Player Matchup

Kali
Kali
Silver II
 
Kali
Silver II
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
 
Sun Wukong
Silver II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Bronze IV
 
Horus
Bronze IV
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Bronze I
 
Anhur
Bronze I
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Bronze IV
Juuniiin
Baron Samedi
Bronze IV
Level 41
God Stats
0W - 3L
1,540 SR
Queue Stats
1W - 10L
1,267 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 106
1,508 SR
1,453 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 139
1,454 SR
1,188 MMR
Neith
Neith
Silver II
 
Neith
Silver II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Silver IV
DiaboAteu
Kuzenbo
Silver IV
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
156W - 173L
756 MMR
Solo
Osiris
Osiris
Silver I
Gustm4in
Osiris
Silver I
Level 160
God Stats
3W - 3L
1,447 SR
Queue Stats
123W - 150L
1,131 MMR
Solo
Ah Puch
Ah Puch
Gold V
R10Bruno
Ah Puch
Gold V
Level 154
God Stats
18W - 8L
1,475 SR
Queue Stats
377W - 379L
1,356 MMR
Solo
Loki
Loki
Silver III
WeedViking
Loki
Silver III
Level 68
God Stats
7W - 3L
1,350 SR
Queue Stats
185W - 213L
1,200 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
17
6 / 4 / 4
10,519
554
8,903
18,793
8,037
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sun Wukong
 
Sun Wukong
16
3 / 3 / 3
9,953
524
10,937
19,894
15,085
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Horus
 
Horus
14
1 / 4 / 9
8,720
459
6,030
16,174
11,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anhur
 
Anhur
12
2 / 5 / 1
7,819
412
7,405
12,293
3,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
Juuniiin
Baron Samedi
16
6 / 2 / 2
9,973
525
12,560
11,966
5,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Bans
CliodhnaBastetCamazotzAtlas

VS

Bans
JanusThothShivaScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
6 / 3 / 6
10,550
555
14,438
12,692
4,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kuzenbo
DiaboAteu
Kuzenbo
15
3 / 4 / 4
9,601
505
6,947
14,982
15,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Osiris
Gustm4in
Osiris
15
0 / 5 / 3
9,241
486
7,805
15,517
15,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ah Puch
R10Bruno
Ah Puch
17
5 / 2 / 5
10,557
556
19,108
9,894
3,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
4 / 4 / 3
10,096
531
6,251
14,282
4,519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
39
18
Kills
18
18
Deaths
18
19
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
6
4
4
2
L
Sun Wukong
 
Sun Wukong
3
3
3
1.5
L
Horus
 
Horus
1
4
9
1.38
L
Anhur
 
Anhur
2
5
1
0.5
W
Neith
 
Neith
6
3
6
3
W
Kuzenbo
DiaboAteu
Kuzenbo
3
4
4
1.25
W
Osiris
Gustm4in
Osiris
0
5
3
0.3
L
Baron Samedi
Juuniiin
Baron Samedi
6
2
2
3.5
W
Ah Puch
R10Bruno
Ah Puch
5
2
5
3.75
W
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,835
Damage
54,549
79,120
Taken
67,367
43,971
Mitigated
43,619
22,708
Healing
18,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
8,903
4,340
0
4,953
18,793
8,037
0
7,307
11,486
0
71,458
L
Sun Wukong
 
Sun Wukong
10,937
3,936
0
3,049
19,894
15,085
0
5,811
14,083
0
66,840
L
Horus
 
Horus
6,030
2,698
689
3,802
16,174
11,818
0
4,282
11,892
0
33,056
L
Anhur
 
Anhur
7,405
3,634
0
3,527
12,293
3,542
0
1,857
10,436
0
41,125
W
Neith
 
Neith
14,438
6,537
0
5,068
12,692
4,588
666
3,149
9,389
0
72,033
W
Kuzenbo
DiaboAteu
Kuzenbo
6,947
2,338
0
1,456
14,982
15,694
54
2,968
11,821
28,969
3,041
W
Osiris
Gustm4in
Osiris
7,805
3,399
202
5,500
15,517
15,204
1,066
574
14,897
0
62,163
L
Baron Samedi
Juuniiin
Baron Samedi
12,560
362
1,896
4,792
11,966
5,489
0
6,357
5,609
60,568
0
W
Ah Puch
R10Bruno
Ah Puch
19,108
322
0
4,561
9,894
3,614
0
3,356
6,254
76,648
0
W
6,251
1,473
0
1,245
14,282
4,519
0
1,762
12,446
0
78,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,984
Gold Earned
50,045
505
Minions Killed
529
0
Camps Cleared
0
1,736,075
Distance Traveled
1,837,912
23
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
10,519
554
134
7
0
420,571
1
L
Sun Wukong
9,953
524
139
7
0
356,028
7
L
Horus
8,720
459
46
2
0
346,080
3
L
Anhur
7,819
412
70
4
0
262,929
6
W
Neith
10,550
555
116
6
0
321,892
2
W
Kuzenbo
9,601
505
48
3
0
363,474
1
W
Osiris
9,241
486
121
6
0
341,968
4
L
Baron Samedi
9,973
525
116
6
0
350,467
6
W
Ah Puch
10,557
556
136
7
0
378,350
8
W
Loki
10,096
531
108
6
0
432,228
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role