Player Matchup

Atlas
Atlas
 
Atlas
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
 
Anhur
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
DaxSilver02
Gilgamesh
Level 77
God Stats
2W - 1L
1,500 SR
Queue Stats
74W - 89L
1,465 Elo+
Party 1
Hades
Hades
TheKillingPanda
Hades
Level 63
God Stats
110W - 80L
1,551 SR
Queue Stats
456W - 499L
1,324 Elo+
Party 2
Mercury
Mercury
bhm416
Mercury
Level 48
God Stats
5W - 7L
1,316 SR
Queue Stats
542W - 596L
1,350 Elo+
Party 2
Team Averages
Level 80
1,473 SR
1,428 Elo+

VS

Team Averages
Level 45
1,491 SR
1,378 Elo+
Arachne
Arachne
Being Senpai
Arachne
Level 49
God Stats
27W - 12L
1,677 SR
Queue Stats
151W - 171L
1,457 Elo+
Party 3
Neith
Neith
Chap fo scin
Neith
Level 32
God Stats
1W - 2L
1,329 SR
Queue Stats
34W - 38L
1,398 Elo+
Party 3
Bellona
Bellona
Jthai1584
Bellona
Level 27
God Stats
3W - 10L
1,377 SR
Queue Stats
6W - 15L
1,267 Elo+
Party 3
Ares
Ares
ThyPickleMan
Ares
Level 59
God Stats
35W - 23L
1,610 SR
Queue Stats
110W - 115L
1,410 Elo+
Party 3
Anubis
Anubis
saracay31
Anubis
Level 60
God Stats
161W - 139L
1,460 SR
Queue Stats
172W - 163L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
10
0 / 4 / 3
6,760
451
5,987
15,315
12,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
 
Anhur
10
2 / 5 / 0
6,478
432
4,025
9,721
2,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gilgamesh
DaxSilver02
Gilgamesh
13
1 / 3 / 1
7,547
503
3,486
8,442
7,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
2 / 3 / 1
7,693
513
7,012
11,572
4,600
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
bhm416
Mercury
10
2 / 5 / 1
6,777
452
3,386
10,848
3,146
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Being Senpai
Arachne
14
7 / 0 / 6
8,866
591
8,807
9,506
4,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
5 / 1 / 6
7,914
528
9,721
6,034
1,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bellona
Jthai1584
Bellona
13
1 / 1 / 2
7,521
501
3,745
7,671
7,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
2 / 2 / 9
7,826
522
8,018
13,835
11,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
saracay31
Anubis
14
3 / 3 / 5
8,809
587
7,914
11,371
4,972
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
46
7
Kills
18
20
Deaths
7
6
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
0
4
3
0.38
L
Anhur
 
Anhur
2
5
0
0.4
W
Arachne
Being Senpai
Arachne
7
0
6
10
W
5
1
6
8
L
Gilgamesh
DaxSilver02
Gilgamesh
1
3
1
0.5
W
Bellona
Jthai1584
Bellona
1
1
2
2
L
2
3
1
0.83
W
2
2
9
3.25
L
Mercury
bhm416
Mercury
2
5
1
0.5
W
Anubis
saracay31
Anubis
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,896
Damage
38,205
55,898
Taken
48,417
30,476
Mitigated
30,448
13,621
Healing
19,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
5,987
2,040
385
4,204
15,315
12,108
0
4,488
10,827
25,351
0
L
Anhur
 
Anhur
4,025
1,892
0
2,440
9,721
2,725
0
2,897
6,824
0
26,644
W
Arachne
Being Senpai
Arachne
8,807
5,788
0
4,335
9,506
4,645
1,104
1,851
7,655
0
57,053
W
9,721
3,298
0
2,509
6,034
1,969
386
2,411
3,623
0
41,442
L
Gilgamesh
DaxSilver02
Gilgamesh
3,486
754
0
1,800
8,442
7,897
249
73
8,369
0
36,905
W
Bellona
Jthai1584
Bellona
3,745
506
0
1,360
7,671
7,098
2,193
0
7,671
0
29,532
L
7,012
234
49
3,731
11,572
4,600
645
6,073
5,499
45,141
0
W
8,018
791
256
4,539
13,835
11,764
86
3,355
10,480
24,438
0
L
Mercury
bhm416
Mercury
3,386
2,042
0
1,012
10,848
3,146
521
2,401
8,447
0
28,935
W
Anubis
saracay31
Anubis
7,914
336
0
6,490
11,371
4,972
431
5,382
5,989
60,429
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,255
Gold Earned
40,936
298
Minions Killed
375
0
Camps Cleared
0
1,391,216
Distance Traveled
1,463,854
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,760
451
23
2
0
259,235
5
L
Anhur
6,478
432
54
4
0
235,980
1
W
Arachne
8,866
591
102
7
0
346,280
2
W
Neith
7,914
528
69
5
0
277,862
0
L
Gilgamesh
7,547
503
74
5
0
291,324
1
W
Bellona
7,521
501
60
4
0
302,989
0
L
Hades
7,693
513
89
6
0
271,825
4
W
Ares
7,826
522
32
2
0
271,056
3
L
Mercury
6,777
452
58
4
0
332,852
2
W
Anubis
8,809
587
112
7
0
265,667
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role