Player Matchup

Ravana
Ravana
 
Ravana
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Chefroudzee
Bellona
Level 79
God Stats
6W - 6L
1,513 SR
Queue Stats
26W - 48L
1,330 Elo+
Party 1
Danzaburou
Danzaburou
DabDaddy45
Danzaburou
Level 49
God Stats
3W - 1L
1,665 SR
Queue Stats
13W - 9L
1,546 Elo+
Solo
Freya
Freya
MofoLegend_1
Freya
Level 83
God Stats
4W - 5L
1,441 SR
Queue Stats
43W - 55L
1,415 Elo+
Solo
Ymir
Ymir
RogueDragon343
Ymir
Level 85
God Stats
7W - 6L
1,500 SR
Queue Stats
175W - 168L
1,418 Elo+
Party 1
Team Averages
Level 76
1,524 SR
1,442 Elo+

VS

Team Averages
Level 85
1,516 SR
1,429 Elo+
Ares
Ares
Bloodwolf3570
Ares
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 17L
1,441 Elo+
Party 2
Freya
Freya
NuoniuNinja
Freya
Level 106
God Stats
19W - 21L
1,527 SR
Queue Stats
439W - 517L
1,436 Elo+
Solo
Neith
Neith
SirStellios
Neith
Level 105
God Stats
3W - 4L
1,500 SR
Queue Stats
191W - 197L
1,467 Elo+
Party 2
Hel
Hel
THESLEEPYCACTUS
Hel
Level 87
God Stats
1W - 2L
1,440 SR
Queue Stats
201W - 203L
1,433 Elo+
Party 2
Nemesis
Nemesis
Thy Hunter
Nemesis
Level 76
God Stats
3W - 3L
1,611 SR
Queue Stats
17W - 31L
1,369 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
11
6 / 2 / 2
6,858
686
5,089
6,902
2,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
Chefroudzee
Bellona
11
2 / 0 / 2
6,468
647
3,053
5,461
3,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
DabDaddy45
Danzaburou
10
2 / 1 / 4
6,086
609
6,414
5,354
1,327
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
5 / 1 / 4
6,666
667
5,540
6,599
2,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
2 / 0 / 4
5,837
584
3,806
6,163
4,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
4,873
487
1,224
9,263
4,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
1 / 5 / 1
5,091
509
3,864
6,667
2,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
1 / 2 / 0
4,909
491
5,877
5,670
1,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 3 / 0
5,459
546
3,550
4,581
1,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nemesis
Thy Hunter
Nemesis
9
2 / 3 / 2
5,673
567
3,406
7,632
2,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
17
Kills
4
4
Deaths
17
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
6
2
2
3.5
L
0
4
0
0
W
Bellona
Chefroudzee
Bellona
2
0
2
3
W
Danzaburou
DabDaddy45
Danzaburou
2
1
4
4
W
5
1
4
7
L
1
5
1
0.3
W
2
0
4
4
L
1
2
0
0.5
L
0
3
0
0
L
Nemesis
Thy Hunter
Nemesis
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,902
Damage
17,921
30,479
Taken
33,813
13,643
Mitigated
11,858
14,634
Healing
9,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
5,089
1,601
0
2,875
6,902
2,415
0
2,161
4,741
0
32,312
L
1,224
116
164
2,523
9,263
4,227
0
2,879
6,384
11,258
0
W
Bellona
Chefroudzee
Bellona
3,053
713
0
1,976
5,461
3,583
105
2,545
2,916
0
29,856
W
Danzaburou
DabDaddy45
Danzaburou
6,414
2,660
0
2,188
5,354
1,327
834
487
4,867
0
25,285
W
5,540
2,400
0
4,436
6,599
2,035
512
2,172
4,427
27,538
0
L
3,864
1,138
0
1,841
6,667
2,369
0
3,294
3,373
15,881
3,404
W
3,806
1,028
215
2,944
6,163
4,283
300
737
5,426
17,284
0
L
5,877
2,234
0
2,319
5,670
1,739
87
2,045
3,625
0
30,436
L
3,550
0
105
1,187
4,581
1,245
0
0
4,581
29,018
0
L
Nemesis
Thy Hunter
Nemesis
3,406
1,652
0
1,085
7,632
2,278
0
1,128
6,504
0
26,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,915
Gold Earned
26,005
269
Minions Killed
240
0
Camps Cleared
0
975,416
Distance Traveled
889,052
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
6,858
686
67
7
0
221,451
5
L
Ares
4,873
487
19
2
0
158,480
3
W
Bellona
6,468
647
77
8
0
187,894
3
W
Danzaburou
6,086
609
46
5
0
195,691
3
W
Freya
6,666
667
49
5
0
193,868
4
L
Freya
5,091
509
38
4
0
163,454
3
W
Ymir
5,837
584
30
3
0
176,512
5
L
Neith
4,909
491
55
6
0
159,770
1
L
Hel
5,459
546
78
8
0
197,099
1
L
Nemesis
5,673
567
50
5
0
210,249
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role