Player Matchup

Bellona
Bellona
Dissent4
Bellona
Level 126
God Stats
2W - 3L
1,538 SR
Queue Stats
27W - 21L
1,611 Elo+
Party 2
Zeus
Zeus
Gadianton84
Zeus
Level 109
God Stats
11W - 15L
1,502 SR
Queue Stats
46W - 68L
1,413 Elo+
Party 2
Freya
Freya
MicroPeenis
Freya
Level 67
God Stats
2W - 0L
1,501 SR
Queue Stats
107W - 113L
1,451 Elo+
Party 2
Fenrir
Fenrir
OreganoSpindle
Fenrir
Level 123
God Stats
2W - 0L
1,789 SR
Queue Stats
68W - 38L
1,655 Elo+
Party 2
Xing Tian
Xing Tian
bhof
Xing Tian
Level 29
God Stats
1W - 0L
1,630 SR
Queue Stats
49W - 51L
1,605 Elo+
Party 2
Team Averages
Level 91
1,592 SR
1,547 Elo+

VS

Team Averages
Level 71
1,501 SR
1,459 Elo+
Gilgamesh
Gilgamesh
CounterSouls
Gilgamesh
Level 90
God Stats
0W - 1L
1,723 SR
Queue Stats
76W - 79L
1,572 Elo+
Party 1
Sol
Sol
MrTonyStark
Sol
Level 33
God Stats
1W - 2L
1,620 SR
Queue Stats
13W - 11L
1,600 Elo+
Party 1
Danzaburou
Danzaburou
SSLYrat
Danzaburou
Level 157
God Stats
2W - 2L
1,367 SR
Queue Stats
110W - 102L
1,486 Elo+
Solo
Chang'e
Chang'e
ami404
Chang'e
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 24L
1,110 Elo+
Solo
Ares
Ares
xSimple
Ares
Level 46
God Stats
1W - 5L
1,296 SR
Queue Stats
36W - 43L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Dissent4
Bellona
14
4 / 0 / 4
8,551
777
4,294
8,496
7,407
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
3 / 5 / 7
9,197
836
15,584
6,531
2,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 2 / 7
8,162
742
7,615
7,550
2,916
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
6 / 2 / 8
9,582
871
9,601
11,070
8,191
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Xing Tian
bhof
Xing Tian
15
4 / 0 / 4
9,161
833
5,363
14,716
11,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CounterSouls
Gilgamesh
15
4 / 6 / 2
8,633
785
11,869
13,789
9,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
3 / 3 / 2
8,207
746
12,113
10,170
3,654
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
SSLYrat
Danzaburou
14
0 / 2 / 0
7,887
717
3,264
8,212
3,601
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Chang'e
ami404
Chang'e
14
0 / 2 / 5
7,768
706
3,130
9,532
3,751
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ares
xSimple
Ares
14
2 / 4 / 4
8,072
734
6,892
12,083
10,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
22
17
Kills
9
9
Deaths
17
30
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
CounterSouls
Gilgamesh
4
6
2
0.83
W
Bellona
Dissent4
Bellona
4
0
4
6
W
3
5
7
1.3
W
0
2
7
1.75
L
3
3
2
1.33
W
6
2
8
5
L
Danzaburou
SSLYrat
Danzaburou
0
2
0
0
L
Chang'e
ami404
Chang'e
0
2
5
1.25
W
Xing Tian
bhof
Xing Tian
4
0
4
6
L
Ares
xSimple
Ares
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,457
Damage
37,268
48,363
Taken
53,786
32,074
Mitigated
30,488
10,240
Healing
13,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
CounterSouls
Gilgamesh
11,869
5,890
0
1,586
13,789
9,080
0
8,004
5,592
0
29,536
W
Bellona
Dissent4
Bellona
4,294
1,353
0
566
8,496
7,407
21
3,485
5,011
0
16,440
W
15,584
936
0
0
6,531
2,395
665
2,546
3,985
42,721
0
W
7,615
2,993
0
1,555
7,550
2,916
0
3,232
4,318
26,045
0
L
12,113
4,079
0
2,536
10,170
3,654
32
5,966
4,009
22,963
0
W
9,601
3,310
0
2,074
11,070
8,191
639
6,272
4,798
0
24,453
L
Danzaburou
SSLYrat
Danzaburou
3,264
883
642
1,575
8,212
3,601
44
4,711
3,189
0
23,241
L
Chang'e
ami404
Chang'e
3,130
264
3,371
3,027
9,532
3,751
0
4,918
4,460
12,595
0
W
Xing Tian
bhof
Xing Tian
5,363
519
245
5,800
14,716
11,165
0
6,600
8,116
17,702
0
L
Ares
xSimple
Ares
6,892
133
0
328
12,083
10,402
0
3,903
7,974
13,810
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,653
Gold Earned
40,567
190
Minions Killed
142
0
Camps Cleared
0
1,211,181
Distance Traveled
1,075,123
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,633
785
44
4
0
220,986
2
W
Bellona
8,551
777
24
2
0
257,027
2
W
Zeus
9,197
836
70
6
0
209,899
0
W
Freya
8,162
742
47
4
0
241,696
4
L
Sol
8,207
746
23
2
0
191,721
1
W
Fenrir
9,582
871
34
3
0
255,892
8
L
Danzaburou
7,887
717
47
4
0
189,955
2
L
Chang'e
7,768
706
19
2
0
235,123
0
W
Xing Tian
9,161
833
15
1
0
246,667
1
L
Ares
8,072
734
9
1
0
237,338
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role