Player Matchup

Atlas
Atlas
DoveSoap82
Atlas
Level 69
God Stats
7W - 5L
1,524 SR
Queue Stats
11W - 11L
1,449 Elo+
Party 1
Thanatos
Thanatos
Its Aapro
Thanatos
Level 89
God Stats
3W - 1L
1,806 SR
Queue Stats
30W - 22L
1,512 Elo+
Party 1
Baron Samedi
Baron Samedi
Li0N7538
Baron Samedi
Level 84
God Stats
1W - 1L
1,205 SR
Queue Stats
3W - 6L
1,372 Elo+
Party 1
Neith
Neith
left4 bows
Neith
Level 104
God Stats
2W - 2L
1,302 SR
Queue Stats
28W - 17L
1,555 Elo+
Party 1
Mulan
Mulan
xFrostxProdigy13
Mulan
Level 126
God Stats
6W - 2L
1,735 SR
Queue Stats
78W - 71L
1,609 Elo+
Party 1
Team Averages
Level 94
1,514 SR
1,499 Elo+

VS

Team Averages
Level 134
1,399 SR
1,512 Elo+
Mercury
Mercury
 
Mercury
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
 
Arachne
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chernobog
Chernobog
Hazey Deagle
Chernobog
Level 124
God Stats
1W - 3L
1,204 SR
Queue Stats
60W - 54L
1,596 Elo+
Party 3
Sobek
Sobek
Hazey Hinata
Sobek
Level 86
God Stats
6W - 6L
1,508 SR
Queue Stats
24W - 25L
1,493 Elo+
Party 3
Yu Huang
Yu Huang
KnovusDaProdigy
Yu Huang
Level 155
God Stats
1W - 5L
1,282 SR
Queue Stats
112W - 108L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
8
1 / 1 / 5
5,397
540
2,247
5,347
2,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
Its Aapro
Thanatos
9
2 / 1 / 3
5,799
580
3,086
7,855
2,451
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Baron Samedi
Li0N7538
Baron Samedi
8
0 / 3 / 1
5,103
510
3,362
3,801
1,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
11
4 / 0 / 2
6,409
641
4,508
3,005
1,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
7 / 0 / 3
7,482
748
9,758
5,515
4,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
2 / 6 / 2
5,641
564
4,016
9,131
4,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Arachne
 
Arachne
8
3 / 4 / 1
5,378
538
5,268
8,835
2,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chernobog
Hazey Deagle
Chernobog
9
0 / 2 / 0
5,048
505
1,627
3,998
1,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 1 / 2
4,910
491
1,174
8,081
4,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Yu Huang
10
0 / 1 / 3
5,623
562
1,382
3,979
1,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
13
14
Kills
5
5
Deaths
14
14
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
2
6
2
0.5
L
Arachne
 
Arachne
3
4
1
0.88
W
Atlas
1
1
5
3.5
L
Chernobog
Hazey Deagle
Chernobog
0
2
0
0
L
0
1
2
1
W
Thanatos
Its Aapro
Thanatos
2
1
3
3.5
L
Yu Huang
0
1
3
1.5
W
Baron Samedi
Li0N7538
Baron Samedi
0
3
1
0.17
W
Neith
4
0
2
5
W
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,961
Damage
13,467
25,523
Taken
34,024
12,666
Mitigated
13,273
11,458
Healing
9,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
4,016
1,556
0
2,131
9,131
4,319
0
391
8,454
0
26,603
L
Arachne
 
Arachne
5,268
4,157
0
2,110
8,835
2,362
0
969
7,674
0
23,352
W
Atlas
2,247
734
0
1,028
5,347
2,828
0
773
4,574
12,541
0
L
Chernobog
Hazey Deagle
Chernobog
1,627
498
0
1,719
3,998
1,011
0
371
3,591
0
27,874
L
1,174
110
0
2,551
8,081
4,283
0
2,542
5,429
12,320
0
W
Thanatos
Its Aapro
Thanatos
3,086
695
0
4,735
7,855
2,451
0
355
7,500
0
30,728
L
Yu Huang
1,382
0
7
624
3,979
1,298
390
1,012
2,823
28,258
0
W
Baron Samedi
Li0N7538
Baron Samedi
3,362
444
325
745
3,801
1,347
0
306
3,495
19,840
0
W
Neith
4,508
1,837
0
1,805
3,005
1,063
0
594
2,411
0
39,471
W
9,758
2,065
0
2,820
5,515
4,977
0
706
4,809
0
42,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,190
Gold Earned
26,600
305
Minions Killed
257
0
Camps Cleared
0
1,087,519
Distance Traveled
1,052,835
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,641
564
56
6
0
230,258
2
L
Arachne
5,378
538
45
5
0
230,783
1
W
Atlas
5,397
540
17
2
0
217,710
3
L
Chernobog
5,048
505
69
7
0
206,303
1
L
Sobek
4,910
491
24
2
0
195,647
1
W
Thanatos
5,799
580
63
6
0
270,841
1
L
Yu Huang
5,623
562
63
6
0
189,844
2
W
Baron Samedi
5,103
510
48
5
0
199,707
4
W
Neith
6,409
641
81
8
0
195,375
4
W
Mulan
7,482
748
96
10
0
203,886
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role