Player Matchup

Cthulhu
Cthulhu
Silver II
 
Cthulhu
Silver II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Diamond V
BigGirlBertha
Rama
Diamond V
Level 77
God Stats
2W - 1L
1,391 SR
Queue Stats
41W - 29L
2,197 MMR
Solo
King Arthur
King Arthur
Gold II
Queto23
King Arthur
Gold II
Level 129
God Stats
2W - 2L
1,500 SR
Queue Stats
94W - 99L
1,589 MMR
Party 1
Kali
Kali
Gold II
SrRetro
Kali
Gold II
Level 155
God Stats
7W - 6L
1,991 SR
Queue Stats
182W - 174L
1,479 MMR
Party 1
Zhong Kui
Zhong Kui
Platinum II
SunnAlpha
Zhong Kui
Platinum II
Level 112
God Stats
3W - 0L
1,740 SR
Queue Stats
280W - 282L
1,936 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 120
1,624 SR
1,740 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 149
1,714 SR
1,756 MMR
Erlang Shen
Erlang Shen
Platinum III
Bruisers
Erlang Shen
Platinum III
Level 142
God Stats
0W - 2L
1,731 SR
Queue Stats
37W - 23L
2,159 MMR
Solo
Scylla
Scylla
Platinum IV
Kryses
Scylla
Platinum IV
Level 157
God Stats
10W - 3L
1,833 SR
Queue Stats
180W - 176L
1,740 MMR
Solo
Mercury
Mercury
Silver I
Pαіn
Mercury
Silver I
Level 143
God Stats
11W - 7L
1,731 SR
Queue Stats
702W - 662L
1,636 MMR
Solo
Atlas
Atlas
Gold III
exterminad0r36
Atlas
Gold III
Level 156
God Stats
7W - 4L
1,706 SR
Queue Stats
391W - 398L
1,516 MMR
Solo
Hou Yi
Hou Yi
Platinum IV
itztoga
Hou Yi
Platinum IV
Level 149
God Stats
13W - 15L
1,569 SR
Queue Stats
134W - 133L
1,731 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
18
3 / 2 / 13
11,906
476
14,005
19,091
23,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
6 / 3 / 7
15,660
626
19,002
19,404
7,709
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
Queto23
King Arthur
20
5 / 0 / 7
14,349
574
17,828
25,064
29,176
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kali
SrRetro
Kali
20
2 / 2 / 9
13,311
532
15,050
26,174
15,523
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Zhong Kui
SunnAlpha
Zhong Kui
20
10 / 1 / 6
14,765
591
21,054
14,573
10,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
ThothBastetSobek

VS

Bans
AresCliodhnaBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Bruisers
Erlang Shen
18
0 / 3 / 1
11,505
460
13,851
29,094
39,580
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Scylla
Kryses
Scylla
16
2 / 6 / 3
11,157
446
9,628
14,221
3,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
Pαіn
Mercury
20
3 / 6 / 4
12,083
483
15,041
20,776
8,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
2 / 7 / 3
10,244
410
11,335
22,718
25,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hou Yi
itztoga
Hou Yi
18
1 / 4 / 1
11,048
442
11,687
21,403
7,617
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
20
26
Kills
8
8
Deaths
26
42
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
2
13
4.75
W
6
3
7
3.17
L
Erlang Shen
Bruisers
Erlang Shen
0
3
1
0.17
L
Scylla
Kryses
Scylla
2
6
3
0.58
L
Mercury
Pαіn
Mercury
3
6
4
0.83
W
King Arthur
Queto23
King Arthur
5
0
7
8.5
W
Kali
SrRetro
Kali
2
2
9
3.25
W
Zhong Kui
SunnAlpha
Zhong Kui
10
1
6
13
L
2
7
3
0.5
L
Hou Yi
itztoga
Hou Yi
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,939
Damage
61,542
104,306
Taken
108,212
86,842
Mitigated
84,525
35,214
Healing
22,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
14,005
845
470
4,065
19,091
23,648
108
6,117
12,974
44,919
1,063
W
19,002
13,747
0
9,106
19,404
7,709
4,884
4,547
14,857
0
150,043
L
Erlang Shen
Bruisers
Erlang Shen
13,851
7,572
0
9,517
29,094
39,580
0
4,468
24,409
0
81,129
L
Scylla
Kryses
Scylla
9,628
950
0
887
14,221
3,986
252
7,071
6,974
73,290
0
L
Mercury
Pαіn
Mercury
15,041
4,968
0
700
20,776
8,176
0
4,967
15,603
0
128,452
W
King Arthur
Queto23
King Arthur
17,828
1,690
0
8,316
25,064
29,176
879
2,520
22,336
0
84,502
W
Kali
SrRetro
Kali
15,050
7,183
0
7,201
26,174
15,523
1,886
5,113
20,628
0
120,980
W
Zhong Kui
SunnAlpha
Zhong Kui
21,054
3,609
0
6,056
14,573
10,786
3,617
5,920
8,653
108,655
0
L
11,335
4,039
452
2,676
22,718
25,166
0
11,472
10,623
41,228
0
L
Hou Yi
itztoga
Hou Yi
11,687
5,635
0
7,902
21,403
7,617
1,186
5,423
15,773
0
90,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,991
Gold Earned
56,037
741
Minions Killed
703
0
Camps Cleared
0
2,627,299
Distance Traveled
2,472,533
35
Wards Purchased
39
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,906
476
39
2
0
523,090
3
W
Rama
15,660
626
226
9
0
494,956
10
L
Erlang Shen
11,505
460
166
7
0
484,329
8
L
Scylla
11,157
446
152
6
0
469,831
7
L
Mercury
12,083
483
182
7
0
601,995
6
W
King Arthur
14,349
574
155
6
0
518,761
10
W
Kali
13,311
532
155
6
0
584,821
1
W
Zhong Kui
14,765
591
166
7
0
505,671
11
L
Atlas
10,244
410
49
2
0
445,638
6
L
Hou Yi
11,048
442
154
6
0
470,740
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role