Player Matchup

Anhur
Anhur
Bengie21
Anhur
Level 7
God Stats
1W - 2L
1,308 SR
Queue Stats
25W - 45L
1,362 Elo+
Party 2
Odin
Odin
LazyReverend
Odin
Level 101
God Stats
5W - 3L
1,500 SR
Queue Stats
118W - 118L
1,427 Elo+
Party 3
Tiamat
Tiamat
Scorce13
Tiamat
Level 145
God Stats
23W - 33L
1,519 SR
Queue Stats
363W - 359L
1,555 Elo+
Party 3
Arachne
Arachne
task_pb_626
Arachne
Level 26
God Stats
3W - 2L
1,549 SR
Queue Stats
80W - 114L
1,361 Elo+
Party 2
Sol
Sol
xXSmokey90Xx
Sol
Level 27
God Stats
27W - 29L
1,480 SR
Queue Stats
53W - 52L
1,472 Elo+
Party 3
Team Averages
Level 61
1,471 SR
1,435 Elo+

VS

Team Averages
Level 63
1,453 SR
1,305 Elo+
Hercules
Hercules
CrAxKhEaD-_-NYC
Hercules
Level 99
God Stats
7W - 6L
1,474 SR
Queue Stats
53W - 42L
1,587 Elo+
Party 1
Shiva
Shiva
CraxkHead-_Cap
Shiva
Level 106
God Stats
15W - 18L
1,305 SR
Queue Stats
31W - 64L
1,280 Elo+
Party 1
Thanatos
Thanatos
Craxkhead-_Ghost
Thanatos
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 50L
1,175 Elo+
Party 1
Hel
Hel
Craxkhead-_WRLD
Hel
Level 8
God Stats
1W - 6L
1,500 SR
Queue Stats
12W - 34L
1,015 Elo+
Party 1
Anhur
Anhur
E_elBossman
Anhur
Level 98
God Stats
2W - 2L
1,486 SR
Queue Stats
12W - 17L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Bengie21
Anhur
18
5 / 0 / 7
10,543
879
9,105
8,703
3,443
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
6 / 2 / 10
9,723
810
10,449
8,891
2,419
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
Scorce13
Tiamat
16
1 / 3 / 7
9,360
780
12,714
9,640
5,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
task_pb_626
Arachne
18
11 / 1 / 9
11,260
938
12,492
12,061
5,072
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
6 / 1 / 6
9,931
828
15,924
10,318
3,662
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
15
2 / 4 / 4
9,196
766
9,005
18,841
17,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
2 / 8 / 1
8,665
722
11,623
16,824
13,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
1 / 7 / 1
8,007
667
3,443
8,788
3,849
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
1 / 6 / 1
8,104
675
4,230
10,114
4,916
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
1 / 4 / 0
8,921
743
6,155
14,405
4,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
14
29
Kills
7
7
Deaths
29
39
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anhur
Bengie21
Anhur
5
0
7
8.5
L
Hercules
2
4
4
1
L
2
8
1
0.31
L
1
7
1
0.21
L
1
6
1
0.25
L
1
4
0
0.25
W
6
2
10
5.5
W
Tiamat
Scorce13
Tiamat
1
3
7
1.5
W
Arachne
task_pb_626
Arachne
11
1
9
15.5
W
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,684
Damage
34,456
49,613
Taken
68,972
19,636
Mitigated
43,964
12,100
Healing
17,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Bengie21
Anhur
9,105
4,585
0
1,705
8,703
3,443
2,981
663
7,999
0
38,621
L
Hercules
9,005
1,503
292
6,837
18,841
17,497
0
10,379
8,462
0
23,306
L
11,623
898
349
2,275
16,824
13,150
0
8,427
8,397
473
24,873
L
3,443
1,369
0
1,533
8,788
3,849
0
2,140
6,648
0
5,384
L
4,230
1,152
861
894
10,114
4,916
0
3,885
6,229
19,266
0
L
6,155
2,974
0
3,991
14,405
4,552
0
3,807
10,598
0
45,444
W
10,449
2,376
0
504
8,891
2,419
0
1,427
7,272
0
23,027
W
Tiamat
Scorce13
Tiamat
12,714
899
0
1,858
9,640
5,040
385
553
8,893
42,811
0
W
Arachne
task_pb_626
Arachne
12,492
8,399
0
3,461
12,061
5,072
721
1,032
10,761
0
43,407
W
15,924
7,711
0
4,572
10,318
3,662
3,385
794
9,254
35,513
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,817
Gold Earned
42,893
264
Minions Killed
185
0
Camps Cleared
0
1,286,603
Distance Traveled
1,041,541
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,543
879
69
6
0
229,332
1
L
Hercules
9,196
766
32
3
0
266,717
0
L
Shiva
8,665
722
28
2
0
235,650
0
L
Thanatos
8,007
667
7
1
0
149,987
0
L
Hel
8,104
675
38
3
0
186,813
0
L
Anhur
8,921
743
80
7
0
202,374
4
W
Odin
9,723
810
35
3
0
283,614
2
W
Tiamat
9,360
780
55
5
0
244,061
1
W
Arachne
11,260
938
59
5
0
310,917
0
W
Sol
9,931
828
46
4
0
218,679
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role