Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Dye113
Sun Wukong
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 11L
1,095 Elo+
Solo
Ymir
Ymir
Raphael_Vasques
Ymir
Level 125
God Stats
2W - 3L
1,181 SR
Queue Stats
102W - 107L
1,397 Elo+
Solo
Tiamat
Tiamat
WolfmanZz4540
Tiamat
Level 91
God Stats
2W - 1L
1,303 SR
Queue Stats
172W - 191L
1,392 Elo+
Solo
Cthulhu
Cthulhu
gruesomeguilloti
Cthulhu
Level 85
God Stats
1W - 0L
1,742 SR
Queue Stats
24W - 33L
1,313 Elo+
Solo
Team Averages
Level 93
1,445 SR
1,339 Elo+

VS

Team Averages
Level 50
1,503 SR
1,376 Elo+
He Bo
He Bo
CRAZZYZEROO
He Bo
Level 63
God Stats
2W - 2L
1,620 SR
Queue Stats
198W - 218L
1,375 Elo+
Solo
Gilgamesh
Gilgamesh
Lokiwolfbane
Gilgamesh
Level 66
God Stats
2W - 2L
1,500 SR
Queue Stats
286W - 271L
1,431 Elo+
Solo
Kumbhakarna
Kumbhakarna
MONO KILLER 000
Kumbhakarna
Level 66
God Stats
0W - 1L
1,539 SR
Queue Stats
81W - 63L
1,386 Elo+
Solo
The Morrigan
The Morrigan
shadowfollower08
The Morrigan
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,304 Elo+
Party 1
Bastet
Bastet
thenumbers123
Bastet
Level 27
God Stats
0W - 1L
1,355 SR
Queue Stats
2W - 4L
1,382 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
15
3 / 7 / 15
10,286
735
11,093
16,408
6,194
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
Dye113
Sun Wukong
17
3 / 5 / 19
10,549
754
8,735
17,746
17,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
11 / 5 / 13
11,803
843
12,387
22,419
22,786
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
6 / 1 / 16
11,009
786
11,632
12,036
7,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
11 / 2 / 12
11,840
846
14,545
15,875
18,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 8 / 9
10,157
726
14,986
11,304
4,611
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Lokiwolfbane
Gilgamesh
15
2 / 7 / 8
9,277
663
13,148
19,252
12,496
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Kumbhakarna
MONO KILLER 000
Kumbhakarna
17
4 / 5 / 11
10,116
723
8,146
14,146
16,305
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

The Morrigan
shadowfollower08
The Morrigan
15
6 / 8 / 5
9,309
665
12,770
12,276
5,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
4 / 7 / 7
9,562
683
15,163
13,062
5,636
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
60
34
Kills
20
20
Deaths
35
75
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
3
7
15
1.5
L
4
8
9
1.06
W
Sun Wukong
Dye113
Sun Wukong
3
5
19
2.5
L
Gilgamesh
Lokiwolfbane
Gilgamesh
2
7
8
0.86
L
Kumbhakarna
MONO KILLER 000
Kumbhakarna
4
5
11
1.9
W
11
5
13
3.5
W
6
1
16
14
W
11
2
12
8.5
L
The Morrigan
shadowfollower08
The Morrigan
6
8
5
1.06
L
4
7
7
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,392
Damage
64,213
84,484
Taken
70,040
72,135
Mitigated
44,125
24,617
Healing
13,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
11,093
2,375
1,044
1,060
16,408
6,194
1,292
8,893
7,482
0
18,975
L
14,986
1,353
327
745
11,304
4,611
0
7,222
3,745
36,063
0
W
Sun Wukong
Dye113
Sun Wukong
8,735
1,372
2,543
3,407
17,746
17,718
1,128
6,876
10,842
176
15,233
L
Gilgamesh
Lokiwolfbane
Gilgamesh
13,148
4,223
552
2,276
19,252
12,496
0
10,308
8,393
0
25,354
L
Kumbhakarna
MONO KILLER 000
Kumbhakarna
8,146
1,465
1,147
1,964
14,146
16,305
0
6,661
6,859
13,921
0
W
12,387
1,130
808
4,222
22,419
22,786
764
9,330
13,013
23,700
0
W
11,632
901
1,105
4,461
12,036
7,351
1,432
5,040
6,996
31,227
0
W
14,545
1,151
1,974
3,993
15,875
18,086
1,124
5,626
10,249
33,112
0
L
The Morrigan
shadowfollower08
The Morrigan
12,770
2,327
1,949
2,610
12,276
5,077
0
6,777
5,265
19,444
0
L
15,163
4,210
104
1,535
13,062
5,636
0
6,327
6,353
0
21,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,487
Gold Earned
48,421
121
Minions Killed
92
0
Camps Cleared
0
1,247,192
Distance Traveled
1,154,328
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
10,286
735
12
1
0
244,553
0
L
He Bo
10,157
726
27
2
0
214,098
0
W
Sun Wukong
10,549
754
25
2
0
271,076
4
L
Gilgamesh
9,277
663
28
2
0
238,022
1
L
Kumbhakarna
10,116
723
11
1
0
234,730
0
W
Ymir
11,803
843
24
2
0
192,845
0
W
Tiamat
11,009
786
23
2
0
264,483
0
W
Cthulhu
11,840
846
37
3
0
274,235
0
L
The Morrigan
9,309
665
17
1
0
191,080
1
L
Bastet
9,562
683
9
1
0
276,398
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role