Player Matchup

Kali
Kali
JKILLA818
Kali
Level 25
God Stats
0W - 3L
1,182 SR
Queue Stats
36W - 40L
1,491 Elo+
Solo
Hercules
Hercules
Killswitch42
Hercules
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,305 Elo+
Party 1
Arachne
Arachne
SUPJUANES
Arachne
Level 105
God Stats
1W - 7L
1,393 SR
Queue Stats
172W - 177L
1,544 Elo+
Solo
Hou Yi
Hou Yi
megahertzwhenip
Hou Yi
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,305 Elo+
Party 1
Sun Wukong
Sun Wukong
rainbolt4
Sun Wukong
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,520 Elo+
Party 1
Team Averages
Level 93
1,415 SR
1,433 Elo+

VS

Team Averages
Level 102
1,530 SR
1,533 Elo+
Ymir
Ymir
BentDust
Ymir
Level 109
God Stats
4W - 0L
1,500 SR
Queue Stats
76W - 74L
1,528 Elo+
Solo
Skadi
Skadi
BrizzNastyy
Skadi
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
159W - 134L
1,554 Elo+
Solo
Mulan
Mulan
Fruttilooper
Mulan
Level 42
God Stats
3W - 2L
1,394 SR
Queue Stats
132W - 175L
1,491 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Gamercide
Ah Muzen Cab
Level 120
God Stats
17W - 6L
1,513 SR
Queue Stats
708W - 779L
1,519 Elo+
Solo
Ah Puch
Ah Puch
MACDAWGS
Ah Puch
Level 160
God Stats
24W - 7L
1,742 SR
Queue Stats
468W - 480L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
12
3 / 10 / 2
8,189
744
8,031
14,479
6,283
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hercules
Killswitch42
Hercules
15
1 / 3 / 4
8,572
779
6,375
14,013
14,204
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Arachne
SUPJUANES
Arachne
13
1 / 6 / 3
7,582
689
6,154
10,387
8,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

14
2 / 6 / 4
7,853
714
12,619
11,108
4,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
rainbolt4
Sun Wukong
14
1 / 6 / 4
8,163
742
9,101
18,445
13,530
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
6 / 2 / 15
9,964
906
8,521
15,468
20,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
5 / 0 / 20
9,661
878
13,194
7,011
3,429
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
12 / 4 / 12
10,864
988
15,125
12,612
22,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ah Muzen Cab
Gamercide
Ah Muzen Cab
17
4 / 0 / 21
9,992
908
12,112
15,609
8,248
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ah Puch
MACDAWGS
Ah Puch
15
4 / 2 / 17
9,322
847
11,015
8,728
7,785
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
116
8
Kills
31
31
Deaths
8
17
Assists
85
Player
Kills
Deaths
Assists
KDA
W
Ymir
6
2
15
6.75
W
5
0
20
15
W
12
4
12
4.5
W
Ah Muzen Cab
Gamercide
Ah Muzen Cab
4
0
21
14.5
L
Kali
3
10
2
0.4
L
Hercules
Killswitch42
Hercules
1
3
4
1
W
Ah Puch
MACDAWGS
Ah Puch
4
2
17
6.25
L
Arachne
SUPJUANES
Arachne
1
6
3
0.42
L
2
6
4
0.67
L
Sun Wukong
rainbolt4
Sun Wukong
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,280
Damage
59,967
68,432
Taken
59,428
46,752
Mitigated
62,156
17,561
Healing
24,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
8,521
1,826
895
3,054
15,468
20,512
117
0
15,468
16,499
0
W
13,194
6,130
2,380
1,218
7,011
3,429
1,847
0
7,011
0
25,840
W
15,125
3,577
1,764
2,819
12,612
22,182
219
0
12,612
0
21,441
W
Ah Muzen Cab
Gamercide
Ah Muzen Cab
12,112
5,811
702
8,091
15,609
8,248
2,094
0
15,428
0
33,090
L
Kali
8,031
2,739
426
2,080
14,479
6,283
0
5,054
9,288
0
12,062
L
Hercules
Killswitch42
Hercules
6,375
1,047
972
5,573
14,013
14,204
0
2,995
10,761
0
16,445
W
Ah Puch
MACDAWGS
Ah Puch
11,015
835
1,252
2,621
8,728
7,785
526
0
8,728
36,557
0
L
Arachne
SUPJUANES
Arachne
6,154
4,054
980
1,508
10,387
8,179
0
4,690
5,547
0
10,310
L
12,619
4,615
0
1,149
11,108
4,556
0
3,393
7,566
0
26,558
L
Sun Wukong
rainbolt4
Sun Wukong
9,101
1,274
770
4,103
18,445
13,530
0
3,404
14,934
0
22,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,359
Gold Earned
49,803
116
Minions Killed
152
0
Camps Cleared
0
929,924
Distance Traveled
1,126,535
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,964
906
19
2
0
215,203
1
W
Skadi
9,661
878
29
3
0
239,064
1
W
Mulan
10,864
988
15
1
0
202,604
1
W
Ah Muzen Cab
9,992
908
45
4
0
253,000
4
L
Kali
8,189
744
14
1
0
162,432
0
L
Hercules
8,572
779
24
2
0
214,118
0
W
Ah Puch
9,322
847
44
4
0
216,664
0
L
Arachne
7,582
689
11
1
0
186,661
1
L
Hou Yi
7,853
714
40
4
0
167,680
0
L
Sun Wukong
8,163
742
27
2
0
199,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role