Player Matchup

Gilgamesh
Gilgamesh
Ch1mpo
Gilgamesh
Level 60
God Stats
2W - 5L
1,533 SR
Queue Stats
211W - 182L
1,381 Elo+
Party 1
Ra
Ra
Hullok
Ra
Level 4
God Stats
2W - 4L
1,750 SR
Queue Stats
22W - 34L
1,658 Elo+
Party 1
Zeus
Zeus
Maidphire
Zeus
Level 12
God Stats
0W - 6L
1,021 SR
Queue Stats
71W - 62L
1,185 Elo+
Party 1
Ymir
Ymir
MasterCodo
Ymir
Level 27
God Stats
3W - 6L
1,108 SR
Queue Stats
60W - 60L
1,254 Elo+
Party 1
Jing Wei
Jing Wei
chewy50_mattchew
Jing Wei
Level 42
God Stats
2W - 6L
1,516 SR
Queue Stats
415W - 470L
1,442 Elo+
Solo
Team Averages
Level 29
1,386 SR
1,384 Elo+

VS

Team Averages
Level 83
1,525 SR
1,507 Elo+
Zeus
Zeus
GaryStroich
Zeus
Level 88
God Stats
1W - 0L
1,519 SR
Queue Stats
3W - 0L
1,836 Elo+
Party 2
Fenrir
Fenrir
Kacekano
Fenrir
Level 88
God Stats
3W - 5L
1,190 SR
Queue Stats
212W - 266L
1,369 Elo+
Solo
Nu Wa
Nu Wa
LeR0YJenkins487
Nu Wa
Level 127
God Stats
159W - 121L
1,613 SR
Queue Stats
290W - 324L
1,453 Elo+
Solo
Hou Yi
Hou Yi
ZilchScorpion46
Hou Yi
Level 64
God Stats
6W - 5L
1,500 SR
Queue Stats
23W - 28L
1,379 Elo+
Solo
Athena
Athena
mudflappps
Athena
Level 47
God Stats
1W - 0L
1,800 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Ch1mpo
Gilgamesh
16
2 / 6 / 4
10,516
1,052
9,965
21,915
16,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ra
15
0 / 8 / 4
9,629
963
6,509
17,592
6,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zeus
16
0 / 10 / 5
9,859
986
7,417
16,849
6,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
3 / 10 / 3
11,360
1,136
11,845
31,840
31,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

16
1 / 0 / 3
10,474
1,047
5,709
8,672
2,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

38

VS

Team 2 Tickets

297

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
16 / 1 / 14
13,292
1,329
40,903
8,079
3,309
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
Kacekano
Fenrir
17
8 / 4 / 13
11,128
1,113
9,263
11,529
5,202
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

18
2 / 1 / 27
11,731
1,173
20,887
7,712
5,772
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
5 / 0 / 18
10,952
1,095
9,515
3,776
1,913
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Athena
mudflappps
Athena
18
3 / 0 / 29
12,469
1,247
11,733
14,042
20,482
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
135
6
Kills
34
34
Deaths
6
19
Assists
101
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Ch1mpo
Gilgamesh
2
6
4
0.67
W
16
1
14
23
L
Ra
0
8
4
0.25
W
Fenrir
Kacekano
Fenrir
8
4
13
3.63
W
2
1
27
15.5
L
Zeus
0
10
5
0.25
L
3
10
3
0.45
W
5
0
18
14
L
1
0
3
2.5
W
Athena
mudflappps
Athena
3
0
29
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,445
Damage
92,301
96,868
Taken
45,138
64,785
Mitigated
36,678
7,957
Healing
5,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Ch1mpo
Gilgamesh
9,965
2,914
0
1,241
21,915
16,895
0
14,991
6,924
0
20,858
W
40,903
3,145
140
453
8,079
3,309
0
4,145
3,798
55,273
0
L
Ra
6,509
599
2,113
1,747
17,592
6,823
0
14,563
3,029
30,531
0
W
Fenrir
Kacekano
Fenrir
9,263
2,124
347
1,329
11,529
5,202
0
7,262
4,053
0
18,908
W
20,887
8,558
575
776
7,712
5,772
0
4,323
3,260
49,582
0
L
Zeus
7,417
1,319
0
0
16,849
6,683
0
14,334
2,515
18,672
0
L
11,845
2,023
0
1,270
31,840
31,482
0
22,325
9,515
28,005
0
W
9,515
4,148
0
0
3,776
1,913
0
1,321
2,415
0
31,980
L
5,709
4,236
0
1,586
8,672
2,902
0
7,310
1,362
0
39,096
W
Athena
mudflappps
Athena
11,733
2,457
0
2,138
14,042
20,482
0
7,801
5,841
16,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,838
Gold Earned
59,572
198
Minions Killed
179
6
Camps Cleared
6
908,401
Distance Traveled
1,012,431
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,516
1,052
10
1
3
209,300
0
W
Zeus
13,292
1,329
26
3
3
216,263
0
L
Ra
9,629
963
56
6
0
160,486
0
W
Fenrir
11,128
1,113
22
2
0
182,214
4
W
Nu Wa
11,731
1,173
64
6
2
191,859
0
L
Zeus
9,859
986
24
2
1
136,762
0
L
Ymir
11,360
1,136
32
3
2
173,967
0
W
Hou Yi
10,952
1,095
61
6
1
202,584
0
L
Jing Wei
10,474
1,047
76
8
0
227,886
0
W
Athena
12,469
1,247
6
1
0
219,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role