Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Marcanator02
Jing Wei
Level 107
God Stats
1W - 2L
1,481 SR
Queue Stats
17W - 19L
1,502 Elo+
Solo
Sylvanus
Sylvanus
drakkula
Sylvanus
Level 128
God Stats
4W - 2L
1,912 SR
Queue Stats
299W - 317L
1,518 Elo+
Solo
Ra
Ra
skyverblue
Ra
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Kali
Kali
terumekken
Kali
Level 25
God Stats
25W - 14L
1,565 SR
Queue Stats
41W - 41L
1,420 Elo+
Solo
Team Averages
Level 87
1,592 SR
1,488 Elo+

VS

Team Averages
Level 103
1,547 SR
1,543 Elo+
Anubis
Anubis
 
Anubis
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
LeNoobKoalaa
Skadi
Level 149
God Stats
5W - 0L
1,904 SR
Queue Stats
106W - 124L
1,595 Elo+
Solo
Mercury
Mercury
Schmeed
Mercury
Level 95
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 29L
1,617 Elo+
Solo
Gilgamesh
Gilgamesh
КексСТравой
Gilgamesh
Level 112
God Stats
3W - 2L
1,329 SR
Queue Stats
90W - 94L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
2 / 4 / 1
6,088
761
5,605
7,497
3,800
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jing Wei
Marcanator02
Jing Wei
12
0 / 2 / 3
6,189
774
3,439
5,596
1,924
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
drakkula
Sylvanus
12
1 / 0 / 6
6,549
819
4,529
5,660
4,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

11
2 / 3 / 1
5,968
746
2,694
3,465
925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 1 / 2
6,337
792
6,151
8,899
3,399
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
5 / 3 / 2
7,136
892
4,639
6,167
3,111
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
 
Sylvanus
12
0 / 0 / 4
6,639
830
3,321
6,215
3,879
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
1 / 1 / 5
6,615
827
7,178
6,345
2,209
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
Schmeed
Mercury
12
2 / 1 / 4
6,548
819
3,849
4,094
1,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
2 / 2 / 3
6,662
833
6,550
9,180
3,889
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
28
7
Kills
10
10
Deaths
7
13
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
2
4
1
0.63
W
Anubis
 
Anubis
5
3
2
2
W
Sylvanus
 
Sylvanus
0
0
4
2
W
1
1
5
3.5
L
Jing Wei
Marcanator02
Jing Wei
0
2
3
0.75
W
Mercury
Schmeed
Mercury
2
1
4
4
L
Sylvanus
drakkula
Sylvanus
1
0
6
4
L
2
3
1
0.83
L
2
1
2
3
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,418
Damage
25,537
31,117
Taken
32,001
14,240
Mitigated
14,728
9,107
Healing
9,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
5,605
647
0
990
7,497
3,800
0
1,511
5,986
16,285
0
W
Anubis
 
Anubis
4,639
120
0
1,364
6,167
3,111
130
3,128
2,981
18,761
0
W
Sylvanus
 
Sylvanus
3,321
405
3,369
3,259
6,215
3,879
0
2,831
3,356
11,642
0
W
7,178
3,155
0
575
6,345
2,209
1,402
2,203
4,074
0
25,552
L
Jing Wei
Marcanator02
Jing Wei
3,439
2,393
0
1,062
5,596
1,924
0
2,107
3,489
0
18,096
W
Mercury
Schmeed
Mercury
3,849
690
0
560
4,094
1,640
0
2,239
1,827
0
11,532
L
Sylvanus
drakkula
Sylvanus
4,529
1,268
1,038
2,766
5,660
4,192
57
1,812
3,848
11,659
0
L
2,694
200
230
386
3,465
925
0
519
2,946
10,991
0
L
6,151
2,502
0
2,635
8,899
3,399
0
2,011
6,888
0
15,641
W
6,550
1,695
0
575
9,180
3,889
0
2,205
6,935
0
20,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,131
Gold Earned
33,600
115
Minions Killed
160
0
Camps Cleared
0
779,065
Distance Traveled
913,533
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
6,088
761
24
3
0
162,419
4
W
Anubis
7,136
892
36
5
0
162,321
1
W
Sylvanus
6,639
830
14
2
0
194,280
2
W
Skadi
6,615
827
49
6
0
175,214
0
L
Jing Wei
6,189
774
32
4
0
171,409
2
W
Mercury
6,548
819
23
3
0
200,164
4
L
Sylvanus
6,549
819
13
2
0
159,121
2
L
Ra
5,968
746
25
3
0
98,729
0
L
Kali
6,337
792
21
3
0
187,387
1
W
Gilgamesh
6,662
833
38
5
0
181,554
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role