Player Matchup

Guan Yu
Guan Yu
DarimonMortess
Guan Yu
Level 157
God Stats
9W - 9L
1,534 SR
Queue Stats
189W - 157L
1,564 Elo+
Party 2
Sol
Sol
LucyHeaven
Sol
Level 152
God Stats
9W - 11L
1,490 SR
Queue Stats
194W - 164L
1,557 Elo+
Party 2
Tyr
Tyr
Tanjori
Tyr
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 119L
1,479 Elo+
Party 2
Team Averages
Level 145
1,508 SR
1,533 Elo+

VS

Team Averages
Level 104
1,508 SR
1,467 Elo+
Neith
Neith
EmeraldClawrine
Neith
Level 79
God Stats
6W - 5L
1,500 SR
Queue Stats
375W - 184L
1,666 Elo+
Party 1
Bacchus
Bacchus
MISTER TACO 420
Bacchus
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 246L
1,068 Elo+
Solo
Hel
Hel
Minerva1357
Hel
Level 152
God Stats
7W - 3L
1,523 SR
Queue Stats
477W - 196L
1,667 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 3 / 5
12,311
769
12,480
22,708
22,878
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

16
3 / 2 / 7
11,156
697
9,873
10,840
3,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tyr
15
2 / 2 / 8
10,668
667
8,615
13,320
12,888
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 2
11,754
735
14,145
11,114
3,730
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 5 / 4
9,975
623
4,859
14,430
12,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
2 / 5 / 3
10,992
687
12,625
11,479
3,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
16
14
Kills
7
7
Deaths
14
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
9
3
5
3.83
L
5
4
2
1.5
W
3
2
7
3.25
L
0
5
4
0.4
L
2
5
3
0.7
W
Tyr
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,968
Damage
31,629
46,868
Taken
37,023
39,433
Mitigated
19,357
17,199
Healing
9,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,480
709
2,119
7,804
22,708
22,878
501
8,766
13,942
0
41,885
L
14,145
6,139
0
1,638
11,114
3,730
264
3,472
7,642
0
59,757
W
9,873
2,774
0
4,096
10,840
3,667
1,974
3,939
6,901
63,561
4,866
L
4,859
424
70
1,169
14,430
12,192
0
4,939
9,491
9,298
0
L
12,625
305
3,372
3,731
11,479
3,435
0
1,069
10,410
50,289
0
W
Tyr
8,615
1,250
0
3,180
13,320
12,888
637
5,097
7,914
0
23,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,135
Gold Earned
32,721
174
Minions Killed
169
9
Camps Cleared
5
884,766
Distance Traveled
759,797
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
12,311
769
50
3
2
298,878
2
L
Neith
11,754
735
92
6
3
271,091
6
W
Sol
11,156
697
98
6
5
288,137
4
L
Bacchus
9,975
623
13
1
0
201,347
1
L
Hel
10,992
687
64
4
2
287,359
2
W
Tyr
10,668
667
26
2
2
297,751
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role