Player Matchup

Medusa
Medusa
CrissDeFesse
Medusa
Level 43
God Stats
36W - 32L
1,566 SR
Queue Stats
125W - 146L
1,473 Elo+
Solo
Loki
Loki
DasAnchovy
Loki
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 80L
1,373 Elo+
Party 1
Olorun
Olorun
Galaviz9520
Olorun
Level 18
God Stats
13W - 18L
1,398 SR
Queue Stats
24W - 55L
1,285 Elo+
Party 1
Sobek
Sobek
Pojo7
Sobek
Level 52
God Stats
2W - 2L
1,373 SR
Queue Stats
140W - 141L
1,491 Elo+
Party 2
Guan Yu
Guan Yu
Zakrgoi
Guan Yu
Level 25
God Stats
9W - 9L
1,223 SR
Queue Stats
111W - 111L
1,460 Elo+
Party 2
Team Averages
Level 40
1,412 SR
1,416 Elo+

VS

Team Averages
Level 43
1,492 SR
1,379 Elo+
Yu Huang
Yu Huang
Edtrawl
Yu Huang
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 36L
1,298 Elo+
Party 3
Xbalanque
Xbalanque
Rad2400
Xbalanque
Level 37
God Stats
3W - 4L
1,481 SR
Queue Stats
5W - 7L
1,420 Elo+
Solo
Sylvanus
Sylvanus
Wookiecookie00
Sylvanus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 19L
1,344 Elo+
Party 3
Hera
Hera
byShaRKMAN
Hera
Level 41
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 27L
1,347 Elo+
Solo
Zhong Kui
Zhong Kui
zefy23
Zhong Kui
Level 49
God Stats
13W - 12L
1,477 SR
Queue Stats
328W - 378L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
3 / 2 / 3
9,657
1,073
7,581
8,728
3,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
4 / 1 / 2
9,816
1,091
3,513
5,970
2,259
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Olorun
15
0 / 2 / 5
8,970
997
3,108
6,289
2,193
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sobek
Pojo7
Sobek
15
1 / 1 / 9
10,011
1,112
10,126
12,279
17,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
Zakrgoi
Guan Yu
15
2 / 3 / 6
9,198
1,022
6,905
11,504
13,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Team 1 Tickets

301

VS

Team 2 Tickets

234

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Edtrawl
Yu Huang
14
0 / 4 / 6
8,874
986
8,833
8,251
3,026
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Xbalanque
Rad2400
Xbalanque
13
0 / 0 / 0
7,679
853
0
0
0
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
14
3 / 1 / 4
10,256
1,140
4,046
6,281
6,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

14
1 / 2 / 5
8,868
985
7,754
4,754
1,894
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Zhong Kui
zefy23
Zhong Kui
15
5 / 3 / 4
10,178
1,131
15,657
14,112
9,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
28
10
Kills
9
9
Deaths
10
25
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Medusa
3
2
3
2.25
W
4
1
2
5
L
Yu Huang
Edtrawl
Yu Huang
0
4
6
0.75
W
Olorun
0
2
5
1.25
W
Sobek
Pojo7
Sobek
1
1
9
5.5
L
Xbalanque
Rad2400
Xbalanque
0
0
0
0
L
Sylvanus
3
1
4
5
W
Guan Yu
Zakrgoi
Guan Yu
2
3
6
1.67
L
1
2
5
1.75
L
Zhong Kui
zefy23
Zhong Kui
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,233
Damage
36,290
44,770
Taken
33,398
38,847
Mitigated
20,628
11,327
Healing
6,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
7,581
3,798
0
938
8,728
3,255
0
7,077
1,651
0
41,982
W
3,513
178
0
11
5,970
2,259
0
3,594
2,376
0
16,929
L
Yu Huang
Edtrawl
Yu Huang
8,833
303
0
0
8,251
3,026
0
3,396
4,787
31,815
0
W
Olorun
3,108
1,189
624
906
6,289
2,193
0
5,362
927
15,588
0
W
Sobek
Pojo7
Sobek
10,126
1,148
0
2,580
12,279
17,498
0
9,946
2,333
18,579
0
L
Xbalanque
Rad2400
Xbalanque
0
0
0
0
0
0
0
0
0
0
390
L
Sylvanus
4,046
1,209
2,342
2,380
6,281
6,538
0
2,240
4,015
8,423
0
W
Guan Yu
Zakrgoi
Guan Yu
6,905
911
2,723
3,545
11,504
13,642
0
10,311
1,193
0
10,516
L
7,754
1,533
0
0
4,754
1,894
0
1,702
2,897
18,082
0
L
Zhong Kui
zefy23
Zhong Kui
15,657
1,599
0
2,199
14,112
9,170
0
5,896
7,912
33,033
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,652
Gold Earned
45,855
186
Minions Killed
128
8
Camps Cleared
4
864,883
Distance Traveled
690,843
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,657
1,073
74
8
3
181,746
1
W
Loki
9,816
1,091
44
5
4
178,270
0
L
Yu Huang
8,874
986
49
5
0
170,545
3
W
Olorun
8,970
997
41
5
0
153,013
1
W
Sobek
10,011
1,112
15
2
1
169,542
0
L
Xbalanque
7,679
853
0
0
0
9,239
0
L
Sylvanus
10,256
1,140
5
1
2
165,119
1
W
Guan Yu
9,198
1,022
12
1
0
182,312
0
L
Hera
8,868
985
23
3
0
162,237
0
L
Zhong Kui
10,178
1,131
51
6
2
183,703
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role