Player Matchup

Ymir
Ymir
BAM BAM97
Ymir
Level 93
God Stats
1W - 2L
1,658 SR
Queue Stats
57W - 49L
1,503 Elo+
Party 2
Hercules
Hercules
Capt CJ 350
Hercules
Level 83
God Stats
2W - 3L
1,427 SR
Queue Stats
19W - 28L
1,422 Elo+
Party 2
Janus
Janus
EstebanCR0908
Janus
Level 119
God Stats
3W - 2L
1,891 SR
Queue Stats
152W - 162L
1,556 Elo+
Solo
Hera
Hera
SinArma
Hera
Level 127
God Stats
8W - 6L
1,736 SR
Queue Stats
82W - 66L
1,470 Elo+
Party 2
Hel
Hel
w33dgodx420
Hel
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,337 Elo+
Party 2
Team Averages
Level 87
1,642 SR
1,458 Elo+

VS

Team Averages
Level 103
1,488 SR
1,513 Elo+
Jormungandr
Jormungandr
Buddytree
Jormungandr
Level 88
God Stats
9W - 3L
1,659 SR
Queue Stats
33W - 29L
1,576 Elo+
Party 1
Janus
Janus
Dr_effyou_up
Janus
Level 159
God Stats
32W - 28L
1,467 SR
Queue Stats
578W - 620L
1,551 Elo+
Solo
Neith
Neith
Emaney
Neith
Level 20
God Stats
11W - 21L
1,337 SR
Queue Stats
11W - 22L
1,328 Elo+
Solo
Arachne
Arachne
TreeBuddy
Arachne
Level 125
God Stats
3W - 3L
1,707 SR
Queue Stats
86W - 69L
1,555 Elo+
Party 1
Artio
Artio
xMindlesshazardx
Artio
Level 122
God Stats
1W - 3L
1,271 SR
Queue Stats
78W - 58L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
0 / 4 / 4
7,122
712
3,563
10,039
7,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hercules
Capt CJ 350
Hercules
12
1 / 3 / 2
6,556
656
4,663
9,698
8,782
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
1 / 4 / 4
7,647
765
8,024
8,010
2,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hera
SinArma
Hera
15
4 / 1 / 2
8,329
833
13,265
5,152
1,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 7 / 3
6,365
637
1,946
7,627
2,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Buddytree
Jormungandr
15
5 / 1 / 11
8,068
807
14,454
10,097
6,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 1 / 9
7,449
745
7,370
4,748
1,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Emaney
Neith
14
0 / 0 / 2
7,098
710
1,763
4,096
1,419
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arachne
TreeBuddy
Arachne
15
11 / 3 / 4
8,708
871
9,398
11,078
5,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 1 / 10
7,907
791
3,834
12,736
12,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
55
6
Kills
19
19
Deaths
6
15
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
4
4
0.5
W
Jormungandr
Buddytree
Jormungandr
5
1
11
10.5
L
Hercules
Capt CJ 350
Hercules
1
3
2
0.67
W
1
1
9
5.5
W
Neith
Emaney
Neith
0
0
2
1
L
1
4
4
0.75
L
Hera
SinArma
Hera
4
1
2
5
W
Arachne
TreeBuddy
Arachne
11
3
4
4.33
L
0
7
3
0.21
W
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,461
Damage
36,819
40,526
Taken
42,755
23,537
Mitigated
26,694
4,737
Healing
9,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
3,563
324
0
1,215
10,039
7,971
0
6,906
2,810
12,825
0
W
Jormungandr
Buddytree
Jormungandr
14,454
1,971
0
0
10,097
6,436
44
7,025
3,032
28,899
0
L
Hercules
Capt CJ 350
Hercules
4,663
904
0
2,151
9,698
8,782
0
4,705
4,847
0
9,864
W
7,370
415
0
373
4,748
1,629
1,092
2,019
2,729
31,721
0
W
Neith
Emaney
Neith
1,763
628
0
1,159
4,096
1,419
1,359
3,206
854
0
19,244
L
8,024
418
0
595
8,010
2,562
342
4,798
2,956
43,165
0
L
Hera
SinArma
Hera
13,265
4,148
0
562
5,152
1,790
432
4,026
1,034
27,709
0
W
Arachne
TreeBuddy
Arachne
9,398
6,201
0
3,326
11,078
5,002
0
7,182
3,818
0
22,355
L
1,946
515
167
47
7,627
2,432
0
4,212
3,221
4,958
0
W
3,834
379
869
4,082
12,736
12,208
155
7,060
5,524
13,067
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,019
Gold Earned
39,230
193
Minions Killed
184
0
Camps Cleared
0
868,490
Distance Traveled
974,695
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,122
712
23
2
0
150,656
1
W
Jormungandr
8,068
807
37
4
0
198,120
1
L
Hercules
6,556
656
19
2
0
171,478
0
W
Janus
7,449
745
63
6
0
190,786
2
W
Neith
7,098
710
40
4
0
154,345
3
L
Janus
7,647
765
90
9
0
204,683
1
L
Hera
8,329
833
56
6
0
168,591
3
W
Arachne
8,708
871
20
2
0
227,161
0
L
Hel
6,365
637
5
1
0
173,082
0
W
Artio
7,907
791
24
2
0
204,283
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role