Player Matchup

Athena
Athena
 
Athena
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
AxelFenixYT
Agni
Level 123
God Stats
19W - 13L
1,625 SR
Queue Stats
175W - 179L
1,558 Elo+
Solo
Hercules
Hercules
Leninv42
Hercules
Level 123
God Stats
3W - 4L
1,375 SR
Queue Stats
320W - 299L
1,514 Elo+
Solo
Cliodhna
Cliodhna
NewbMaster
Cliodhna
Level 80
God Stats
5W - 6L
1,404 SR
Queue Stats
37W - 27L
1,563 Elo+
Solo
Olorun
Olorun
linnorm
Olorun
Level 158
God Stats
4W - 3L
1,553 SR
Queue Stats
270W - 266L
1,568 Elo+
Solo
Team Averages
Level 125
1,491 SR
1,541 Elo+

VS

Team Averages
Level 91
1,579 SR
1,457 Elo+
Baron Samedi
Baron Samedi
CheezWiz331
Baron Samedi
Level 102
God Stats
3W - 1L
1,850 SR
Queue Stats
138W - 146L
1,468 Elo+
Solo
Fenrir
Fenrir
Cvlee
Fenrir
Level 82
God Stats
2W - 3L
1,295 SR
Queue Stats
57W - 61L
1,442 Elo+
Solo
Xing Tian
Xing Tian
Glooteus
Xing Tian
Level 66
God Stats
2W - 2L
1,521 SR
Queue Stats
87W - 112L
1,477 Elo+
Solo
Chernobog
Chernobog
ss201711
Chernobog
Level 50
God Stats
3W - 1L
1,500 SR
Queue Stats
41W - 47L
1,368 Elo+
Solo
Hun Batz
Hun Batz
xXJuanFelXx
Hun Batz
Level 155
God Stats
1W - 1L
1,727 SR
Queue Stats
143W - 135L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
14
4 / 3 / 6
8,541
569
8,685
13,744
14,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
7 / 4 / 3
9,277
618
11,831
8,692
2,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
Leninv42
Hercules
11
1 / 2 / 7
7,319
488
5,968
11,509
9,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cliodhna
NewbMaster
Cliodhna
14
7 / 3 / 7
8,897
593
10,266
12,009
4,654
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Olorun
linnorm
Olorun
15
4 / 1 / 2
8,645
576
7,017
9,259
3,525
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CheezWiz331
Baron Samedi
12
3 / 6 / 4
7,852
523
6,769
11,090
3,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
Cvlee
Fenrir
11
2 / 8 / 2
6,890
459
6,407
13,289
6,660
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xing Tian
Glooteus
Xing Tian
12
3 / 0 / 3
7,780
519
6,369
11,718
11,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chernobog
ss201711
Chernobog
13
1 / 4 / 3
8,166
544
5,102
10,556
3,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hun Batz
xXJuanFelXx
Hun Batz
13
4 / 5 / 5
8,395
560
8,835
12,440
4,050
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
30
23
Kills
13
13
Deaths
23
25
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
4
3
6
2.33
W
7
4
3
2.13
L
Baron Samedi
CheezWiz331
Baron Samedi
3
6
4
0.83
L
Fenrir
Cvlee
Fenrir
2
8
2
0.38
L
Xing Tian
Glooteus
Xing Tian
3
0
3
4.5
W
Hercules
Leninv42
Hercules
1
2
7
2.25
W
Cliodhna
NewbMaster
Cliodhna
7
3
7
3.5
W
Olorun
linnorm
Olorun
4
1
2
5
L
Chernobog
ss201711
Chernobog
1
4
3
0.63
L
Hun Batz
xXJuanFelXx
Hun Batz
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,767
Damage
33,482
55,213
Taken
59,093
35,090
Mitigated
29,441
15,244
Healing
11,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
8,685
2,061
0
3,673
13,744
14,470
359
1,274
12,470
40,440
0
W
11,831
1,384
0
569
8,692
2,829
0
3,031
5,661
59,945
0
L
Baron Samedi
CheezWiz331
Baron Samedi
6,769
190
313
2,643
11,090
3,892
0
5,810
5,204
43,453
0
L
Fenrir
Cvlee
Fenrir
6,407
941
0
1,999
13,289
6,660
0
5,539
7,168
0
25,567
L
Xing Tian
Glooteus
Xing Tian
6,369
576
0
2,005
11,718
11,418
0
5,315
6,241
20,890
7,175
W
Hercules
Leninv42
Hercules
5,968
1,234
0
2,413
11,509
9,612
16
2,013
9,496
0
20,946
W
Cliodhna
NewbMaster
Cliodhna
10,266
513
0
1,818
12,009
4,654
0
2,423
9,586
0
47,922
W
Olorun
linnorm
Olorun
7,017
5,614
816
5,955
9,259
3,525
2,253
3,185
6,074
56,692
0
L
Chernobog
ss201711
Chernobog
5,102
3,072
0
3,504
10,556
3,421
0
5,087
5,440
0
51,642
L
Hun Batz
xXJuanFelXx
Hun Batz
8,835
2,959
0
1,057
12,440
4,050
0
4,786
7,507
0
44,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,679
Gold Earned
39,083
420
Minions Killed
372
0
Camps Cleared
0
1,541,448
Distance Traveled
1,464,042
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,541
569
88
6
0
300,654
0
W
Agni
9,277
618
101
7
0
288,850
5
L
Baron Samedi
7,852
523
77
5
0
257,833
4
L
Fenrir
6,890
459
47
3
0
283,339
3
L
Xing Tian
7,780
519
40
3
0
318,758
4
W
Hercules
7,319
488
27
2
0
332,169
4
W
Cliodhna
8,897
593
92
6
0
352,859
3
W
Olorun
8,645
576
112
7
0
266,916
0
L
Chernobog
8,166
544
113
8
0
295,507
4
L
Hun Batz
8,395
560
95
6
0
308,605
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role