Player Matchup

Danzaburou
Danzaburou
DRIGGGG
Danzaburou
Level 61
God Stats
1W - 5L
1,474 SR
Queue Stats
2W - 8L
1,122 Elo+
Party 2
Gilgamesh
Gilgamesh
DenseDerek
Gilgamesh
Level 84
God Stats
1W - 4L
1,300 SR
Queue Stats
375W - 351L
1,510 Elo+
Party 3
Nike
Nike
Dr Spockster
Nike
Level 63
God Stats
1W - 5L
1,287 SR
Queue Stats
172W - 176L
1,462 Elo+
Party 2
Vulcan
Vulcan
Footballfan64
Vulcan
Level 86
God Stats
7W - 6L
1,458 SR
Queue Stats
363W - 346L
1,471 Elo+
Party 3
Janus
Janus
ImTheAwsomeOne
Janus
Level 119
God Stats
2W - 3L
1,927 SR
Queue Stats
252W - 249L
1,463 Elo+
Party 2
Team Averages
Level 83
1,489 SR
1,406 Elo+

VS

Team Averages
Level 84
1,343 SR
1,426 Elo+
Cernunnos
Cernunnos
BVILKER
Cernunnos
Level 64
God Stats
16W - 20L
1,471 SR
Queue Stats
45W - 57L
1,436 Elo+
Party 1
Sol
Sol
BlueDragon7783
Sol
Level 105
God Stats
2W - 1L
1,286 SR
Queue Stats
19W - 18L
1,467 Elo+
Party 1
Poseidon
Poseidon
DroppinBodies3
Poseidon
Level 78
God Stats
3W - 5L
1,397 SR
Queue Stats
87W - 84L
1,496 Elo+
Solo
Da Ji
Da Ji
HAZY NOVA
Da Ji
Level 66
God Stats
6W - 9L
1,177 SR
Queue Stats
22W - 38L
1,282 Elo+
Party 1
Ymir
Ymir
cinril
Ymir
Level 109
God Stats
4W - 7L
1,383 SR
Queue Stats
61W - 65L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DRIGGGG
Danzaburou
11
1 / 5 / 0
6,809
486
4,713
9,755
2,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
DenseDerek
Gilgamesh
11
0 / 3 / 1
6,587
471
4,919
10,992
5,984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 7 / 1
5,933
424
2,746
11,493
7,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
3 / 6 / 0
7,072
505
7,097
9,103
3,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 4 / 3
7,680
549
8,214
9,665
2,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BVILKER
Cernunnos
13
6 / 2 / 2
8,163
583
7,191
10,416
3,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
5 / 0 / 7
9,221
659
11,016
10,685
3,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Poseidon
13
1 / 3 / 4
7,882
563
3,160
6,570
1,978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Da Ji
HAZY NOVA
Da Ji
13
8 / 4 / 4
7,986
570
8,716
9,377
3,123
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
cinril
Ymir
16
5 / 0 / 2
9,709
694
6,967
8,717
5,512
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
44
9
Kills
25
25
Deaths
9
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
BVILKER
Cernunnos
6
2
2
3.5
W
5
0
7
8.5
L
Danzaburou
DRIGGGG
Danzaburou
1
5
0
0.2
L
Gilgamesh
DenseDerek
Gilgamesh
0
3
1
0.17
L
1
7
1
0.21
W
Poseidon
1
3
4
1
L
3
6
0
0.5
W
Da Ji
HAZY NOVA
Da Ji
8
4
4
2.5
L
4
4
3
1.38
W
Ymir
cinril
Ymir
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,689
Damage
37,050
51,008
Taken
45,765
21,741
Mitigated
17,434
7,223
Healing
14,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
BVILKER
Cernunnos
7,191
3,495
0
3,929
10,416
3,455
1,201
2,859
7,509
0
41,707
W
11,016
6,034
0
6,187
10,685
3,366
425
2,546
8,045
66,758
4,576
L
Danzaburou
DRIGGGG
Danzaburou
4,713
2,440
0
2,169
9,755
2,963
842
4,043
5,712
0
39,731
L
Gilgamesh
DenseDerek
Gilgamesh
4,919
1,515
0
898
10,992
5,984
699
5,797
5,195
0
37,346
L
2,746
134
161
953
11,493
7,313
0
4,610
6,809
0
22,520
W
Poseidon
3,160
139
0
809
6,570
1,978
0
3,305
3,088
48,534
0
L
7,097
1,451
0
1,112
9,103
3,094
0
2,930
6,101
36,991
0
W
Da Ji
HAZY NOVA
Da Ji
8,716
1,793
0
750
9,377
3,123
265
4,964
4,265
0
19,226
L
8,214
691
0
1,930
9,665
2,387
0
3,115
6,402
46,744
0
W
Ymir
cinril
Ymir
6,967
3,525
0
2,339
8,717
5,512
570
1,126
7,547
59,818
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,081
Gold Earned
42,961
319
Minions Killed
473
0
Camps Cleared
0
1,305,828
Distance Traveled
1,427,800
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
8,163
583
71
5
0
281,304
2
W
Sol
9,221
659
129
9
0
285,358
2
L
Danzaburou
6,809
486
69
5
0
252,187
0
L
Gilgamesh
6,587
471
67
5
0
252,639
2
L
Nike
5,933
424
33
2
0
273,721
3
W
Poseidon
7,882
563
113
8
0
284,944
5
L
Vulcan
7,072
505
63
5
0
249,548
1
W
Da Ji
7,986
570
22
2
0
293,832
0
L
Janus
7,680
549
87
6
0
277,733
2
W
Ymir
9,709
694
138
10
0
282,362
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role