Player Matchup

He Bo
He Bo
 
He Bo
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
DeadShot1995
Hel
Level 155
God Stats
1W - 4L
1,182 SR
Queue Stats
120W - 143L
1,521 Elo+
Solo
Susano
Susano
Hometown__
Susano
Level 80
God Stats
3W - 4L
1,363 SR
Queue Stats
439W - 485L
1,446 Elo+
Solo
Danzaburou
Danzaburou
Khain3
Danzaburou
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,388 Elo+
Solo
Fafnir
Fafnir
MatchBMaking
Fafnir
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
124W - 111L
1,430 Elo+
Solo
Team Averages
Level 130
1,409 SR
1,457 Elo+

VS

Team Averages
Level 116
1,464 SR
1,488 Elo+
Tyr
Tyr
 
Tyr
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Egien
Mercury
Level 103
God Stats
0W - 3L
1,320 SR
Queue Stats
62W - 62L
1,526 Elo+
Party 1
Sobek
Sobek
EletrizeX
Sobek
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 32L
1,401 Elo+
Solo
Hel
Hel
RipeVD
Hel
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
362W - 379L
1,531 Elo+
Solo
Vulcan
Vulcan
Seyryu
Vulcan
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
63W - 70L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
20
9 / 4 / 9
13,177
732
19,904
11,911
5,336
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
5 / 2 / 11
12,051
670
6,386
10,626
7,002
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Susano
Hometown__
Susano
20
1 / 3 / 15
11,603
645
15,464
29,036
18,903
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Danzaburou
Khain3
Danzaburou
20
4 / 4 / 15
13,161
731
20,446
20,989
10,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fafnir
18
1 / 4 / 17
11,535
641
10,686
22,850
36,170
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
18
3 / 4 / 13
11,284
627
10,637
20,657
28,021
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mercury
Egien
Mercury
18
5 / 5 / 6
11,340
630
13,210
14,609
7,362
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
EletrizeX
Sobek
19
1 / 3 / 15
11,301
628
13,610
24,995
35,373
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hel
RipeVD
Hel
18
2 / 5 / 13
11,009
612
11,062
14,429
14,956
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
Seyryu
Vulcan
20
6 / 3 / 9
12,334
685
29,321
13,882
7,782
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
73
20
Kills
17
17
Deaths
20
67
Assists
56
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
9
4
9
3.38
L
Tyr
 
Tyr
3
4
13
2.38
W
5
2
11
5.25
L
Mercury
Egien
Mercury
5
5
6
1.6
L
Sobek
EletrizeX
Sobek
1
3
15
2.83
W
Susano
Hometown__
Susano
1
3
15
2.83
W
Danzaburou
Khain3
Danzaburou
4
4
15
2.88
W
Fafnir
1
4
17
2.38
L
Hel
RipeVD
Hel
2
5
13
1.7
L
Vulcan
Seyryu
Vulcan
6
3
9
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,886
Damage
77,840
95,412
Taken
88,572
77,926
Mitigated
93,494
55,539
Healing
39,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
19,904
1,350
1,632
2,314
11,911
5,336
1,410
7,092
4,619
31,351
0
L
Tyr
 
Tyr
10,637
639
1,529
5,130
20,657
28,021
1,036
8,807
11,850
0
17,458
W
6,386
271
23,064
6,498
10,626
7,002
533
6,814
3,594
14,792
0
L
Mercury
Egien
Mercury
13,210
3,266
3,297
1,378
14,609
7,362
206
5,460
9,149
0
29,946
L
Sobek
EletrizeX
Sobek
13,610
283
2,277
6,089
24,995
35,373
49
9,528
15,467
32,805
0
W
Susano
Hometown__
Susano
15,464
928
1,450
10,440
29,036
18,903
957
13,904
14,762
0
42,189
W
Danzaburou
Khain3
Danzaburou
20,446
6,806
751
5,314
20,989
10,515
2,555
13,857
6,680
0
65,518
W
Fafnir
10,686
4,008
644
3,432
22,850
36,170
190
10,644
11,764
18,740
0
L
Hel
RipeVD
Hel
11,062
1,706
10,852
4,794
14,429
14,956
30
7,235
7,194
23,148
0
L
Vulcan
Seyryu
Vulcan
29,321
8,035
1,710
2,824
13,882
7,782
2,107
5,946
7,936
51,735
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,527
Gold Earned
57,268
203
Minions Killed
179
0
Camps Cleared
0
1,781,873
Distance Traveled
1,767,894
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
13,177
732
43
2
0
361,778
1
L
Tyr
11,284
627
12
1
0
361,657
4
W
Hel
12,051
670
16
1
0
385,883
0
L
Mercury
11,340
630
35
2
0
378,375
4
L
Sobek
11,301
628
36
2
0
386,385
5
W
Susano
11,603
645
46
3
0
374,966
3
W
Danzaburou
13,161
731
85
5
0
328,702
2
W
Fafnir
11,535
641
13
1
0
330,544
1
L
Hel
11,009
612
32
2
0
270,972
0
L
Vulcan
12,334
685
64
4
0
370,505
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role