Player Matchup

Ymir
Ymir
IxHATExJOUST
Ymir
Level 158
God Stats
2W - 0L
1,879 SR
Queue Stats
683W - 287L
1,829 Elo+
Party 1
Chaac
Chaac
NamelessStew528
Chaac
Level 66
God Stats
87W - 60L
1,604 SR
Queue Stats
398W - 270L
1,592 Elo+
Party 1
Loki
Loki
Sìckest
Loki
Level 157
God Stats
8W - 2L
1,988 SR
Queue Stats
691W - 298L
1,814 Elo+
Party 1
Team Averages
Level 127
1,824 SR
1,745 Elo+

VS

Team Averages
Level 128
1,605 SR
1,665 Elo+
Zeus
Zeus
Fox Sin9400
Zeus
Level 145
God Stats
4W - 1L
1,730 SR
Queue Stats
134W - 102L
1,645 Elo+
Party 2
Zhong Kui
Zhong Kui
KnG VaDeR
Zhong Kui
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 102L
1,674 Elo+
Party 2
Chronos
Chronos
Peep Zeroni
Chronos
Level 125
God Stats
8W - 3L
1,584 SR
Queue Stats
211W - 176L
1,675 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 1 / 14
12,676
845
9,199
17,821
23,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
6 / 0 / 12
11,526
768
12,233
18,065
16,262
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Loki
16
8 / 5 / 7
11,528
769
14,307
14,262
13,982
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 6 / 1
10,330
689
22,056
10,408
4,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
KnG VaDeR
Zhong Kui
14
1 / 5 / 2
9,918
661
7,663
15,842
20,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chronos
Peep Zeroni
Chronos
12
1 / 9 / 4
9,231
615
7,585
14,407
5,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
13
20
Kills
6
6
Deaths
20
33
Assists
7
Player
Kills
Deaths
Assists
KDA
L
4
6
1
0.75
W
6
1
14
13
L
Zhong Kui
KnG VaDeR
Zhong Kui
1
5
2
0.4
W
6
0
12
12
L
Chronos
Peep Zeroni
Chronos
1
9
4
0.33
W
Loki
8
5
7
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,739
Damage
37,304
50,148
Taken
40,657
53,297
Mitigated
30,875
17,590
Healing
3,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
22,056
2,946
0
233
10,408
4,280
0
2,538
7,870
41,474
0
W
9,199
1,987
856
5,633
17,821
23,053
763
13,162
4,138
31,788
0
L
Zhong Kui
KnG VaDeR
Zhong Kui
7,663
742
0
3,075
15,842
20,722
0
2,852
12,990
26,269
0
W
12,233
1,932
0
8,437
18,065
16,262
453
14,239
3,256
0
45,219
L
Chronos
Peep Zeroni
Chronos
7,585
2,971
0
541
14,407
5,873
0
4,063
10,344
19,451
0
W
Loki
14,307
4,903
0
2,664
14,262
13,982
764
8,956
4,989
0
45,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,730
Gold Earned
29,479
144
Minions Killed
129
10
Camps Cleared
3
846,752
Distance Traveled
723,320
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
10,330
689
53
4
3
246,605
1
W
Ymir
12,676
845
27
2
3
256,411
3
L
Zhong Kui
9,918
661
33
2
0
242,135
3
W
Chaac
11,526
768
73
5
1
306,579
1
L
Chronos
9,231
615
43
3
0
234,580
2
W
Loki
11,528
769
44
3
6
283,762
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role