Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Brachialmazor
Ah Muzen Cab
Level 149
God Stats
3W - 1L
1,725 SR
Queue Stats
259W - 242L
1,552 Elo+
Party 1
Cthulhu
Cthulhu
Jack29Jack
Cthulhu
Level 32
God Stats
63W - 78L
1,512 SR
Queue Stats
76W - 82L
1,437 Elo+
Party 1
Achilles
Achilles
Jziegler27
Achilles
Level 146
God Stats
8W - 5L
1,802 SR
Queue Stats
247W - 206L
1,583 Elo+
Party 1
Sol
Sol
ZaileXzayvier
Sol
Level 18
God Stats
33W - 39L
1,433 SR
Queue Stats
34W - 41L
1,399 Elo+
Party 1
Yu Huang
Yu Huang
sirbonkerss
Yu Huang
Level 149
God Stats
7W - 4L
1,561 SR
Queue Stats
255W - 198L
1,604 Elo+
Party 1
Team Averages
Level 99
1,607 SR
1,515 Elo+

VS

Team Averages
Level 86
1,592 SR
1,629 Elo+
Cthulhu
Cthulhu
CrazyWombat4212
Cthulhu
Level 25
God Stats
6W - 5L
1,690 SR
Queue Stats
40W - 29L
1,678 Elo+
Party 2
Nu Wa
Nu Wa
FoundTheCrit
Nu Wa
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 6L
1,682 Elo+
Solo
Sol
Sol
HiImAlec86
Sol
Level 157
God Stats
2W - 2L
1,214 SR
Queue Stats
170W - 176L
1,587 Elo+
Party 2
Horus
Horus
JohnMBlues
Horus
Level 110
God Stats
18W - 6L
1,883 SR
Queue Stats
175W - 175L
1,603 Elo+
Party 2
Awilix
Awilix
Tighemyshoe
Awilix
Level 137
God Stats
16W - 11L
1,675 SR
Queue Stats
90W - 72L
1,597 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Brachialmazor
Ah Muzen Cab
17
7 / 8 / 8
10,443
870
14,582
15,248
6,526
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Jack29Jack
Cthulhu
14
3 / 8 / 4
8,350
696
10,568
16,639
12,862
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Achilles
Jziegler27
Achilles
15
1 / 9 / 11
8,717
726
9,158
21,827
21,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 8 / 3
7,541
628
2,866
9,259
2,689
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Yu Huang
sirbonkerss
Yu Huang
17
6 / 6 / 7
10,077
840
14,374
9,613
3,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 21
9,707
809
7,934
17,919
13,954
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

18
7 / 2 / 12
10,978
915
15,100
9,903
3,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
9 / 3 / 10
11,707
976
15,508
15,768
5,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Horus
16
5 / 4 / 10
9,602
800
8,810
16,192
11,529
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Awilix
19
17 / 5 / 4
11,592
966
17,332
13,575
5,906
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
96
17
Kills
39
39
Deaths
17
33
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Brachialmazor
Ah Muzen Cab
7
8
8
1.38
W
1
3
21
3.83
W
7
2
12
6.5
W
9
3
10
4.67
L
Cthulhu
Jack29Jack
Cthulhu
3
8
4
0.63
W
Horus
5
4
10
2.5
L
Achilles
Jziegler27
Achilles
1
9
11
0.72
W
Awilix
17
5
4
3.8
L
0
8
3
0.19
L
Yu Huang
sirbonkerss
Yu Huang
6
6
7
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,548
Damage
64,684
72,586
Taken
73,357
46,612
Mitigated
40,304
8,267
Healing
24,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Brachialmazor
Ah Muzen Cab
14,582
3,493
0
2,778
15,248
6,526
27
7,400
7,496
0
33,703
W
7,934
547
464
5,912
17,919
13,954
729
7,855
9,959
19,851
0
W
15,100
2,724
0
1,750
9,903
3,584
4,464
3,849
5,943
56,870
0
W
15,508
6,295
0
8,962
15,768
5,331
2,685
5,989
9,666
63,457
0
L
Cthulhu
Jack29Jack
Cthulhu
10,568
626
220
904
16,639
12,862
0
10,085
6,019
25,806
0
W
Horus
8,810
4,368
2,308
3,831
16,192
11,529
914
5,415
10,461
0
18,914
L
Achilles
Jziegler27
Achilles
9,158
1,564
0
4,097
21,827
21,000
0
8,950
12,452
0
20,435
W
Awilix
17,332
7,180
0
1,728
13,575
5,906
1,266
4,700
8,693
0
33,120
L
2,866
1,057
0
48
9,259
2,689
674
3,661
5,338
16,147
0
L
Yu Huang
sirbonkerss
Yu Huang
14,374
1,275
0
220
9,613
3,535
0
6,854
2,520
33,859
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,128
Gold Earned
53,586
164
Minions Killed
284
0
Camps Cleared
0
1,063,246
Distance Traveled
1,270,495
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
10,443
870
36
3
0
217,509
0
W
Cthulhu
9,707
809
39
3
0
271,662
0
W
Nu Wa
10,978
915
93
8
0
231,356
1
W
Sol
11,707
976
99
8
0
233,785
1
L
Cthulhu
8,350
696
32
3
0
208,561
0
W
Horus
9,602
800
24
2
0
249,982
2
L
Achilles
8,717
726
20
2
0
220,242
3
W
Awilix
11,592
966
29
2
0
283,710
2
L
Sol
7,541
628
28
2
0
207,992
0
L
Yu Huang
10,077
840
48
4
0
208,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role