Player Matchup

Scylla
Scylla
Major_Pain_Dk
Scylla
Level 159
God Stats
8W - 5L
1,581 SR
Queue Stats
177W - 223L
1,406 Elo+
Solo
Chaac
Chaac
Mistashot
Chaac
Level 126
God Stats
31W - 10L
1,700 SR
Queue Stats
84W - 64L
1,584 Elo+
Party 2
Neith
Neith
potato-water
Neith
Level 52
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 22L
1,631 Elo+
Party 2
Team Averages
Level 112
1,594 SR
1,540 Elo+

VS

Team Averages
Level 64
1,582 SR
1,456 Elo+
Gilgamesh
Gilgamesh
Scynck
Gilgamesh
Level 75
God Stats
12W - 14L
1,570 SR
Queue Stats
46W - 68L
1,418 Elo+
Solo
Scylla
Scylla
TerribleThanatos
Scylla
Level 88
God Stats
28W - 18L
1,651 SR
Queue Stats
292W - 263L
1,470 Elo+
Party 1
Bacchus
Bacchus
hunterzitrone
Bacchus
Level 28
God Stats
234W - 196L
1,526 SR
Queue Stats
283W - 251L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 4
6,263
626
888
1,760
487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chaac
Mistashot
Chaac
13
7 / 2 / 1
8,357
836
10,049
9,378
4,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 1 / 6
7,559
756
7,295
5,771
2,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Scynck
Gilgamesh
11
2 / 3 / 2
6,886
689
5,421
8,937
4,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 4 / 2
6,913
691
4,155
6,965
1,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
10
0 / 1 / 4
6,754
675
3,835
8,204
8,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
12
8
Kills
4
4
Deaths
8
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
0
1
4
2
W
Chaac
Mistashot
Chaac
7
2
1
3.75
L
Gilgamesh
Scynck
Gilgamesh
2
3
2
1
L
2
4
2
0.75
L
Bacchus
0
1
4
2
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,232
Damage
13,411
16,909
Taken
24,106
7,550
Mitigated
13,809
5,848
Healing
2,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
888
28
0
14
1,760
487
0
922
794
4,800
0
W
Chaac
Mistashot
Chaac
10,049
1,734
0
4,397
9,378
4,853
632
4,166
5,046
0
27,354
L
Gilgamesh
Scynck
Gilgamesh
5,421
1,726
0
585
8,937
4,211
0
539
8,282
0
19,386
L
4,155
256
0
550
6,965
1,434
0
514
6,313
29,751
0
L
Bacchus
3,835
584
0
1,181
8,204
8,164
0
419
7,482
7,699
0
W
7,295
2,630
0
1,437
5,771
2,210
584
3,362
2,329
0
29,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,179
Gold Earned
20,553
115
Minions Killed
95
4
Camps Cleared
5
483,180
Distance Traveled
541,205
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,263
626
7
1
0
111,271
0
W
Chaac
8,357
836
43
4
4
191,216
3
L
Gilgamesh
6,886
689
28
3
0
183,383
4
L
Scylla
6,913
691
61
6
5
152,733
1
L
Bacchus
6,754
675
6
1
0
205,089
3
W
Neith
7,559
756
65
7
0
180,693
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role