Player Matchup

Fenrir
Fenrir
BlazinRocky2025
Fenrir
Level 67
God Stats
86W - 106L
1,398 SR
Queue Stats
250W - 285L
1,416 Elo+
Party 2
Medusa
Medusa
GameboyBlue
Medusa
Level 60
God Stats
115W - 108L
1,583 SR
Queue Stats
169W - 198L
1,469 Elo+
Party 2
Ymir
Ymir
peatmizza
Ymir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 114L
1,401 Elo+
Party 2
Team Averages
Level 52
1,494 SR
1,428 Elo+

VS

Team Averages
Level 83
1,510 SR
1,499 Elo+
Ymir
Ymir
D3ni3dR3be1
Ymir
Level 23
God Stats
4W - 4L
1,523 SR
Queue Stats
4W - 5L
1,336 Elo+
Party 1
Tsukuyomi
Tsukuyomi
blue12345678918
Tsukuyomi
Level 100
God Stats
11W - 8L
1,663 SR
Queue Stats
397W - 309L
1,581 Elo+
Party 1
Cthulhu
Cthulhu
technicallybad54
Cthulhu
Level 125
God Stats
1W - 0L
1,345 SR
Queue Stats
41W - 23L
1,580 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 8 / 1
7,521
579
3,980
13,597
5,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Medusa
11
0 / 9 / 1
7,733
595
9,576
13,461
3,754
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
11
2 / 5 / 0
8,579
660
6,094
12,361
6,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 13
10,228
787
5,532
11,684
13,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
blue12345678918
Tsukuyomi
15
11 / 1 / 11
10,673
821
13,997
12,334
10,703
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
7 / 1 / 14
10,216
786
13,583
9,897
4,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
60
2
Kills
22
22
Deaths
2
2
Assists
38
Player
Kills
Deaths
Assists
KDA
L
0
8
1
0.06
W
4
0
13
10.5
L
Medusa
0
9
1
0.06
W
Tsukuyomi
blue12345678918
Tsukuyomi
11
1
11
16.5
L
Ymir
2
5
0
0.4
W
7
1
14
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,650
Damage
33,112
39,419
Taken
33,915
15,638
Mitigated
28,566
3,140
Healing
10,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,980
287
0
471
13,597
5,580
0
5,345
8,252
0
15,389
W
5,532
550
0
2,139
11,684
13,270
322
3,120
8,470
13,829
0
L
Medusa
9,576
2,614
121
345
13,461
3,754
0
6,487
6,974
0
31,408
W
Tsukuyomi
blue12345678918
Tsukuyomi
13,997
3,582
0
2,182
12,334
10,703
883
1,458
10,642
512
29,853
L
Ymir
6,094
362
282
1,921
12,361
6,304
0
8,310
4,051
14,516
0
W
13,583
466
1,214
4,943
9,897
4,593
702
2,289
7,551
49,252
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,833
Gold Earned
31,117
79
Minions Killed
132
3
Camps Cleared
5
574,293
Distance Traveled
724,396
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,521
579
23
2
3
195,491
0
W
Ymir
10,228
787
20
2
0
227,921
0
L
Medusa
7,733
595
40
3
0
231,479
1
W
Tsukuyomi
10,673
821
41
3
2
262,683
1
L
Ymir
8,579
660
16
1
0
147,323
0
W
Cthulhu
10,216
786
71
5
3
233,792
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role