Player Matchup

Merlin
Merlin
MilkyFrag
Merlin
Level 63
God Stats
6W - 5L
1,535 SR
Queue Stats
32W - 31L
1,483 Elo+
Party 1
Gilgamesh
Gilgamesh
MilkyRed
Gilgamesh
Level 106
God Stats
2W - 2L
1,523 SR
Queue Stats
43W - 45L
1,419 Elo+
Party 1
Arachne
Arachne
Milkywilliam
Arachne
Level 97
God Stats
0W - 1L
1,203 SR
Queue Stats
1W - 7L
1,213 Elo+
Party 1
Team Averages
Level 89
1,420 SR
1,372 Elo+

VS

Team Averages
Level 101
1,397 SR
1,574 Elo+
Yu Huang
Yu Huang
Atrimn
Yu Huang
Level 107
God Stats
4W - 2L
1,500 SR
Queue Stats
10W - 14L
1,831 Elo+
Solo
Hou Yi
Hou Yi
FedeZl00
Hou Yi
Level 128
God Stats
3W - 0L
1,477 SR
Queue Stats
11W - 13L
1,466 Elo+
Solo
Sun Wukong
Sun Wukong
Tahrgit
Sun Wukong
Level 69
God Stats
1W - 3L
1,213 SR
Queue Stats
84W - 83L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
MilkyFrag
Merlin
16
1 / 6 / 3
11,317
629
15,154
16,336
4,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Gilgamesh
MilkyRed
Gilgamesh
13
1 / 7 / 1
10,040
558
5,075
20,094
21,095
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
Milkywilliam
Arachne
14
4 / 8 / 1
11,436
635
11,403
21,859
7,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Atrimn
Yu Huang
18
8 / 3 / 8
13,280
738
22,451
12,479
5,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hou Yi
FedeZl00
Hou Yi
17
3 / 2 / 10
12,522
696
15,891
14,176
6,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
Tahrgit
Sun Wukong
19
10 / 1 / 9
13,667
759
11,470
19,507
21,457
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
48
6
Kills
21
21
Deaths
6
5
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
Atrimn
Yu Huang
8
3
8
4
W
Hou Yi
FedeZl00
Hou Yi
3
2
10
4
L
Merlin
MilkyFrag
Merlin
1
6
3
0.42
L
Gilgamesh
MilkyRed
Gilgamesh
1
7
1
0.21
L
Arachne
Milkywilliam
Arachne
4
8
1
0.56
W
Sun Wukong
Tahrgit
Sun Wukong
10
1
9
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,632
Damage
49,812
58,289
Taken
46,162
32,856
Mitigated
33,076
7,426
Healing
9,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
Atrimn
Yu Huang
22,451
2,033
0
2,296
12,479
5,149
1,424
4,609
7,870
60,207
0
W
Hou Yi
FedeZl00
Hou Yi
15,891
7,039
0
2,993
14,176
6,470
498
5,147
9,029
0
62,800
L
Merlin
MilkyFrag
Merlin
15,154
262
0
932
16,336
4,082
0
7,934
8,120
58,428
0
L
Gilgamesh
MilkyRed
Gilgamesh
5,075
550
847
2,059
20,094
21,095
0
8,045
11,520
61
22,902
L
Arachne
Milkywilliam
Arachne
11,403
6,670
0
3,588
21,859
7,679
50
7,196
14,153
0
26,984
W
Sun Wukong
Tahrgit
Sun Wukong
11,470
1,454
0
3,949
19,507
21,457
157
6,654
12,853
576
45,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,793
Gold Earned
39,469
142
Minions Killed
237
3
Camps Cleared
12
915,697
Distance Traveled
961,354
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
13,280
738
87
5
3
301,817
1
W
Hou Yi
12,522
696
96
5
4
325,437
5
L
Merlin
11,317
629
83
5
0
314,063
1
L
Gilgamesh
10,040
558
28
2
1
299,467
0
L
Arachne
11,436
635
31
2
2
302,167
1
W
Sun Wukong
13,667
759
54
3
5
334,100
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role