Player Matchup

Rama
Rama
 
Rama
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
JayMac90
Yemoja
Level 35
God Stats
2W - 5L
1,461 SR
Queue Stats
119W - 164L
1,296 Elo+
Party 1
Shiva
Shiva
Nhanderu
Shiva
Level 107
God Stats
1W - 4L
1,500 SR
Queue Stats
59W - 69L
1,416 Elo+
Solo
Mercury
Mercury
QuirkyWallflower
Mercury
Level 49
God Stats
10W - 17L
1,778 SR
Queue Stats
153W - 178L
1,394 Elo+
Party 1
Merlin
Merlin
iiDIRERAVENii
Merlin
Level 39
God Stats
2W - 2L
1,621 SR
Queue Stats
82W - 106L
1,353 Elo+
Party 1
Team Averages
Level 69
1,572 SR
1,392 Elo+

VS

Team Averages
Level 95
1,438 SR
1,385 Elo+
Ganesha
Ganesha
 
Ganesha
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
NagatoYagami35
Zeus
Level 136
God Stats
10W - 12L
1,326 SR
Queue Stats
55W - 92L
1,309 Elo+
Party 2
Neith
Neith
Nayiri
Neith
Level 89
God Stats
26W - 23L
1,493 SR
Queue Stats
83W - 84L
1,381 Elo+
Solo
Medusa
Medusa
RakeruRamosu
Medusa
Level 104
God Stats
36W - 52L
1,370 SR
Queue Stats
54W - 90L
1,299 Elo+
Party 2
Mercury
Mercury
kingsimp1296
Mercury
Level 62
God Stats
13W - 4L
1,500 SR
Queue Stats
64W - 63L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
2
0 / 1 / 0
5,860
266
0
592
104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Yemoja
JayMac90
Yemoja
14
0 / 2 / 3
8,885
404
5,236
16,802
16,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shiva
Nhanderu
Shiva
18
5 / 5 / 1
11,086
504
10,685
20,167
26,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
4 / 5 / 3
10,289
468
7,401
16,872
7,127
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
1 / 7 / 1
8,649
393
9,387
15,327
5,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
15
0 / 2 / 7
10,253
466
6,850
12,675
17,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
8 / 1 / 3
12,109
550
15,458
8,141
2,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Neith
Nayiri
Neith
18
4 / 3 / 3
11,991
545
12,172
11,135
5,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
19
4 / 3 / 2
12,372
562
8,355
13,136
5,601
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
kingsimp1296
Mercury
20
4 / 2 / 1
12,877
585
7,926
14,417
6,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
36
10
Kills
20
20
Deaths
11
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
1
0
0
W
Ganesha
 
Ganesha
0
2
7
1.75
L
Yemoja
JayMac90
Yemoja
0
2
3
0.75
W
8
1
3
9.5
W
Neith
Nayiri
Neith
4
3
3
1.83
L
Shiva
Nhanderu
Shiva
5
5
1
1.1
L
4
5
3
1.1
W
Medusa
4
3
2
1.67
L
1
7
1
0.21
W
Mercury
kingsimp1296
Mercury
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,709
Damage
50,761
69,760
Taken
59,504
55,740
Mitigated
37,254
17,276
Healing
11,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
0
0
0
0
592
104
0
41
551
0
1,831
W
Ganesha
 
Ganesha
6,850
382
0
1,405
12,675
17,116
480
3,299
9,004
35,418
0
L
Yemoja
JayMac90
Yemoja
5,236
1,132
1,708
5,092
16,802
16,713
382
6,905
9,897
37,805
0
W
15,458
2,306
0
2,449
8,141
2,932
3,638
2,449
5,481
58,085
0
W
Neith
Nayiri
Neith
12,172
4,715
0
4,247
11,135
5,414
3,074
3,637
7,202
0
76,031
L
Shiva
Nhanderu
Shiva
10,685
1,883
454
5,457
20,167
26,470
0
3,843
16,324
0
65,703
L
7,401
1,562
1
1,127
16,872
7,127
1,424
3,834
13,038
0
64,777
W
Medusa
8,355
2,841
0
2,811
13,136
5,601
5,159
2,398
10,140
0
81,168
L
9,387
378
371
3,066
15,327
5,326
908
7,685
7,642
49,027
0
W
Mercury
kingsimp1296
Mercury
7,926
2,991
0
413
14,417
6,191
441
1,926
12,154
0
116,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,769
Gold Earned
59,602
393
Minions Killed
599
0
Camps Cleared
0
1,531,993
Distance Traveled
2,086,889
2
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,860
266
6
0
0
19,986
1
W
Ganesha
10,253
466
20
1
0
415,273
10
L
Yemoja
8,885
404
65
3
0
352,863
0
W
Zeus
12,109
550
100
5
0
333,193
4
W
Neith
11,991
545
137
6
0
411,237
0
L
Shiva
11,086
504
114
5
0
344,697
1
L
Mercury
10,289
468
112
5
0
457,309
0
W
Medusa
12,372
562
173
8
0
388,839
5
L
Merlin
8,649
393
96
4
0
357,138
0
W
Mercury
12,877
585
169
8
0
538,347
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role