Player Matchup

Thanatos
Thanatos
LiquidBullseye
Thanatos
Level 18
God Stats
1W - 1L
1,226 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Ravana
Ravana
LordofCinder412
Ravana
Level 66
God Stats
0W - 2L
1,402 SR
Queue Stats
4W - 17L
1,249 Elo+
Party 1
Chang'e
Chang'e
Tagmentation
Chang'e
Level 49
God Stats
0W - 1L
1,036 SR
Queue Stats
4W - 7L
1,189 Elo+
Party 1
Team Averages
Level 44
1,222 SR
1,313 Elo+

VS

Team Averages
Level 132
1,517 SR
1,464 Elo+
Bacchus
Bacchus
 
Bacchus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
GannySimms
Neith
Level 106
God Stats
4W - 7L
1,516 SR
Queue Stats
43W - 55L
1,408 Elo+
Solo
Nu Wa
Nu Wa
LordGankules
Nu Wa
Level 140
God Stats
23W - 20L
1,535 SR
Queue Stats
656W - 721L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
10
3 / 6 / 1
6,715
839
2,577
8,777
2,573
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8
0 / 5 / 3
5,596
700
2,108
9,784
8,091
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chang'e
Tagmentation
Chang'e
9
1 / 4 / 2
5,864
733
4,464
8,322
2,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
5 / 3 / 10
7,952
994
6,083
10,684
10,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
11
3 / 0 / 11
7,258
907
6,686
4,525
1,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
7 / 1 / 8
7,650
956
7,516
3,499
1,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
44
4
Kills
15
15
Deaths
4
6
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
5
3
10
3.33
W
Neith
3
0
11
8.5
L
Thanatos
3
6
1
0.58
W
7
1
8
11
L
0
5
3
0.3
L
Chang'e
Tagmentation
Chang'e
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,149
Damage
20,285
26,883
Taken
18,708
12,835
Mitigated
13,888
5,505
Healing
4,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
6,083
904
527
2,228
10,684
10,858
258
2,289
7,865
13,231
0
W
Neith
6,686
2,759
0
1,460
4,525
1,830
919
1,164
3,361
0
24,119
L
Thanatos
2,577
525
0
2,616
8,777
2,573
0
3,649
5,128
0
12,460
W
7,516
2,551
0
242
3,499
1,200
945
1,133
2,366
22,894
0
L
2,108
623
0
118
9,784
8,091
0
4,230
5,554
0
11,621
L
Chang'e
Tagmentation
Chang'e
4,464
310
1,095
1,676
8,322
2,171
0
5,848
2,474
18,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,175
Gold Earned
22,860
57
Minions Killed
72
2
Camps Cleared
3
442,783
Distance Traveled
467,001
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,952
994
18
2
1
169,413
2
W
Neith
7,258
907
32
4
1
141,078
1
L
Thanatos
6,715
839
19
2
0
149,539
0
W
Nu Wa
7,650
956
22
3
1
156,510
1
L
Ravana
5,596
700
9
1
1
149,596
1
L
Chang'e
5,864
733
29
4
1
143,648
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role