Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
PapaPump88
Sol
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
297W - 337L
1,341 Elo+
Party 1
Sobek
Sobek
RichieRich898
Sobek
Level 86
God Stats
14W - 22L
1,460 SR
Queue Stats
197W - 281L
1,333 Elo+
Party 1
Team Averages
Level 104
1,487 SR
1,391 Elo+

VS

Team Averages
Level 75
1,397 SR
1,365 Elo+
Merlin
Merlin
Aunnau
Merlin
Level 148
God Stats
13W - 11L
1,614 SR
Queue Stats
438W - 291L
1,585 Elo+
Solo
Tyr
Tyr
DueragZoro
Tyr
Level 56
God Stats
0W - 1L
1,244 SR
Queue Stats
6W - 17L
1,251 Elo+
Party 2
Thor
Thor
IIVeintiTresII
Thor
Level 21
God Stats
6W - 13L
1,334 SR
Queue Stats
6W - 14L
1,257 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
11 / 1 / 4
9,702
882
11,778
7,363
4,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
4 / 0 / 10
8,414
765
9,056
6,646
2,512
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 0 / 14
8,641
786
4,659
10,935
11,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Aunnau
Merlin
13
0 / 2 / 1
7,265
660
5,968
6,073
1,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
0 / 6 / 1
6,660
605
5,948
13,146
6,051
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 8 / 0
7,118
647
5,275
11,440
3,801
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
3
16
Kills
1
1
Deaths
16
28
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
11
1
4
13
L
Merlin
Aunnau
Merlin
0
2
1
0.25
L
0
6
1
0.08
L
1
8
0
0.13
W
4
0
10
9
W
1
0
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,493
Damage
17,191
24,944
Taken
30,659
18,176
Mitigated
11,667
6,927
Healing
4,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
11,778
2,761
0
474
7,363
4,165
0
1,998
5,365
0
26,205
L
Merlin
Aunnau
Merlin
5,968
341
0
1,087
6,073
1,815
0
2,114
3,959
28,766
0
L
5,948
600
255
2,680
13,146
6,051
0
7,439
5,707
0
16,646
L
5,275
531
0
17
11,440
3,801
0
4,551
6,889
0
11,578
W
9,056
3,799
0
2,733
6,646
2,512
609
1,210
5,436
30,546
0
W
4,659
485
687
3,033
10,935
11,499
0
2,986
7,949
12,777
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,757
Gold Earned
21,043
86
Minions Killed
105
4
Camps Cleared
5
666,979
Distance Traveled
616,414
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,702
882
35
3
2
208,703
1
L
Merlin
7,265
660
62
6
2
209,486
1
L
Tyr
6,660
605
26
2
2
224,571
1
L
Thor
7,118
647
17
2
1
182,357
1
W
Sol
8,414
765
43
4
2
213,731
1
W
Sobek
8,641
786
8
1
0
244,545
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role