Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
antukiller
Cerberus
Level 62
God Stats
5W - 7L
1,518 SR
Queue Stats
231W - 243L
1,484 Elo+
Solo
Fenrir
Fenrir
belgianwafflez
Fenrir
Level 79
God Stats
7W - 13L
1,465 SR
Queue Stats
268W - 289L
1,426 Elo+
Solo
Thoth
Thoth
grimmjow52324
Thoth
Level 63
God Stats
1W - 2L
1,500 SR
Queue Stats
83W - 80L
1,421 Elo+
Solo
Neith
Neith
p4l0mita
Neith
Level 51
God Stats
2W - 4L
1,309 SR
Queue Stats
3W - 9L
1,295 Elo+
Solo
Team Averages
Level 62
1,459 SR
1,425 Elo+

VS

Team Averages
Level 104
1,571 SR
1,473 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Binabik
Geb
Level 158
God Stats
3W - 2L
1,500 SR
Queue Stats
176W - 189L
1,513 Elo+
Solo
Neith
Neith
MightyActionX丶
Neith
Level 91
God Stats
12W - 4L
1,889 SR
Queue Stats
188W - 196L
1,464 Elo+
Solo
Gilgamesh
Gilgamesh
ngtofficial
Gilgamesh
Level 63
God Stats
3W - 0L
1,500 SR
Queue Stats
26W - 11L
1,601 Elo+
Solo
Achilles
Achilles
poseidonn1233
Achilles
Level 85
God Stats
32W - 33L
1,466 SR
Queue Stats
1,121W - 1,163L
1,285 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
0 / 8 / 1
8,171
389
5,101
13,027
6,926
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
antukiller
Cerberus
13
1 / 4 / 3
8,845
421
5,857
19,910
22,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
2 / 4 / 3
9,073
432
8,336
15,183
6,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 4 / 0
9,247
440
6,754
9,036
3,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
p4l0mita
Neith
13
1 / 4 / 1
8,475
404
7,061
11,448
3,996
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
15
3 / 1 / 6
9,639
459
6,270
12,190
4,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Geb
14
2 / 0 / 12
9,878
470
11,096
18,165
20,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
11 / 4 / 7
10,782
513
18,202
14,129
5,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gilgamesh
ngtofficial
Gilgamesh
18
5 / 0 / 3
10,924
520
8,817
13,409
13,056
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Achilles
poseidonn1233
Achilles
13
3 / 1 / 4
8,920
425
4,992
12,808
4,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
56
6
Kills
24
24
Deaths
6
8
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
8
1
0.06
W
Aphrodite
 
Aphrodite
3
1
6
6
W
Geb
2
0
12
8
W
11
4
7
3.63
L
Cerberus
antukiller
Cerberus
1
4
3
0.63
L
2
4
3
0.88
L
2
4
0
0.5
W
Gilgamesh
ngtofficial
Gilgamesh
5
0
3
6.5
L
Neith
p4l0mita
Neith
1
4
1
0.38
W
Achilles
poseidonn1233
Achilles
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,109
Damage
49,377
68,604
Taken
70,701
42,265
Mitigated
48,571
17,693
Healing
32,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
5,101
657
0
2,243
13,027
6,926
0
674
12,353
34,762
0
W
Aphrodite
 
Aphrodite
6,270
344
7,185
9,221
12,190
4,473
880
3,841
8,326
48,512
0
W
Geb
11,096
1,245
551
2,643
18,165
20,982
145
3,344
14,733
35,797
10,226
W
18,202
8,199
0
5,384
14,129
5,192
1,424
3,366
10,563
0
65,248
L
Cerberus
antukiller
Cerberus
5,857
619
0
6,752
19,910
22,114
147
6,071
13,839
22,922
0
L
8,336
979
0
6,331
15,183
6,128
0
4,918
10,265
0
57,261
L
6,754
219
0
480
9,036
3,101
918
2,309
6,727
48,410
0
W
Gilgamesh
ngtofficial
Gilgamesh
8,817
1,897
0
2,100
13,409
13,056
280
4,322
8,614
0
63,155
L
Neith
p4l0mita
Neith
7,061
2,133
0
1,887
11,448
3,996
483
2,341
9,107
0
55,454
W
Achilles
poseidonn1233
Achilles
4,992
1,342
0
5,722
12,808
4,868
110
2,245
10,553
0
46,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,811
Gold Earned
50,143
393
Minions Killed
443
0
Camps Cleared
0
1,821,661
Distance Traveled
1,949,500
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,171
389
65
3
0
350,206
7
W
Aphrodite
9,639
459
103
5
0
433,681
0
W
Geb
9,878
470
48
2
0
434,579
4
W
Neith
10,782
513
94
4
0
348,271
3
L
Cerberus
8,845
421
47
2
0
343,039
0
L
Fenrir
9,073
432
76
4
0
433,460
0
L
Thoth
9,247
440
96
5
0
339,101
3
W
Gilgamesh
10,924
520
115
5
0
379,341
11
L
Neith
8,475
404
109
5
0
355,855
4
W
Achilles
8,920
425
83
4
0
353,628
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role