Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
GiantLargeMan
Cerberus
Level 17
God Stats
1W - 0L
1,563 SR
Queue Stats
3W - 2L
1,332 Elo+
Party 1
Zeus
Zeus
Largebigman
Zeus
Level 7
God Stats
1W - 0L
1,501 SR
Queue Stats
2W - 1L
1,247 Elo+
Party 1
Team Averages
Level 44
1,521 SR
1,360 Elo+

VS

Team Averages
Level 40
1,625 SR
1,504 Elo+
Scylla
Scylla
CovertProphet84
Scylla
Level 48
God Stats
8W - 7L
1,669 SR
Queue Stats
48W - 45L
1,553 Elo+
Party 2
Cerberus
Cerberus
MASTERMARICK
Cerberus
Level 67
God Stats
1W - 5L
1,706 SR
Queue Stats
10W - 21L
1,478 Elo+
Party 2
Medusa
Medusa
haPPYkiLLeR 556
Medusa
Level 4
God Stats
0W - 4L
1,500 SR
Queue Stats
3W - 6L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
15
13 / 1 / 5
9,413
941
16,464
5,701
2,304
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
GiantLargeMan
Cerberus
11
4 / 2 / 13
8,186
819
3,772
10,722
10,162
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
1 / 2 / 15
7,563
756
9,038
6,589
2,349
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 3
6,687
669
4,756
8,938
2,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
MASTERMARICK
Cerberus
10
1 / 6 / 4
6,962
696
3,472
14,677
10,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
3 / 6 / 1
6,650
665
4,367
8,828
2,654
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
13
18
Kills
5
5
Deaths
18
33
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
13
1
5
15.5
L
1
6
3
0.42
W
Cerberus
GiantLargeMan
Cerberus
4
2
13
5.25
W
1
2
15
4.25
L
Cerberus
MASTERMARICK
Cerberus
1
6
4
0.5
L
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,274
Damage
12,595
23,012
Taken
32,443
14,815
Mitigated
16,016
3,875
Healing
2,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
16,464
13,740
0
1,377
5,701
2,304
1,874
2,474
3,227
0
43,357
L
4,756
300
0
218
8,938
2,451
0
2,540
6,398
21,448
0
W
Cerberus
GiantLargeMan
Cerberus
3,772
325
285
965
10,722
10,162
131
2,256
8,466
13,144
0
W
9,038
1,891
551
697
6,589
2,349
246
3,901
2,688
30,113
0
L
Cerberus
MASTERMARICK
Cerberus
3,472
356
0
1,618
14,677
10,911
0
5,924
8,753
9,337
0
L
4,367
1,294
0
336
8,828
2,654
0
4,420
4,408
0
11,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,162
Gold Earned
20,299
131
Minions Killed
73
8
Camps Cleared
1
565,714
Distance Traveled
503,088
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
9,413
941
62
6
5
198,691
0
L
Scylla
6,687
669
30
3
1
168,770
3
W
Cerberus
8,186
819
19
2
0
183,208
0
W
Zeus
7,563
756
50
5
3
183,815
3
L
Cerberus
6,962
696
18
2
0
174,503
4
L
Medusa
6,650
665
25
3
0
159,815
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role