Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
BermudaChomper
Khepri
Level 24
God Stats
0W - 4L
1,403 SR
Queue Stats
9W - 19L
1,390 Elo+
Party 2
Janus
Janus
CreepLivesMatter
Janus
Level 82
God Stats
7W - 7L
1,512 SR
Queue Stats
51W - 49L
1,522 Elo+
Solo
Hun Batz
Hun Batz
Gremlinn
Hun Batz
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 19L
1,416 Elo+
Party 2
Zeus
Zeus
HyperRecharge
Zeus
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,396 Elo+
Party 2
Team Averages
Level 52
1,483 SR
1,445 Elo+

VS

Team Averages
Level 85
1,464 SR
1,566 Elo+
Zeus
Zeus
Fateish
Zeus
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 98L
1,663 Elo+
Party 1
Olorun
Olorun
LincolnLogs1862
Olorun
Level 85
God Stats
4W - 2L
1,580 SR
Queue Stats
123W - 91L
1,713 Elo+
Party 1
Bellona
Bellona
Markail
Bellona
Level 24
God Stats
1W - 1L
1,293 SR
Queue Stats
17W - 9L
1,673 Elo+
Party 1
Jing Wei
Jing Wei
PrinceVegeeta
Jing Wei
Level 69
God Stats
6W - 13L
1,221 SR
Queue Stats
154W - 225L
1,379 Elo+
Party 3
Mercury
Mercury
rex6973
Mercury
Level 105
God Stats
2W - 1L
1,729 SR
Queue Stats
181W - 250L
1,402 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
17
1 / 9 / 5
10,614
663
8,321
17,868
6,315
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
0 / 7 / 7
10,263
641
4,249
18,645
19,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
8 / 4 / 4
12,476
780
12,955
10,527
3,910
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hun Batz
Gremlinn
Hun Batz
20
13 / 7 / 2
12,996
812
16,623
18,044
7,830
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
0 / 11 / 8
9,999
625
9,664
13,483
5,522
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Fateish
Zeus
20
13 / 3 / 8
14,280
893
20,817
10,458
3,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
1 / 2 / 12
11,855
741
9,700
10,984
3,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
Markail
Bellona
20
11 / 9 / 16
13,026
814
19,884
21,376
24,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jing Wei
PrinceVegeeta
Jing Wei
20
6 / 2 / 8
12,556
785
9,303
12,409
5,119
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
rex6973
Mercury
19
7 / 6 / 12
12,226
764
9,367
14,339
5,920
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
94
22
Kills
38
38
Deaths
22
26
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
1
9
5
0.39
L
0
7
7
0.5
L
8
4
4
2.5
W
Zeus
Fateish
Zeus
13
3
8
5.67
L
Hun Batz
Gremlinn
Hun Batz
13
7
2
2
L
0
11
8
0.36
W
1
2
12
3.5
W
Bellona
Markail
Bellona
11
9
16
2.11
W
Jing Wei
PrinceVegeeta
Jing Wei
6
2
8
5
W
Mercury
rex6973
Mercury
7
6
12
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,812
Damage
69,071
78,567
Taken
69,566
42,981
Mitigated
43,464
4,767
Healing
14,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
8,321
4,011
0
1,833
17,868
6,315
1,067
5,201
12,334
0
42,875
L
4,249
615
0
902
18,645
19,404
0
8,007
10,186
13,715
0
L
12,955
470
0
172
10,527
3,910
0
5,142
5,123
47,429
0
W
Zeus
Fateish
Zeus
20,817
2,958
0
1,043
10,458
3,700
1,300
4,690
5,768
56,768
0
L
Hun Batz
Gremlinn
Hun Batz
16,623
4,057
0
584
18,044
7,830
0
7,155
10,373
0
47,855
L
9,664
789
84
1,192
13,483
5,522
0
4,136
8,958
24,033
0
W
9,700
4,898
540
5,245
10,984
3,883
3,470
2,198
8,786
56,701
0
W
Bellona
Markail
Bellona
19,884
6,550
0
1,342
21,376
24,842
405
9,434
11,942
149
28,577
W
Jing Wei
PrinceVegeeta
Jing Wei
9,303
8,106
965
3,015
12,409
5,119
3,873
4,964
7,445
0
43,479
W
Mercury
rex6973
Mercury
9,367
5,707
809
1,689
14,339
5,920
376
5,582
8,757
0
35,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,348
Gold Earned
63,943
249
Minions Killed
320
0
Camps Cleared
0
1,385,296
Distance Traveled
1,609,761
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
10,614
663
51
3
0
242,876
1
L
Khepri
10,263
641
15
1
0
285,716
0
L
Janus
12,476
780
84
5
0
325,189
1
W
Zeus
14,280
893
86
5
0
323,637
5
L
Hun Batz
12,996
812
67
4
0
269,049
0
L
Zeus
9,999
625
32
2
0
262,466
0
W
Olorun
11,855
741
77
5
0
293,525
1
W
Bellona
13,026
814
25
2
0
290,974
0
W
Jing Wei
12,556
785
87
5
0
316,663
0
W
Mercury
12,226
764
45
3
0
384,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role