Player Matchup

Artemis
Artemis
 
Artemis
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Skeltoad
Cthulhu
Level 34
God Stats
2W - 0L
1,677 SR
Queue Stats
14W - 25L
1,394 Elo+
Solo
Anubis
Anubis
THE Panda Man0
Anubis
Level 125
God Stats
15W - 23L
1,432 SR
Queue Stats
136W - 188L
1,460 Elo+
Solo
Team Averages
Level 105
1,536 SR
1,451 Elo+

VS

Team Averages
Level 109
1,518 SR
1,403 Elo+
Ra
Ra
 
Ra
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
ALASKANriddle
Shiva
Level 148
God Stats
4W - 3L
1,554 SR
Queue Stats
54W - 47L
1,561 Elo+
Solo
Ravana
Ravana
BeardedGamerOW
Ravana
Level 69
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 17L
1,148 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
6 / 0 / 8
8,599
860
9,140
5,713
2,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Skeltoad
Cthulhu
12
7 / 5 / 8
8,609
861
8,838
11,983
8,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
4 / 4 / 9
8,186
819
6,297
8,531
3,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
2 / 5 / 4
7,982
798
4,573
7,678
2,644
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
6 / 6 / 2
7,924
792
10,661
11,478
6,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 6 / 5
7,033
703
3,499
9,486
3,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
20
17
Kills
9
9
Deaths
17
25
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
6
0
8
10
L
Ra
 
Ra
2
5
4
0.8
L
6
6
2
1.17
L
1
6
5
0.58
W
Cthulhu
Skeltoad
Cthulhu
7
5
8
2.2
W
4
4
9
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,275
Damage
18,733
26,227
Taken
28,642
14,125
Mitigated
12,682
5,098
Healing
5,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
9,140
4,418
509
548
5,713
2,523
685
809
4,785
0
24,251
L
Ra
 
Ra
4,573
218
756
769
7,678
2,644
248
3,792
3,496
27,378
0
L
10,661
2,162
0
1,535
11,478
6,801
0
5,430
5,556
0
18,365
L
3,499
649
460
1,774
9,486
3,237
0
5,091
3,992
0
11,914
W
Cthulhu
Skeltoad
Cthulhu
8,838
654
408
603
11,983
8,092
260
2,202
9,544
14,884
0
W
6,297
114
0
3,030
8,531
3,510
100
2,031
6,164
23,121
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,394
Gold Earned
22,939
90
Minions Killed
98
4
Camps Cleared
5
556,216
Distance Traveled
544,120
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,599
860
35
4
2
192,254
1
L
Ra
7,982
798
66
7
0
177,234
0
L
Shiva
7,924
792
14
1
0
194,859
1
L
Ravana
7,033
703
18
2
5
172,027
2
W
Cthulhu
8,609
861
14
1
0
193,052
0
W
Anubis
8,186
819
41
4
2
170,910
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role