Player Matchup

Osiris
Osiris
 
Osiris
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
AmateurPlace285
Sobek
Level 43
God Stats
5W - 2L
1,776 SR
Queue Stats
8W - 3L
1,778 Elo+
Party 2
Anhur
Anhur
BoxierIsland
Anhur
Level 113
God Stats
3W - 3L
1,771 SR
Queue Stats
44W - 32L
1,661 Elo+
Party 2
Ne Zha
Ne Zha
CitifiedAxis901
Ne Zha
Level 91
God Stats
2W - 3L
1,500 SR
Queue Stats
154W - 112L
1,616 Elo+
Party 2
Ra
Ra
EitherCupid5865
Ra
Level 146
God Stats
5W - 2L
1,739 SR
Queue Stats
232W - 222L
1,595 Elo+
Party 2
Team Averages
Level 91
1,657 SR
1,630 Elo+

VS

Team Averages
Level 95
1,423 SR
1,412 Elo+
Cthulhu
Cthulhu
Jack29Jack
Cthulhu
Level 31
God Stats
4W - 5L
1,507 SR
Queue Stats
4W - 5L
1,326 Elo+
Party 1
Ratatoskr
Ratatoskr
Jziegler27
Ratatoskr
Level 145
God Stats
0W - 1L
1,295 SR
Queue Stats
33W - 39L
1,469 Elo+
Party 1
Sol
Sol
ZaileXzayvier
Sol
Level 18
God Stats
1W - 1L
1,396 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Chaac
Chaac
kdogg114
Chaac
Level 132
God Stats
0W - 1L
1,232 SR
Queue Stats
61W - 57L
1,551 Elo+
Party 1
Scylla
Scylla
sirbonkerss
Scylla
Level 149
God Stats
0W - 1L
1,684 SR
Queue Stats
7W - 10L
1,216 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
19
1 / 0 / 0
11,949
597
10,691
18,064
16,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
2 / 0 / 14
11,335
567
3,902
13,006
17,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
20 / 1 / 2
13,258
663
30,005
19,863
10,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
5 / 1 / 11
12,070
604
12,974
16,777
8,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

18
2 / 1 / 3
11,665
583
7,283
8,938
4,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jack29Jack
Cthulhu
15
0 / 2 / 1
9,251
463
10,662
19,169
14,454
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magic Focus

Magic Focus

+20
Magical Power

Ratatoskr
Jziegler27
Ratatoskr
13
1 / 6 / 0
8,037
402
10,562
22,604
7,735
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 6 / 1
7,811
391
3,085
8,962
1,317
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
kdogg114
Chaac
13
1 / 8 / 1
8,502
425
4,641
21,696
19,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Scylla
13
0 / 8 / 0
8,261
413
6,161
13,699
3,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
5
30
Kills
2
3
Deaths
30
30
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
1
0
0
1
W
2
0
14
9
W
20
1
2
21
W
5
1
11
10.5
W
2
1
3
3.5
L
Cthulhu
Jack29Jack
Cthulhu
0
2
1
0.25
L
Ratatoskr
Jziegler27
Ratatoskr
1
6
0
0.17
L
0
6
1
0.08
L
Chaac
kdogg114
Chaac
1
8
1
0.19
L
Scylla
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,855
Damage
35,111
76,648
Taken
86,130
56,849
Mitigated
45,988
36,973
Healing
17,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
10,691
5,496
0
4,137
18,064
16,081
1,786
10,955
7,109
0
80,226
W
3,902
524
137
2,920
13,006
17,909
683
4,502
8,236
16,222
0
W
30,005
17,315
0
13,445
19,863
10,270
4,447
2,587
17,260
0
124,774
W
12,974
4,880
0
8,908
16,777
8,451
0
1,922
14,823
0
90,922
W
7,283
512
3,227
4,199
8,938
4,138
3,992
2,314
6,488
99,985
0
L
Cthulhu
Jack29Jack
Cthulhu
10,662
1,427
0
3,220
19,169
14,454
536
104
18,256
57,336
0
L
Ratatoskr
Jziegler27
Ratatoskr
10,562
2,023
0
5,815
22,604
7,735
0
4,626
17,756
0
49,131
L
3,085
721
0
124
8,962
1,317
0
1,066
7,822
32,167
0
L
Chaac
kdogg114
Chaac
4,641
538
0
7,133
21,696
19,335
0
2,365
19,227
0
33,667
L
Scylla
6,161
551
0
993
13,699
3,147
0
2,518
11,075
55,501
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,277
Gold Earned
41,862
607
Minions Killed
452
0
Camps Cleared
0
1,973,057
Distance Traveled
1,907,927
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
11,949
597
152
8
0
377,355
0
W
Sobek
11,335
567
28
1
0
417,711
2
W
Anhur
13,258
663
114
6
0
324,696
4
W
Ne Zha
12,070
604
146
7
0
431,782
3
W
Ra
11,665
583
167
8
0
421,513
4
L
Cthulhu
9,251
463
109
5
0
371,788
0
L
Ratatoskr
8,037
402
84
4
0
442,918
6
L
Sol
7,811
391
75
4
0
369,959
0
L
Chaac
8,502
425
55
3
0
391,037
2
L
Scylla
8,261
413
129
6
0
332,225
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role