Player Matchup

Hercules
Hercules
 
Hercules
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
WIIRACOCHA
Chiron
Level 156
God Stats
0W - 2L
1,342 SR
Queue Stats
84W - 79L
1,585 Elo+
Party 3
Ganesha
Ganesha
huleon
Ganesha
Level 84
God Stats
4W - 6L
1,695 SR
Queue Stats
139W - 144L
1,508 Elo+
Party 3
He Bo
He Bo
watchoutforcrab
He Bo
Level 134
God Stats
3W - 3L
1,742 SR
Queue Stats
228W - 243L
1,515 Elo+
Party 1
Horus
Horus
ƒuturesauce
Horus
Level 159
God Stats
2W - 5L
1,140 SR
Queue Stats
381W - 397L
1,568 Elo+
Solo
Team Averages
Level 137
1,484 SR
1,535 Elo+

VS

Team Averages
Level 127
1,621 SR
1,622 Elo+
Jormungandr
Jormungandr
Awesome410
Jormungandr
Level 109
God Stats
1W - 0L
1,836 SR
Queue Stats
8W - 4L
1,710 Elo+
Party 2
Yu Huang
Yu Huang
Cronic21
Yu Huang
Level 129
God Stats
15W - 8L
1,848 SR
Queue Stats
665W - 699L
1,555 Elo+
Solo
Ares
Ares
Dogeeeeee21
Ares
Level 87
God Stats
1W - 0L
1,423 SR
Queue Stats
12W - 5L
1,700 Elo+
Party 2
Chang'e
Chang'e
JackTheWhiteKid
Chang'e
Level 154
God Stats
2W - 1L
1,500 SR
Queue Stats
183W - 150L
1,583 Elo+
Solo
Cernunnos
Cernunnos
SenpaiZH
Cernunnos
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 51L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
17
6 / 6 / 14
10,648
761
11,828
25,518
28,536
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Chiron
WIIRACOCHA
Chiron
19
11 / 6 / 6
11,736
838
21,783
18,859
8,038
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ganesha
huleon
Ganesha
16
0 / 7 / 18
8,602
614
8,167
20,329
27,603
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
3 / 6 / 10
9,448
675
13,216
11,812
4,391
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
1 / 4 / 15
9,320
666
4,497
17,947
24,213
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Awesome410
Jormungandr
16
8 / 8 / 9
11,108
793
14,437
20,994
23,917
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Yu Huang
Cronic21
Yu Huang
19
3 / 2 / 16
11,484
820
19,959
9,410
3,735
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 5 / 18
10,820
773
15,772
18,510
26,227
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
10 / 2 / 14
13,125
938
17,859
14,583
8,283
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cernunnos
SenpaiZH
Cernunnos
20
5 / 4 / 17
11,828
845
19,873
15,266
7,302
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
103
21
Kills
29
29
Deaths
21
63
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
6
6
14
2.17
W
Jormungandr
Awesome410
Jormungandr
8
8
9
1.56
W
Yu Huang
Cronic21
Yu Huang
3
2
16
5.5
W
3
5
18
2.4
W
10
2
14
8.5
W
Cernunnos
SenpaiZH
Cernunnos
5
4
17
3.38
L
Chiron
WIIRACOCHA
Chiron
11
6
6
2.33
L
Ganesha
huleon
Ganesha
0
7
18
1.29
L
3
6
10
1.33
L
1
4
15
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,491
Damage
87,900
94,465
Taken
78,763
92,781
Mitigated
69,464
32,016
Healing
29,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
11,828
3,179
1,796
6,268
25,518
28,536
0
19,950
5,568
0
16,265
W
Jormungandr
Awesome410
Jormungandr
14,437
2,171
524
1,560
20,994
23,917
238
6,634
14,360
21,373
0
W
Yu Huang
Cronic21
Yu Huang
19,959
176
2,403
1,396
9,410
3,735
563
2,523
6,887
44,264
0
W
15,772
672
578
2,003
18,510
26,227
14
4,505
14,005
19,445
0
W
17,859
3,100
9,429
7,047
14,583
8,283
1,347
4,341
10,242
35,736
0
W
Cernunnos
SenpaiZH
Cernunnos
19,873
7,477
1,180
3,497
15,266
7,302
4,528
3,380
11,886
0
40,362
L
Chiron
WIIRACOCHA
Chiron
21,783
7,885
2,079
4,311
18,859
8,038
0
14,206
4,653
0
45,336
L
Ganesha
huleon
Ganesha
8,167
264
657
2,196
20,329
27,603
0
13,305
7,024
22,945
0
L
13,216
1,336
0
0
11,812
4,391
0
9,110
2,702
30,577
0
L
4,497
1,656
8,890
5,819
17,947
24,213
0
11,456
6,491
0
6,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,754
Gold Earned
58,365
113
Minions Killed
151
0
Camps Cleared
0
1,255,725
Distance Traveled
1,311,107
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,648
761
14
1
0
261,942
0
W
Jormungandr
11,108
793
12
1
0
241,576
1
W
Yu Huang
11,484
820
57
4
0
298,784
1
W
Ares
10,820
773
5
0
0
244,285
5
W
Chang'e
13,125
938
31
2
0
276,884
0
W
Cernunnos
11,828
845
46
3
0
249,578
3
L
Chiron
11,736
838
41
3
0
252,816
2
L
Ganesha
8,602
614
0
0
0
249,485
3
L
He Bo
9,448
675
52
4
0
255,632
4
L
Horus
9,320
666
6
0
0
235,850
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role