Player Matchup

Ganesha
Ganesha
DeviousDreams
Ganesha
Level 159
God Stats
4W - 3L
1,500 SR
Queue Stats
273W - 288L
1,505 Elo+
Solo
Apollo
Apollo
GenricoFreako
Apollo
Level 95
God Stats
1W - 1L
1,297 SR
Queue Stats
79W - 75L
1,577 Elo+
Solo
Medusa
Medusa
Hãhnter
Medusa
Level 129
God Stats
3W - 3L
1,545 SR
Queue Stats
425W - 432L
1,557 Elo+
Solo
Achilles
Achilles
Mer_CuRe_rIC
Achilles
Level 45
God Stats
1W - 1L
1,634 SR
Queue Stats
64W - 76L
1,466 Elo+
Solo
Ra
Ra
cqss
Ra
Level 99
God Stats
3W - 2L
1,570 SR
Queue Stats
334W - 304L
1,524 Elo+
Solo
Team Averages
Level 105
1,509 SR
1,526 Elo+

VS

Team Averages
Level 104
1,549 SR
1,613 Elo+
Serqet
Serqet
 
Serqet
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
CultOfWomp
He Bo
Level 111
God Stats
4W - 5L
1,439 SR
Queue Stats
253W - 228L
1,595 Elo+
Party 1
Tyr
Tyr
GabaGoo02
Tyr
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 18L
1,683 Elo+
Solo
Guan Yu
Guan Yu
HSM Omega
Guan Yu
Level 85
God Stats
6W - 2L
1,807 SR
Queue Stats
155W - 146L
1,578 Elo+
Party 1
Cthulhu
Cthulhu
ThunderGlade
Cthulhu
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,710 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
13
0 / 1 / 26
7,509
1,073
4,974
9,299
8,869
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

12
1 / 1 / 21
7,159
1,023
8,652
5,811
2,175
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Medusa
Hãhnter
Medusa
13
9 / 2 / 11
8,147
1,164
10,783
5,860
2,248
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
Mer_CuRe_rIC
Achilles
15
12 / 1 / 11
8,985
1,284
5,861
14,859
13,337
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ra
cqss
Ra
12
5 / 2 / 16
7,757
1,108
11,031
5,048
1,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
9
0 / 6 / 7
5,963
852
3,224
8,101
6,301
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

He Bo
11
3 / 5 / 3
6,986
998
10,292
6,154
1,614
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
1 / 6 / 3
6,442
920
2,407
9,238
5,866
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Guan Yu
HSM Omega
Guan Yu
11
2 / 5 / 4
7,294
1,042
2,886
10,158
10,648
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cthulhu
ThunderGlade
Cthulhu
12
1 / 5 / 5
6,614
945
6,813
12,063
11,357
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
29
27
Kills
7
7
Deaths
27
85
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
0
6
7
0.58
L
He Bo
3
5
3
0.9
W
Ganesha
0
1
26
13
L
1
6
3
0.42
W
1
1
21
11.5
L
Guan Yu
HSM Omega
Guan Yu
2
5
4
0.8
W
Medusa
Hãhnter
Medusa
9
2
11
7.25
W
Achilles
Mer_CuRe_rIC
Achilles
12
1
11
17.5
L
Cthulhu
ThunderGlade
Cthulhu
1
5
5
0.7
W
Ra
cqss
Ra
5
2
16
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,301
Damage
25,622
40,877
Taken
45,714
28,628
Mitigated
35,786
16,425
Healing
9,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
3,224
358
215
660
8,101
6,301
504
2,881
5,220
0
3,630
L
He Bo
10,292
130
0
283
6,154
1,614
732
1,941
4,213
16,687
0
W
Ganesha
4,974
608
2,234
2,049
9,299
8,869
444
3,495
5,530
13,597
0
L
2,407
193
297
1,246
9,238
5,866
99
4,036
5,202
0
8,454
W
8,652
3,717
836
1,719
5,811
2,175
1,245
3,532
2,061
0
15,066
L
Guan Yu
HSM Omega
Guan Yu
2,886
148
2,579
2,418
10,158
10,648
320
3,373
6,785
0
4,591
W
Medusa
Hãhnter
Medusa
10,783
3,431
0
0
5,860
2,248
1,733
2,301
3,374
0
18,681
W
Achilles
Mer_CuRe_rIC
Achilles
5,861
1,690
1,222
5,059
14,859
13,337
377
4,254
10,397
0
12,362
L
Cthulhu
ThunderGlade
Cthulhu
6,813
570
604
872
12,063
11,357
337
3,774
8,289
14,444
0
W
Ra
cqss
Ra
11,031
1,274
2,405
901
5,048
1,999
1,440
3,012
1,762
21,511
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,557
Gold Earned
33,299
85
Minions Killed
49
0
Camps Cleared
0
750,188
Distance Traveled
619,780
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,963
852
3
0
0
114,030
0
L
He Bo
6,986
998
13
2
0
121,599
0
W
Ganesha
7,509
1,073
0
0
0
165,746
1
L
Tyr
6,442
920
11
2
0
123,438
1
W
Apollo
7,159
1,023
18
3
0
153,068
1
L
Guan Yu
7,294
1,042
2
0
0
143,323
1
W
Medusa
8,147
1,164
20
3
0
147,472
2
W
Achilles
8,985
1,284
22
3
0
141,607
1
L
Cthulhu
6,614
945
20
3
0
117,390
0
W
Ra
7,757
1,108
25
4
0
142,295
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role