Player Matchup

Achilles
Achilles
ItsJoeyPants
Achilles
Level 144
God Stats
4W - 7L
1,346 SR
Queue Stats
217W - 204L
1,539 Elo+
Party 1
Neith
Neith
LadyGodzilla02
Neith
Level 128
God Stats
67W - 58L
1,573 SR
Queue Stats
216W - 205L
1,531 Elo+
Solo
Ganesha
Ganesha
MinuteRachrex
Ganesha
Level 68
God Stats
13W - 10L
1,637 SR
Queue Stats
47W - 42L
1,508 Elo+
Party 1
Medusa
Medusa
Niebla722
Medusa
Level 126
God Stats
1W - 5L
1,485 SR
Queue Stats
106W - 117L
1,522 Elo+
Solo
Chang'e
Chang'e
Rookie501
Chang'e
Level 156
God Stats
3W - 4L
1,536 SR
Queue Stats
222W - 211L
1,539 Elo+
Party 1
Team Averages
Level 124
1,516 SR
1,528 Elo+

VS

Team Averages
Level 138
1,571 SR
1,555 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
DarthWrecker328
Hades
Level 112
God Stats
12W - 3L
1,505 SR
Queue Stats
127W - 117L
1,551 Elo+
Party 2
Hercules
Hercules
Dog_Hoop_42
Hercules
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 32L
1,592 Elo+
Party 2
Sylvanus
Sylvanus
Vx Regicide xV
Sylvanus
Level 158
God Stats
16W - 19L
1,508 SR
Queue Stats
576W - 545L
1,527 Elo+
Solo
Da Ji
Da Ji
WannabeGoth
Da Ji
Level 133
God Stats
7W - 1L
1,842 SR
Queue Stats
138W - 137L
1,604 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ItsJoeyPants
Achilles
10
3 / 4 / 1
5,637
564
5,328
7,239
2,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
0 / 3 / 0
5,292
529
3,380
5,553
942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
9
1 / 0 / 3
5,688
569
1,911
5,968
3,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
Niebla722
Medusa
9
0 / 3 / 0
5,198
520
3,457
6,606
1,847
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
Rookie501
Chang'e
9
0 / 3 / 2
4,999
500
3,834
5,915
1,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
2 / 0 / 1
6,430
643
3,321
5,614
1,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
2 / 2 / 2
5,553
555
2,569
6,366
2,047
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
Dog_Hoop_42
Hercules
9
4 / 1 / 1
5,569
557
5,694
8,011
3,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
12
1 / 0 / 2
6,521
652
3,642
5,533
5,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

11
4 / 1 / 3
5,982
598
4,719
7,056
2,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
4
Kills
13
13
Deaths
4
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
0
1
2.5
W
2
2
2
1.5
W
Hercules
Dog_Hoop_42
Hercules
4
1
1
4.5
L
Achilles
ItsJoeyPants
Achilles
3
4
1
0.88
L
0
3
0
0
L
Ganesha
1
0
3
2.5
L
Medusa
Niebla722
Medusa
0
3
0
0
L
Chang'e
Rookie501
Chang'e
0
3
2
0.33
W
Sylvanus
1
0
2
2
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,910
Damage
19,945
31,281
Taken
32,580
10,654
Mitigated
15,274
7,499
Healing
14,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
3,321
1,004
0
2,593
5,614
1,598
0
74
5,540
0
39,270
W
2,569
207
682
2,895
6,366
2,047
0
2,463
3,761
25,536
0
W
Hercules
Dog_Hoop_42
Hercules
5,694
1,733
0
2,489
8,011
3,990
0
2,042
5,859
0
19,882
L
Achilles
ItsJoeyPants
Achilles
5,328
1,563
0
2,276
7,239
2,591
0
1,088
6,090
0
26,973
L
3,380
654
0
1,434
5,553
942
0
0
5,509
0
32,642
L
Ganesha
1,911
339
0
723
5,968
3,577
0
534
5,233
11,086
0
L
Medusa
Niebla722
Medusa
3,457
1,548
0
500
6,606
1,847
0
3,112
3,494
0
28,370
L
Chang'e
Rookie501
Chang'e
3,834
212
706
1,860
5,915
1,697
0
993
4,829
29,810
0
W
Sylvanus
3,642
1,358
256
4,023
5,533
5,389
342
0
5,533
27,521
8,259
W
4,719
1,050
0
2,028
7,056
2,250
0
874
6,142
0
26,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,814
Gold Earned
30,055
255
Minions Killed
310
0
Camps Cleared
0
937,462
Distance Traveled
920,153
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,430
643
74
7
0
173,698
1
W
Hades
5,553
555
61
6
0
195,919
1
W
Hercules
5,569
557
35
4
0
175,074
0
L
Achilles
5,637
564
53
5
0
213,099
1
L
Neith
5,292
529
79
8
0
174,974
5
L
Ganesha
5,688
569
5
1
0
200,478
2
L
Medusa
5,198
520
47
5
0
162,490
1
L
Chang'e
4,999
500
71
7
0
186,421
1
W
Sylvanus
6,521
652
92
9
0
153,032
3
W
Da Ji
5,982
598
48
5
0
222,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role