Player Matchup

Bakasura
Bakasura
diablo2021
Bakasura
Level 26
God Stats
8W - 0L
1,853 SR
Queue Stats
114W - 56L
1,668 Elo+
Party 1
Raijin
Raijin
jooooooooligan
Raijin
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 64L
1,658 Elo+
Party 1
Terra
Terra
valentainsbahia
Terra
Level 83
God Stats
1W - 0L
1,684 SR
Queue Stats
120W - 62L
1,657 Elo+
Party 1
Team Averages
Level 59
1,679 SR
1,661 Elo+

VS

Team Averages
Level 72
1,536 SR
1,554 Elo+
Vulcan
Vulcan
Infected-FLYY
Vulcan
Level 99
God Stats
8W - 2L
1,662 SR
Queue Stats
142W - 137L
1,541 Elo+
Party 2
Fenrir
Fenrir
OvL_RedLine
Fenrir
Level 88
God Stats
1W - 2L
1,154 SR
Queue Stats
27W - 32L
1,457 Elo+
Party 2
Gilgamesh
Gilgamesh
TheNightiX
Gilgamesh
Level 29
God Stats
14W - 3L
1,792 SR
Queue Stats
50W - 20L
1,666 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
diablo2021
Bakasura
15
0 / 9 / 5
10,808
600
6,465
18,080
8,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
4 / 6 / 1
12,722
707
17,437
16,010
5,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 5 / 4
13,043
725
12,814
24,827
27,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 9
12,449
692
18,954
12,086
3,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
17
7 / 2 / 8
12,374
687
13,341
15,509
8,844
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Gilgamesh
TheNightiX
Gilgamesh
17
7 / 2 / 11
12,304
684
17,421
19,918
14,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
48
6
Kills
20
20
Deaths
6
10
Assists
28
Player
Kills
Deaths
Assists
KDA
L
6
2
9
5.25
L
Fenrir
7
2
8
5.5
L
Gilgamesh
TheNightiX
Gilgamesh
7
2
11
6.25
W
Bakasura
diablo2021
Bakasura
0
9
5
0.28
W
4
6
1
0.75
W
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,716
Damage
49,716
58,917
Taken
47,513
40,911
Mitigated
26,969
13,121
Healing
10,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,954
8,309
0
1,801
12,086
3,968
600
10,154
1,762
64,261
0
L
Fenrir
13,341
3,567
0
3,065
15,509
8,844
40
10,390
4,711
0
39,362
L
Gilgamesh
TheNightiX
Gilgamesh
17,421
5,535
0
5,860
19,918
14,157
523
10,824
8,182
0
51,560
W
Bakasura
diablo2021
Bakasura
6,465
3,879
0
1,506
18,080
8,207
1,155
6,063
11,562
0
15,687
W
17,437
856
118
2,255
16,010
5,111
740
4,265
11,386
62,873
0
W
12,814
1,367
1,130
8,112
24,827
27,593
339
9,066
15,171
38,603
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,573
Gold Earned
37,127
188
Minions Killed
215
3
Camps Cleared
12
929,037
Distance Traveled
988,054
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
12,449
692
107
6
3
350,772
2
L
Fenrir
12,374
687
42
2
6
317,305
3
L
Gilgamesh
12,304
684
66
4
3
319,977
4
W
Bakasura
10,808
600
39
2
2
324,166
2
W
Raijin
12,722
707
103
6
1
263,218
2
W
Terra
13,043
725
46
3
0
341,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role