Player Matchup

Merlin
Merlin
Voidshell16
Merlin
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 23L
1,490 Elo+
Solo
Mulan
Mulan
Wiccan_carstairs
Mulan
Level 88
God Stats
2W - 4L
1,413 SR
Queue Stats
108W - 125L
1,401 Elo+
Party 2
Kuzenbo
Kuzenbo
Zauron_xD
Kuzenbo
Level 128
God Stats
14W - 7L
1,873 SR
Queue Stats
179W - 221L
1,438 Elo+
Party 2
Team Averages
Level 100
1,596 SR
1,443 Elo+

VS

Team Averages
Level 100
1,615 SR
1,468 Elo+
Tyr
Tyr
DarthHead
Tyr
Level 119
God Stats
2W - 1L
1,533 SR
Queue Stats
267W - 233L
1,523 Elo+
Party 1
Cliodhna
Cliodhna
RelaxedRainstorm
Cliodhna
Level 65
God Stats
24W - 11L
1,604 SR
Queue Stats
120W - 140L
1,371 Elo+
Solo
Hel
Hel
ČuckLord
Hel
Level 117
God Stats
2W - 0L
1,708 SR
Queue Stats
298W - 265L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
5 / 8 / 1
7,901
718
10,858
13,240
4,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 5 / 4
7,205
655
3,908
12,555
6,958
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kuzenbo
Zauron_xD
Kuzenbo
12
1 / 1 / 5
7,700
700
6,623
12,868
15,229
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 7
8,390
763
8,847
10,096
9,887
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
10 / 2 / 3
10,025
911
14,221
10,670
3,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

13
0 / 2 / 9
7,731
703
10,064
7,179
2,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
33
7
Kills
14
14
Deaths
7
10
Assists
19
Player
Kills
Deaths
Assists
KDA
W
4
3
7
2.5
W
10
2
3
5.75
L
Merlin
5
8
1
0.69
L
1
5
4
0.6
L
Kuzenbo
Zauron_xD
Kuzenbo
1
1
5
3.5
W
0
2
9
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,389
Damage
33,132
38,663
Taken
27,945
26,635
Mitigated
16,438
7,032
Healing
11,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,847
298
0
2,262
10,096
9,887
0
5,820
4,148
0
14,789
W
14,221
1,178
0
3,819
10,670
3,969
441
6,441
4,049
0
46,320
L
Merlin
10,858
1,004
0
2,311
13,240
4,448
0
3,415
9,491
28,022
0
L
3,908
909
0
2,333
12,555
6,958
0
2,466
9,849
0
13,705
L
Kuzenbo
Zauron_xD
Kuzenbo
6,623
3,018
1,254
1,134
12,868
15,229
0
3,422
9,104
17,361
0
W
10,064
1,082
1,996
3,041
7,179
2,582
258
5,611
1,458
28,754
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,806
Gold Earned
26,146
83
Minions Killed
140
4
Camps Cleared
5
573,296
Distance Traveled
674,997
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,390
763
19
2
0
212,219
3
W
Cliodhna
10,025
911
69
6
5
249,966
0
L
Merlin
7,901
718
38
3
0
168,519
0
L
Mulan
7,205
655
26
2
2
183,948
0
L
Kuzenbo
7,700
700
19
2
2
220,829
1
W
Hel
7,731
703
52
5
0
212,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role