Player Matchup

Bellona
Bellona
FluffandMuff
Bellona
Level 81
God Stats
2W - 1L
1,500 SR
Queue Stats
130W - 100L
1,522 Elo+
Party 1
Serqet
Serqet
Joriseater
Serqet
Level 51
God Stats
2W - 0L
1,578 SR
Queue Stats
88W - 69L
1,541 Elo+
Party 1
Baron Samedi
Baron Samedi
Terrorrob
Baron Samedi
Level 29
God Stats
9W - 4L
1,534 SR
Queue Stats
145W - 126L
1,502 Elo+
Party 1
Medusa
Medusa
TheDooDooDaddy
Medusa
Level 18
God Stats
3W - 2L
1,691 SR
Queue Stats
44W - 34L
1,505 Elo+
Party 1
Hades
Hades
monsterblesser
Hades
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 29L
1,425 Elo+
Party 1
Team Averages
Level 41
1,561 SR
1,499 Elo+

VS

Team Averages
Level 44
1,556 SR
1,383 Elo+
Achilles
Achilles
Brainal69
Achilles
Level 19
God Stats
2W - 2L
1,524 SR
Queue Stats
26W - 40L
1,331 Elo+
Party 2
Hel
Hel
Nomics66
Hel
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 47L
1,267 Elo+
Party 2
Bacchus
Bacchus
TTV_BranchWooD
Bacchus
Level 68
God Stats
0W - 1L
1,646 SR
Queue Stats
42W - 67L
1,317 Elo+
Party 2
Chaac
Chaac
TheJustJester
Chaac
Level 99
God Stats
16W - 11L
1,523 SR
Queue Stats
40W - 42L
1,353 Elo+
Party 2
Neith
Neith
alphaRAY101
Neith
Level 6
God Stats
1W - 2L
1,584 SR
Queue Stats
2W - 2L
1,646 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
FluffandMuff
Bellona
12
7 / 2 / 1
7,296
608
5,759
6,573
4,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Serqet
Joriseater
Serqet
12
3 / 1 / 5
6,981
582
6,263
9,582
3,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
Terrorrob
Baron Samedi
13
12 / 1 / 4
7,861
655
11,785
7,409
3,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
7 / 2 / 9
7,048
587
6,639
8,070
2,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 2 / 11
6,237
520
7,201
8,205
4,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Brainal69
Achilles
9
0 / 6 / 1
5,638
470
2,527
9,416
7,109
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 10 / 0
4,751
396
2,975
9,010
2,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
2 / 4 / 0
6,058
505
3,321
10,445
9,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
3 / 5 / 1
6,837
570
6,923
15,450
6,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mace

Mace

+10
Physical Power

10
2 / 6 / 2
6,121
510
2,164
5,787
1,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
11
31
Kills
7
8
Deaths
31
30
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Achilles
Brainal69
Achilles
0
6
1
0.08
W
Bellona
FluffandMuff
Bellona
7
2
1
3.75
W
Serqet
Joriseater
Serqet
3
1
5
5.5
L
0
10
0
0
L
2
4
0
0.5
W
Baron Samedi
Terrorrob
Baron Samedi
12
1
4
14
W
7
2
9
5.75
L
3
5
1
0.7
L
2
6
2
0.5
W
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,647
Damage
17,910
39,839
Taken
50,108
19,043
Mitigated
27,608
15,338
Healing
8,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Brainal69
Achilles
2,527
835
0
887
9,416
7,109
102
2,114
7,258
0
20,505
W
Bellona
FluffandMuff
Bellona
5,759
1,811
0
1,006
6,573
4,689
438
381
6,192
0
33,956
W
Serqet
Joriseater
Serqet
6,263
2,076
0
4,352
9,582
3,578
0
1,000
8,582
0
42,294
L
2,975
532
760
953
9,010
2,897
0
4,879
4,015
14,642
0
L
3,321
519
56
859
10,445
9,298
220
4,424
5,825
19,104
0
W
Baron Samedi
Terrorrob
Baron Samedi
11,785
1,038
597
3,223
7,409
3,608
257
933
6,476
45,552
0
W
6,639
3,760
0
2,372
8,070
2,651
1,011
2,134
5,936
0
28,993
L
6,923
1,597
0
4,473
15,450
6,337
0
5,053
9,938
0
31,116
L
2,164
457
0
668
5,787
1,967
412
2,097
3,607
0
27,053
W
7,201
913
236
3,552
8,205
4,517
250
1,848
6,357
17,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,423
Gold Earned
29,405
307
Minions Killed
207
0
Camps Cleared
0
1,245,800
Distance Traveled
1,096,544
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,638
470
44
4
0
198,908
3
W
Bellona
7,296
608
78
7
0
235,807
0
W
Serqet
6,981
582
76
6
0
279,823
2
L
Hel
4,751
396
19
2
0
210,519
4
L
Bacchus
6,058
505
36
3
0
214,023
3
W
Baron Samedi
7,861
655
74
6
0
242,083
5
W
Medusa
7,048
587
45
4
0
226,946
0
L
Chaac
6,837
570
61
5
0
248,139
4
L
Neith
6,121
510
47
4
0
224,955
0
W
Hades
6,237
520
34
3
0
261,141
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role