Player Matchup

Ullr
Ullr
BecauseNO143
Ullr
Level 137
God Stats
4W - 11L
1,453 SR
Queue Stats
385W - 360L
1,472 Elo+
Party 1
Bellona
Bellona
DJSMC
Bellona
Level 109
God Stats
3W - 3L
1,500 SR
Queue Stats
59W - 59L
1,510 Elo+
Party 1
Horus
Horus
FaithfulWinner
Horus
Level 68
God Stats
4W - 10L
1,308 SR
Queue Stats
88W - 102L
1,396 Elo+
Party 1
Vulcan
Vulcan
Goofbutt
Vulcan
Level 69
God Stats
1W - 3L
1,320 SR
Queue Stats
6W - 9L
1,467 Elo+
Party 1
Ymir
Ymir
Papoose225
Ymir
Level 125
God Stats
9W - 4L
1,763 SR
Queue Stats
192W - 195L
1,485 Elo+
Party 1
Team Averages
Level 102
1,469 SR
1,466 Elo+

VS

Team Averages
Level 112
1,519 SR
1,503 Elo+
Thanatos
Thanatos
 
Thanatos
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
JasonNL1586
Merlin
Level 120
God Stats
7W - 6L
1,446 SR
Queue Stats
21W - 17L
1,508 Elo+
Party 2
Neith
Neith
SgtScipio
Neith
Level 84
God Stats
6W - 3L
1,798 SR
Queue Stats
118W - 109L
1,517 Elo+
Solo
Sylvanus
Sylvanus
shellerg
Sylvanus
Level 128
God Stats
8W - 10L
1,351 SR
Queue Stats
126W - 137L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 1
6,355
454
5,048
9,801
2,354
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bellona
DJSMC
Bellona
12
2 / 4 / 1
7,438
531
6,873
9,878
6,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
1 / 6 / 1
6,428
459
3,166
12,004
3,967
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vulcan
Goofbutt
Vulcan
10
0 / 3 / 1
5,853
418
3,818
5,397
1,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
1 / 3 / 1
6,405
458
4,355
10,032
3,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
13
9 / 3 / 3
7,931
567
10,140
13,426
9,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
 
Sun Wukong
12
3 / 1 / 6
7,032
502
5,971
7,915
3,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
13
2 / 0 / 5
7,555
540
6,055
4,552
1,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
SgtScipio
Neith
14
3 / 0 / 6
8,714
622
6,184
5,657
2,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
shellerg
Sylvanus
10
4 / 0 / 9
7,150
511
4,409
7,581
6,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
50
4
Kills
21
21
Deaths
4
5
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
9
3
3
3.5
W
Sun Wukong
 
Sun Wukong
3
1
6
6
L
0
5
1
0.1
L
Bellona
DJSMC
Bellona
2
4
1
0.63
L
1
6
1
0.25
L
Vulcan
Goofbutt
Vulcan
0
3
1
0.17
W
Merlin
2
0
5
4.5
L
1
3
1
0.5
W
Neith
SgtScipio
Neith
3
0
6
6
W
Sylvanus
shellerg
Sylvanus
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,260
Damage
32,759
47,112
Taken
39,131
17,991
Mitigated
22,704
10,430
Healing
21,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
10,140
3,078
0
11,161
13,426
9,231
535
1,192
12,234
0
34,506
W
Sun Wukong
 
Sun Wukong
5,971
1,494
0
1,492
7,915
3,126
0
2,288
5,627
0
36,030
L
5,048
908
0
281
9,801
2,354
0
1,685
8,017
0
36,823
L
Bellona
DJSMC
Bellona
6,873
4,113
0
3,113
9,878
6,363
430
1,078
8,800
0
39,534
L
3,166
1,578
1,718
2,054
12,004
3,967
0
3,544
8,293
0
14,142
L
Vulcan
Goofbutt
Vulcan
3,818
1,062
0
448
5,397
1,507
0
1,565
3,667
26,471
0
W
Merlin
6,055
585
0
1,465
4,552
1,541
584
2,249
2,303
48,448
0
L
4,355
1,639
0
2,816
10,032
3,800
0
2,254
7,695
31,630
0
W
Neith
SgtScipio
Neith
6,184
2,859
0
3,175
5,657
2,116
160
246
5,411
0
63,561
W
Sylvanus
shellerg
Sylvanus
4,409
1,718
1,000
2,979
7,581
6,690
262
2,198
5,383
13,173
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,479
Gold Earned
38,382
289
Minions Killed
367
0
Camps Cleared
0
1,371,364
Distance Traveled
1,389,191
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,931
567
66
5
0
272,524
2
W
Sun Wukong
7,032
502
65
5
0
296,419
2
L
Ullr
6,355
454
68
5
0
268,994
4
L
Bellona
7,438
531
90
6
0
296,801
2
L
Horus
6,428
459
17
1
0
278,206
3
L
Vulcan
5,853
418
42
3
0
251,591
0
W
Merlin
7,555
540
93
7
0
299,997
5
L
Ymir
6,405
458
72
5
0
275,772
1
W
Neith
8,714
622
121
9
0
276,835
0
W
Sylvanus
7,150
511
22
2
0
243,416
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role