Player Matchup

Agni
Agni
Achilles1243
Agni
Level 147
God Stats
1W - 2L
1,500 SR
Queue Stats
116W - 127L
1,464 Elo+
Solo
Cerberus
Cerberus
DJ Catnip
Cerberus
Level 109
God Stats
4W - 3L
1,715 SR
Queue Stats
205W - 208L
1,405 Elo+
Solo
Hun Batz
Hun Batz
Pato Achach
Hun Batz
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 77L
1,563 Elo+
Party 2
Cthulhu
Cthulhu
RamonTG
Cthulhu
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
55W - 50L
1,511 Elo+
Party 2
Horus
Horus
Ranxebb
Horus
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
85W - 85L
1,639 Elo+
Party 2
Team Averages
Level 116
1,543 SR
1,516 Elo+

VS

Team Averages
Level 105
1,374 SR
1,483 Elo+
Tyr
Tyr
 
Tyr
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Clouds btw
Izanami
Level 63
God Stats
0W - 1L
1,297 SR
Queue Stats
5W - 10L
1,391 Elo+
Party 1
Hades
Hades
ReaL DragonSin
Hades
Level 88
God Stats
0W - 1L
1,245 SR
Queue Stats
70W - 74L
1,520 Elo+
Party 1
Chang'e
Chang'e
ReaL LionSin
Chang'e
Level 129
God Stats
3W - 3L
1,330 SR
Queue Stats
347W - 342L
1,493 Elo+
Party 1
Danzaburou
Danzaburou
ReaLGrizzlySin
Danzaburou
Level 103
God Stats
3W - 3L
1,500 SR
Queue Stats
127W - 106L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 15
10,255
789
18,098
11,205
5,219
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
DJ Catnip
Cerberus
17
3 / 2 / 19
10,849
835
9,845
20,130
20,418
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hun Batz
Pato Achach
Hun Batz
15
8 / 6 / 8
10,516
809
12,832
13,425
6,577
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
RamonTG
Cthulhu
18
7 / 1 / 18
11,401
877
19,562
19,345
22,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Horus
Ranxebb
Horus
17
4 / 3 / 16
10,269
790
6,257
20,790
24,802
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
17
9 / 4 / 1
10,178
783
12,979
16,168
16,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
Clouds btw
Izanami
15
2 / 6 / 7
8,595
661
7,371
11,851
3,979
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

15
1 / 5 / 10
8,413
647
9,042
17,520
13,120
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
ReaL LionSin
Chang'e
13
0 / 6 / 9
7,667
590
12,140
12,963
3,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
ReaLGrizzlySin
Danzaburou
16
1 / 4 / 6
8,626
664
13,845
14,351
4,705
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
46
25
Kills
13
14
Deaths
25
76
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
9
4
1
2.38
W
3
2
15
5.25
L
Izanami
Clouds btw
Izanami
2
6
7
0.92
W
Cerberus
DJ Catnip
Cerberus
3
2
19
6.25
W
Hun Batz
Pato Achach
Hun Batz
8
6
8
2
W
Cthulhu
RamonTG
Cthulhu
7
1
18
16
W
Horus
Ranxebb
Horus
4
3
16
4
L
1
5
10
1.2
L
Chang'e
ReaL LionSin
Chang'e
0
6
9
0.75
L
Danzaburou
ReaLGrizzlySin
Danzaburou
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,594
Damage
55,377
84,895
Taken
72,853
79,630
Mitigated
42,211
41,711
Healing
32,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
12,979
953
384
5,712
16,168
16,980
312
10,527
5,641
0
25,851
W
18,098
1,834
1,258
1,872
11,205
5,219
2,616
2,897
8,149
39,481
0
L
Izanami
Clouds btw
Izanami
7,371
5,044
1,753
1,312
11,851
3,979
57
9,798
2,053
0
16,902
W
Cerberus
DJ Catnip
Cerberus
9,845
241
3,848
6,590
20,130
20,418
877
3,965
15,986
24,924
0
W
Hun Batz
Pato Achach
Hun Batz
12,832
2,318
1,084
750
13,425
6,577
772
3,688
9,640
0
19,449
W
Cthulhu
RamonTG
Cthulhu
19,562
635
3,130
2,957
19,345
22,614
316
5,322
13,845
38,884
0
W
Horus
Ranxebb
Horus
6,257
2,572
12,367
7,855
20,790
24,802
212
5,310
15,257
0
10,382
L
9,042
965
912
2,681
17,520
13,120
0
10,380
7,140
16,799
0
L
Chang'e
ReaL LionSin
Chang'e
12,140
631
10,556
4,669
12,963
3,427
0
8,172
4,791
20,359
0
L
Danzaburou
ReaLGrizzlySin
Danzaburou
13,845
7,236
1,478
3,096
14,351
4,705
0
8,628
5,723
0
26,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,290
Gold Earned
43,479
129
Minions Killed
105
0
Camps Cleared
0
1,264,638
Distance Traveled
1,168,427
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
10,178
783
17
1
0
263,140
4
W
Agni
10,255
789
34
3
0
237,101
0
L
Izanami
8,595
661
26
2
0
213,233
0
W
Cerberus
10,849
835
35
3
0
261,265
0
W
Hun Batz
10,516
809
14
1
0
223,719
0
W
Cthulhu
11,401
877
38
3
0
247,019
1
W
Horus
10,269
790
8
1
0
295,534
2
L
Hades
8,413
647
20
2
0
226,604
0
L
Chang'e
7,667
590
12
1
0
235,798
0
L
Danzaburou
8,626
664
30
2
0
229,652
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role