Player Matchup

Izanami
Izanami
Silver I
AlexVrgs13
Izanami
Silver I
Level 67
God Stats
1W - 1L
1,128 SR
Queue Stats
8W - 10L
1,537 MMR
Party 3
Osiris
Osiris
Silver II
AsMp_SP
Osiris
Silver II
Level 49
God Stats
2W - 2L
1,434 SR
Queue Stats
4W - 7L
1,493 MMR
Party 3
Bacchus
Bacchus
Gold IV
Chunkpotomus
Bacchus
Gold IV
Level 160
God Stats
2W - 9L
1,491 SR
Queue Stats
322W - 327L
1,507 MMR
Solo
He Bo
He Bo
Gold III
oJaeger-
He Bo
Gold III
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
237W - 232L
1,512 MMR
Solo
Mercury
Mercury
Gold II
xZapTros
Mercury
Gold II
Level 135
God Stats
28W - 17L
1,756 SR
Queue Stats
175W - 171L
1,509 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,462 SR
1,512 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 129
1,475 SR
1,512 MMR
Kuzenbo
Kuzenbo
Bronze III
Chaz_Goldstein
Kuzenbo
Bronze III
Level 111
God Stats
0W - 1L
1,587 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Thor
Thor
Gold I
Kembers Nose
Thor
Gold I
Level 126
God Stats
0W - 2L
1,226 SR
Queue Stats
108W - 96L
1,544 MMR
Party 2
Cthulhu
Cthulhu
Gold IV
LiteskinPrez
Cthulhu
Gold IV
Level 156
God Stats
2W - 3L
1,698 SR
Queue Stats
247W - 266L
1,467 MMR
Party 1
Jormungandr
Jormungandr
Gold III
rshb01
Jormungandr
Gold III
Level 126
God Stats
36W - 45L
1,550 SR
Queue Stats
270W - 285L
1,579 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Gold III
tomwaterss
Ah Muzen Cab
Gold III
Level 126
God Stats
1W - 4L
1,315 SR
Queue Stats
154W - 150L
1,468 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AlexVrgs13
Izanami
20
5 / 5 / 6
16,454
588
15,426
24,684
8,350
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Osiris
AsMp_SP
Osiris
20
6 / 5 / 12
15,425
551
11,905
24,270
25,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bacchus
Chunkpotomus
Bacchus
20
4 / 0 / 20
15,451
552
20,917
26,767
44,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

He Bo
oJaeger-
He Bo
20
11 / 9 / 8
17,018
608
30,611
20,162
8,457
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mercury
xZapTros
Mercury
20
10 / 5 / 10
19,525
697
23,444
30,231
14,983
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bans
CliodhnaPersephoneAtlasShiva

VS

Bans
GebCharybdisMedusaJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 7 / 6
11,634
416
10,251
31,111
50,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

19
9 / 8 / 4
13,250
473
19,495
28,022
13,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
LiteskinPrez
Cthulhu
16
1 / 7 / 9
11,220
401
12,719
24,689
23,182
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jormungandr
rshb01
Jormungandr
20
11 / 8 / 4
15,202
543
25,685
31,262
15,779
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ah Muzen Cab
tomwaterss
Ah Muzen Cab
20
2 / 6 / 5
13,412
479
18,903
25,161
10,357
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
52
36
Kills
24
24
Deaths
36
56
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Izanami
AlexVrgs13
Izanami
5
5
6
1.6
W
Osiris
AsMp_SP
Osiris
6
5
12
2.4
L
1
7
6
0.57
W
Bacchus
Chunkpotomus
Bacchus
4
0
20
14
L
9
8
4
1.38
L
Cthulhu
LiteskinPrez
Cthulhu
1
7
9
0.79
W
He Bo
oJaeger-
He Bo
11
9
8
1.67
L
Jormungandr
rshb01
Jormungandr
11
8
4
1.63
L
Ah Muzen Cab
tomwaterss
Ah Muzen Cab
2
6
5
0.75
W
Mercury
xZapTros
Mercury
10
5
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,303
Damage
87,053
126,114
Taken
140,245
101,510
Mitigated
112,581
34,398
Healing
33,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AlexVrgs13
Izanami
15,426
11,558
0
11,282
24,684
8,350
5,919
8,438
16,246
0
116,327
W
Osiris
AsMp_SP
Osiris
11,905
5,738
0
6,033
24,270
25,669
4,285
9,726
14,544
0
58,311
L
10,251
2,928
625
5,428
31,111
50,194
488
11,729
19,382
39,434
0
W
Bacchus
Chunkpotomus
Bacchus
20,917
1,279
1,094
4,796
26,767
44,051
0
9,550
15,881
55,920
18,566
L
19,495
4,169
0
4,874
28,022
13,069
0
6,338
21,684
0
94,545
L
Cthulhu
LiteskinPrez
Cthulhu
12,719
1,492
511
3,852
24,689
23,182
508
10,321
14,368
54,409
0
W
He Bo
oJaeger-
He Bo
30,611
1,468
0
1,216
20,162
8,457
1,463
11,424
8,738
121,499
0
L
Jormungandr
rshb01
Jormungandr
25,685
6,530
493
6,448
31,262
15,779
811
15,355
15,907
102,334
0
L
Ah Muzen Cab
tomwaterss
Ah Muzen Cab
18,903
7,933
0
11,736
25,161
10,357
560
5,089
20,072
0
117,778
W
Mercury
xZapTros
Mercury
23,444
14,228
0
9,977
30,231
14,983
3,557
10,579
19,652
0
223,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

83,873
Gold Earned
64,718
802
Minions Killed
584
0
Camps Cleared
0
2,790,695
Distance Traveled
2,486,669
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
16,454
588
194
7
0
495,801
3
W
Osiris
15,425
551
110
4
0
543,468
4
L
Kuzenbo
11,634
416
44
2
0
511,434
5
W
Bacchus
15,451
552
65
2
0
582,831
8
L
Thor
13,250
473
134
5
0
493,009
2
L
Cthulhu
11,220
401
77
3
0
487,203
7
W
He Bo
17,018
608
160
6
0
507,373
2
L
Jormungandr
15,202
543
158
6
0
500,650
1
L
Ah Muzen Cab
13,412
479
171
6
0
494,373
0
W
Mercury
19,525
697
273
10
0
661,222
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role