Player Matchup

Ymir
Ymir
DaSpanishTaco
Ymir
Level 73
God Stats
10W - 14L
1,772 SR
Queue Stats
272W - 267L
1,504 Elo+
Party 1
Charybdis
Charybdis
SHADOWBLADE25
Charybdis
Level 45
God Stats
2W - 7L
1,329 SR
Queue Stats
6W - 12L
1,288 Elo+
Party 2
Janus
Janus
Shinobi_KrZyMoFo
Janus
Level 31
God Stats
5W - 13L
1,312 SR
Queue Stats
30W - 48L
1,379 Elo+
Party 1
Awilix
Awilix
SoulEaterKage
Awilix
Level 129
God Stats
23W - 27L
1,443 SR
Queue Stats
170W - 175L
1,456 Elo+
Party 2
Jing Wei
Jing Wei
urNxthing
Jing Wei
Level 8
God Stats
8W - 12L
1,570 SR
Queue Stats
69W - 61L
1,176 Elo+
Party 1
Team Averages
Level 57
1,485 SR
1,361 Elo+

VS

Team Averages
Level 46
1,457 SR
1,317 Elo+
Vamana
Vamana
D4rkyg4m3sYT
Vamana
Level 114
God Stats
4W - 3L
1,714 SR
Queue Stats
186W - 181L
1,374 Elo+
Solo
Ares
Ares
DakeRiley
Ares
Level 27
God Stats
6W - 8L
1,349 SR
Queue Stats
8W - 13L
1,277 Elo+
Party 3
Fenrir
Fenrir
Plasma Cordz
Fenrir
Level 32
God Stats
12W - 14L
1,428 SR
Queue Stats
19W - 28L
1,277 Elo+
Party 3
Danzaburou
Danzaburou
Plasma Huntz
Danzaburou
Level 28
God Stats
3W - 3L
1,500 SR
Queue Stats
21W - 25L
1,379 Elo+
Party 3
Agni
Agni
PlasmaShotz
Agni
Level 27
God Stats
1W - 2L
1,296 SR
Queue Stats
21W - 31L
1,277 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 2
5,292
441
4,100
12,063
6,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
SHADOWBLADE25
Charybdis
8
2 / 3 / 1
5,311
443
4,791
6,389
1,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
4 / 3 / 0
6,339
528
3,489
8,386
2,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
3 / 4 / 0
6,470
539
3,531
7,649
2,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
urNxthing
Jing Wei
10
0 / 5 / 0
5,892
491
2,036
8,072
2,447
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
14
9 / 0 / 1
8,421
702
6,265
7,990
6,246
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ares
8
0 / 1 / 4
5,554
463
2,005
6,693
7,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fenrir
11
4 / 0 / 2
6,702
559
4,953
6,036
2,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
Plasma Huntz
Danzaburou
9
1 / 2 / 4
5,872
489
6,587
5,274
1,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
4 / 6 / 2
7,032
586
7,102
7,573
2,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
9
Kills
18
19
Deaths
9
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Vamana
9
0
1
9.5
L
0
4
2
0.25
W
Ares
0
1
4
2
W
Fenrir
4
0
2
5
W
Danzaburou
Plasma Huntz
Danzaburou
1
2
4
1.5
W
4
6
2
0.83
L
Charybdis
SHADOWBLADE25
Charybdis
2
3
1
0.83
L
4
3
0
1.33
L
3
4
0
0.75
L
Jing Wei
urNxthing
Jing Wei
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,947
Damage
26,912
42,559
Taken
33,566
14,326
Mitigated
19,841
7,683
Healing
7,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
6,265
3,140
0
1,943
7,990
6,246
655
1,028
6,962
0
49,087
L
4,100
786
0
1,514
12,063
6,266
0
3,231
8,832
14,850
0
W
Ares
2,005
83
0
850
6,693
7,259
282
1,716
4,977
11,932
1,479
W
Fenrir
4,953
581
0
2,697
6,036
2,076
114
607
5,429
0
30,066
W
Danzaburou
Plasma Huntz
Danzaburou
6,587
2,530
0
1,024
5,274
1,887
784
1,955
3,319
0
29,490
W
7,102
597
64
748
7,573
2,373
1,007
2,283
5,290
38,224
0
L
Charybdis
SHADOWBLADE25
Charybdis
4,791
2,531
0
2,325
6,389
1,359
657
638
5,751
0
23,163
L
3,489
352
147
1,790
8,386
2,210
544
2,131
6,255
28,972
0
L
3,531
1,200
0
1,529
7,649
2,044
0
3,089
4,560
0
24,468
L
Jing Wei
urNxthing
Jing Wei
2,036
1,705
0
378
8,072
2,447
1,720
0
8,072
0
27,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,304
Gold Earned
33,581
244
Minions Killed
297
0
Camps Cleared
0
1,047,678
Distance Traveled
1,123,937
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
8,421
702
96
8
0
222,779
2
L
Ymir
5,292
441
20
2
0
196,073
0
W
Ares
5,554
463
14
1
0
186,562
1
W
Fenrir
6,702
559
54
5
0
268,048
5
W
Danzaburou
5,872
489
60
5
0
226,346
4
W
Agni
7,032
586
73
6
0
220,202
1
L
Charybdis
5,311
443
56
5
0
179,790
2
L
Janus
6,339
528
52
4
0
213,607
0
L
Awilix
6,470
539
55
5
0
218,894
1
L
Jing Wei
5,892
491
61
5
0
239,314
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role