Player Matchup

Nemesis
Nemesis
Platinum I
Aslief
Nemesis
Platinum I
Level 146
God Stats
20W - 14L
1,767 SR
Queue Stats
451W - 456L
1,855 MMR
Solo
Cupid
Cupid
Platinum V
Cyan
Cupid
Platinum V
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 7L
1,959 MMR
Party 2
Medusa
Medusa
Gold III
DaimyoHerp
Medusa
Gold III
Level 160
God Stats
2W - 0L
1,392 SR
Queue Stats
32W - 21L
1,775 MMR
Party 2
Sobek
Sobek
Platinum I
Jaca99
Sobek
Platinum I
Level 154
God Stats
14W - 8L
1,633 SR
Queue Stats
276W - 260L
1,888 MMR
Solo
Janus
Janus
Platinum I
Th3ArchangeL
Janus
Platinum I
Level 160
God Stats
15W - 26L
1,472 SR
Queue Stats
329W - 326L
1,881 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 138
1,553 SR
1,872 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 137
1,627 SR
1,761 MMR
Nu Wa
Nu Wa
Platinum I
 
Nu Wa
Platinum I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Gilgamesh
Gilgamesh
Platinum I
CD Olimpia Hn
Gilgamesh
Platinum I
Level 111
God Stats
5W - 3L
1,726 SR
Queue Stats
57W - 51L
1,910 MMR
Solo
Serqet
Serqet
Gold III
Desang7
Serqet
Gold III
Level 129
God Stats
3W - 2L
1,754 SR
Queue Stats
24W - 20L
1,762 MMR
Solo
Jing Wei
Jing Wei
Platinum I
ElJaffoGuzman
Jing Wei
Platinum I
Level 127
God Stats
16W - 12L
1,655 SR
Queue Stats
958W - 949L
1,867 MMR
Party 1
Baron Samedi
Baron Samedi
Platinum V
wolfblade2020
Baron Samedi
Platinum V
Level 158
God Stats
1W - 6L
1,499 SR
Queue Stats
87W - 82L
1,768 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Aslief
Nemesis
18
6 / 2 / 6
10,902
606
12,183
13,290
6,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cupid
Cyan
Cupid
18
1 / 3 / 6
10,901
606
9,384
10,535
4,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Medusa
DaimyoHerp
Medusa
19
6 / 0 / 2
12,256
681
10,213
12,182
5,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Sobek
Jaca99
Sobek
16
5 / 1 / 13
10,793
600
9,621
17,646
18,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
5 / 6 / 6
10,970
609
10,380
9,577
3,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Bans
CliodhnaShivaThothUllr

VS

Bans
BastetAtlasBakasuraThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
4 / 7 / 4
9,862
548
12,109
13,301
4,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
CD Olimpia Hn
Gilgamesh
16
3 / 4 / 3
9,333
519
6,297
13,051
8,528
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

Serqet
Desang7
Serqet
13
1 / 6 / 7
8,164
454
5,601
14,185
9,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jing Wei
ElJaffoGuzman
Jing Wei
14
0 / 4 / 1
8,234
457
6,103
12,882
4,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Baron Samedi
wolfblade2020
Baron Samedi
17
4 / 2 / 3
10,210
567
6,822
15,233
14,363
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
30
23
Kills
12
12
Deaths
23
33
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
4
7
4
0.86
W
Nemesis
Aslief
Nemesis
6
2
6
4.5
L
Gilgamesh
CD Olimpia Hn
Gilgamesh
3
4
3
1.13
W
Cupid
Cyan
Cupid
1
3
6
1.33
W
Medusa
DaimyoHerp
Medusa
6
0
2
7
L
Serqet
Desang7
Serqet
1
6
7
0.75
L
Jing Wei
ElJaffoGuzman
Jing Wei
0
4
1
0.13
W
Sobek
Jaca99
Sobek
5
1
13
11.5
W
5
6
6
1.33
L
Baron Samedi
wolfblade2020
Baron Samedi
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,781
Damage
36,932
63,230
Taken
68,652
37,668
Mitigated
40,920
24,761
Healing
16,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
12,109
1,523
0
2,437
13,301
4,190
14
7,095
6,206
55,100
0
W
Nemesis
Aslief
Nemesis
12,183
4,235
0
5,186
13,290
6,571
0
3,314
9,546
0
94,787
L
Gilgamesh
CD Olimpia Hn
Gilgamesh
6,297
1,465
0
760
13,051
8,528
0
2,777
10,274
0
70,945
W
Cupid
Cyan
Cupid
9,384
4,249
190
4,175
10,535
4,607
1,547
4,115
6,247
0
84,387
W
Medusa
DaimyoHerp
Medusa
10,213
4,956
0
9,376
12,182
5,376
1,545
1,843
10,121
0
101,581
L
Serqet
Desang7
Serqet
5,601
867
0
2,636
14,185
9,777
0
4,369
9,816
0
17,342
L
Jing Wei
ElJaffoGuzman
Jing Wei
6,103
4,633
0
4,440
12,882
4,062
0
2,088
10,794
0
61,219
W
Sobek
Jaca99
Sobek
9,621
1,190
0
5,232
17,646
18,089
0
3,938
11,641
29,702
10,637
W
10,380
720
0
602
9,577
3,025
398
4,973
4,370
67,242
0
L
Baron Samedi
wolfblade2020
Baron Samedi
6,822
1,297
945
5,337
15,233
14,363
174
2,255
12,978
71,402
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,822
Gold Earned
45,803
630
Minions Killed
513
0
Camps Cleared
0
1,848,201
Distance Traveled
1,707,491
30
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,862
548
108
6
0
308,345
7
W
Nemesis
10,902
606
129
7
0
430,912
5
L
Gilgamesh
9,333
519
116
6
0
372,643
2
W
Cupid
10,901
606
143
8
0
352,513
7
W
Medusa
12,256
681
172
10
0
356,476
2
L
Serqet
8,164
454
26
1
0
390,663
4
L
Jing Wei
8,234
457
115
6
0
365,013
2
W
Sobek
10,793
600
51
3
0
356,821
6
W
Janus
10,970
609
135
8
0
351,479
10
L
Baron Samedi
10,210
567
148
8
0
270,827
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role