Player Matchup

Jormungandr
Jormungandr
CallumK
Jormungandr
Level 144
God Stats
3W - 1L
1,500 SR
Queue Stats
109W - 98L
1,554 Elo+
Party 1
Shiva
Shiva
Mariojg16
Shiva
Level 146
God Stats
2W - 0L
1,697 SR
Queue Stats
13W - 4L
1,565 Elo+
Solo
Hel
Hel
Scimpi
Hel
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 78L
1,528 Elo+
Party 1
Medusa
Medusa
Shaunoboy
Medusa
Level 157
God Stats
8W - 8L
1,511 SR
Queue Stats
288W - 294L
1,582 Elo+
Solo
Bastet
Bastet
Wesolo
Bastet
Level 126
God Stats
30W - 21L
1,636 SR
Queue Stats
58W - 60L
1,539 Elo+
Solo
Team Averages
Level 143
1,569 SR
1,554 Elo+

VS

Team Averages
Level 132
1,664 SR
1,509 Elo+
Bakasura
Bakasura
 
Bakasura
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Atosryac
Baron Samedi
Level 155
God Stats
0W - 1L
1,762 SR
Queue Stats
37W - 42L
1,365 Elo+
Solo
Rama
Rama
ItsMeValentina
Rama
Level 144
God Stats
4W - 3L
1,516 SR
Queue Stats
345W - 352L
1,532 Elo+
Solo
Ymir
Ymir
LaktoseLarry
Ymir
Level 130
God Stats
12W - 8L
1,666 SR
Queue Stats
283W - 261L
1,582 Elo+
Solo
Sol
Sol
txtCapi
Sol
Level 160
God Stats
6W - 3L
1,875 SR
Queue Stats
378W - 376L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CallumK
Jormungandr
19
2 / 2 / 4
12,464
567
11,233
17,640
22,840
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shiva
Mariojg16
Shiva
20
7 / 2 / 13
13,223
601
13,850
19,537
8,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hel
Scimpi
Hel
18
6 / 4 / 13
12,565
571
14,090
11,114
8,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Shaunoboy
Medusa
20
9 / 3 / 5
13,599
618
19,751
22,339
10,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bastet
Wesolo
Bastet
17
6 / 5 / 15
11,654
530
16,536
20,206
7,225
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
18
7 / 3 / 1
11,312
514
10,691
16,429
7,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Atosryac
Baron Samedi
15
1 / 5 / 3
9,530
433
8,812
16,936
14,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
1 / 7 / 4
10,098
459
6,169
19,554
6,560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 8 / 4
9,048
411
6,578
25,147
27,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Sol
15
3 / 7 / 2
9,546
434
15,668
17,303
6,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
29
30
Kills
15
16
Deaths
30
50
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
7
3
1
2.5
L
Baron Samedi
Atosryac
Baron Samedi
1
5
3
0.5
W
Jormungandr
CallumK
Jormungandr
2
2
4
2
L
1
7
4
0.43
L
3
8
4
0.63
W
Shiva
Mariojg16
Shiva
7
2
13
6.75
W
Hel
Scimpi
Hel
6
4
13
3.13
W
Medusa
Shaunoboy
Medusa
9
3
5
3.83
W
Bastet
Wesolo
Bastet
6
5
15
2.7
L
Sol
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,460
Damage
47,918
90,836
Taken
95,369
57,539
Mitigated
63,555
37,695
Healing
26,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
10,691
6,475
0
5,561
16,429
7,953
803
3,048
13,381
0
56,531
L
Baron Samedi
Atosryac
Baron Samedi
8,812
656
1,467
5,822
16,936
14,696
185
6,353
10,583
47,033
0
W
Jormungandr
CallumK
Jormungandr
11,233
1,877
0
3,745
17,640
22,840
633
5,950
10,212
78,436
0
L
6,169
4,233
0
4,505
19,554
6,560
0
6,177
13,377
0
56,512
L
6,578
1,204
0
2,388
25,147
27,499
0
7,679
17,468
21,634
0
W
Shiva
Mariojg16
Shiva
13,850
3,755
439
8,543
19,537
8,827
2,717
3,958
14,186
0
98,094
W
Hel
Scimpi
Hel
14,090
1,200
5,182
4,011
11,114
8,376
1,083
4,004
6,918
73,237
0
W
Medusa
Shaunoboy
Medusa
19,751
11,530
0
11,222
22,339
10,271
4,846
9,188
12,789
0
124,946
W
Bastet
Wesolo
Bastet
16,536
3,643
0
4,553
20,206
7,225
432
5,901
12,504
0
58,972
L
Sol
15,668
3,967
0
6,897
17,303
6,847
742
2,066
15,237
57,689
6,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,505
Gold Earned
49,534
678
Minions Killed
451
0
Camps Cleared
0
2,213,728
Distance Traveled
1,972,763
29
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
11,312
514
124
6
0
502,623
3
L
Baron Samedi
9,530
433
93
4
0
347,887
6
W
Jormungandr
12,464
567
165
8
0
388,852
6
L
Rama
10,098
459
102
5
0
416,966
4
L
Ymir
9,048
411
23
1
0
357,648
8
W
Shiva
13,223
601
140
6
0
516,276
5
W
Hel
12,565
571
126
6
0
430,266
4
W
Medusa
13,599
618
172
8
0
412,520
5
W
Bastet
11,654
530
75
3
0
465,814
9
L
Sol
9,546
434
109
5
0
347,639
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role