Player Matchup

Achilles
Achilles
Jacoisland
Achilles
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
39W - 25L
1,785 Elo+
Party 1
Aphrodite
Aphrodite
TMJaffre
Aphrodite
Level 25
God Stats
3W - 1L
1,500 SR
Queue Stats
25W - 6L
1,631 Elo+
Party 1
Pele
Pele
Voxxelized
Pele
Level 108
God Stats
1W - 2L
1,365 SR
Queue Stats
322W - 377L
1,486 Elo+
Solo
Team Averages
Level 86
1,455 SR
1,634 Elo+

VS

Team Averages
Level 136
1,422 SR
1,547 Elo+
Sobek
Sobek
 
Sobek
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Cheenerino
Ao Kuang
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 152L
1,526 Elo+
Solo
Hercules
Hercules
IcyManatee
Hercules
Level 157
God Stats
3W - 3L
1,266 SR
Queue Stats
136W - 130L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Jacoisland
Achilles
16
4 / 1 / 9
10,175
727
11,770
14,142
16,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Aphrodite
TMJaffre
Aphrodite
15
2 / 4 / 11
9,687
692
11,094
14,887
7,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
9 / 5 / 5
10,958
783
16,244
14,429
7,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
5 / 5 / 5
9,889
706
7,016
16,261
18,927
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ao Kuang
Cheenerino
Ao Kuang
14
1 / 6 / 6
9,080
649
10,004
15,809
6,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hercules
IcyManatee
Hercules
14
4 / 4 / 4
9,627
688
12,244
13,941
14,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
25
15
Kills
10
10
Deaths
15
25
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
5
5
5
1.5
L
Ao Kuang
Cheenerino
Ao Kuang
1
6
6
0.67
L
Hercules
IcyManatee
Hercules
4
4
4
1.5
W
Achilles
Jacoisland
Achilles
4
1
9
8.5
W
Aphrodite
TMJaffre
Aphrodite
2
4
11
1.88
W
9
5
5
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,108
Damage
29,264
43,458
Taken
46,011
31,243
Mitigated
40,329
20,907
Healing
11,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
7,016
524
0
3,864
16,261
18,927
0
4,282
11,080
14,115
0
L
Ao Kuang
Cheenerino
Ao Kuang
10,004
2,898
0
3,089
15,809
6,517
0
3,033
12,330
24,463
3,361
L
Hercules
IcyManatee
Hercules
12,244
2,750
0
4,814
13,941
14,885
0
3,833
9,469
0
23,741
W
Achilles
Jacoisland
Achilles
11,770
4,123
0
3,483
14,142
16,149
312
5,380
8,410
0
33,821
W
Aphrodite
TMJaffre
Aphrodite
11,094
1,950
5,298
8,992
14,887
7,636
109
5,889
8,721
36,470
0
W
16,244
3,490
0
3,134
14,429
7,458
49
5,103
9,124
0
43,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,820
Gold Earned
28,596
164
Minions Killed
83
9
Camps Cleared
3
823,837
Distance Traveled
720,072
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,889
706
13
1
0
242,240
3
L
Ao Kuang
9,080
649
36
3
2
241,853
0
L
Hercules
9,627
688
34
2
1
235,979
4
W
Achilles
10,175
727
51
4
3
283,989
3
W
Aphrodite
9,687
692
63
5
2
266,235
0
W
Pele
10,958
783
50
4
4
273,613
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role