Player Matchup

Mulan
Mulan
Br0adSword
Mulan
Level 134
God Stats
14W - 16L
1,621 SR
Queue Stats
130W - 130L
1,499 Elo+
Party 2
Aphrodite
Aphrodite
Dutchrudderx2
Aphrodite
Level 44
God Stats
10W - 9L
1,471 SR
Queue Stats
48W - 35L
1,599 Elo+
Party 2
Hercules
Hercules
Oin-Son-Of-Gloin
Hercules
Level 105
God Stats
27W - 23L
1,535 SR
Queue Stats
148W - 186L
1,550 Elo+
Party 2
Khepri
Khepri
itllbeallwright
Khepri
Level 89
God Stats
9W - 4L
1,528 SR
Queue Stats
226W - 277L
1,516 Elo+
Party 2
Medusa
Medusa
motleytofu
Medusa
Level 123
God Stats
6W - 4L
1,643 SR
Queue Stats
132W - 162L
1,562 Elo+
Party 2
Team Averages
Level 99
1,560 SR
1,545 Elo+

VS

Team Averages
Level 99
1,444 SR
1,504 Elo+
Ymir
Ymir
Brachialmazor
Ymir
Level 149
God Stats
1W - 7L
1,288 SR
Queue Stats
259W - 242L
1,544 Elo+
Party 1
Cthulhu
Cthulhu
Jack29Jack
Cthulhu
Level 32
God Stats
63W - 78L
1,502 SR
Queue Stats
76W - 82L
1,431 Elo+
Party 1
Zeus
Zeus
Jziegler27
Zeus
Level 146
God Stats
3W - 4L
1,505 SR
Queue Stats
247W - 206L
1,573 Elo+
Party 1
Sol
Sol
ZaileXzayvier
Sol
Level 18
God Stats
33W - 39L
1,406 SR
Queue Stats
34W - 41L
1,378 Elo+
Party 1
Anhur
Anhur
sirbonkerss
Anhur
Level 149
God Stats
0W - 5L
1,518 SR
Queue Stats
255W - 198L
1,594 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
20
15 / 1 / 15
14,497
853
29,042
34,546
46,280
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
Dutchrudderx2
Aphrodite
20
4 / 4 / 16
12,299
723
16,194
18,515
11,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
1 / 4 / 16
11,767
692
11,860
31,057
32,597
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

18
0 / 5 / 23
12,620
742
7,829
25,854
28,351
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
motleytofu
Medusa
20
14 / 3 / 7
16,412
965
29,811
21,308
9,655
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 7 / 8
12,600
741
12,291
24,436
25,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cthulhu
Jack29Jack
Cthulhu
18
0 / 6 / 8
11,017
648
12,108
26,543
24,273
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
4 / 6 / 8
13,264
780
31,243
17,970
8,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
1 / 7 / 3
10,689
629
5,859
17,533
6,621
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

20
6 / 8 / 8
13,652
803
26,135
21,073
9,762
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
52
34
Kills
17
17
Deaths
34
77
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Mulan
15
1
15
22.5
L
6
7
8
1.43
W
Aphrodite
Dutchrudderx2
Aphrodite
4
4
16
3
L
Cthulhu
Jack29Jack
Cthulhu
0
6
8
0.67
L
4
6
8
1.33
W
1
4
16
2.25
L
1
7
3
0.36
W
0
5
23
2.3
W
Medusa
motleytofu
Medusa
14
3
7
5.83
L
6
8
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,736
Damage
87,636
131,280
Taken
107,555
128,249
Mitigated
74,694
67,943
Healing
8,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
29,042
3,274
525
12,149
34,546
46,280
1,706
14,460
18,848
0
63,116
L
12,291
2,658
0
31
24,436
25,753
609
6,973
16,719
25,108
1,376
W
Aphrodite
Dutchrudderx2
Aphrodite
16,194
2,705
16,419
10,082
18,515
11,366
773
12,020
6,244
38,649
0
L
Cthulhu
Jack29Jack
Cthulhu
12,108
686
470
4,035
26,543
24,273
330
7,593
18,029
39,320
0
L
31,243
2,917
0
580
17,970
8,285
617
2,237
15,599
83,160
0
W
11,860
1,529
810
10,892
31,057
32,597
998
13,088
17,538
0
25,868
L
5,859
1,688
0
570
17,533
6,621
0
2,799
14,278
23,596
0
W
7,829
472
3,587
3,367
25,854
28,351
868
9,428
16,171
16,557
0
W
Medusa
motleytofu
Medusa
29,811
11,911
0
10,112
21,308
9,655
4,278
10,300
10,784
0
117,277
L
26,135
15,217
0
2,553
21,073
9,762
807
4,421
16,386
0
57,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,595
Gold Earned
61,222
322
Minions Killed
274
0
Camps Cleared
0
1,795,345
Distance Traveled
1,517,501
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
14,497
853
82
5
0
383,404
1
L
Ymir
12,600
741
33
2
0
269,199
0
W
Aphrodite
12,299
723
56
3
0
341,370
1
L
Cthulhu
11,017
648
46
3
0
327,897
0
L
Zeus
13,264
780
107
6
0
323,383
4
W
Hercules
11,767
692
24
1
0
353,065
5
L
Sol
10,689
629
29
2
0
326,991
0
W
Khepri
12,620
742
13
1
0
352,255
0
W
Medusa
16,412
965
147
9
0
365,251
4
L
Anhur
13,652
803
59
3
0
270,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role