Player Matchup

Sun Wukong
Sun Wukong
CLUTCHDJ
Sun Wukong
Level 15
God Stats
1W - 1L
1,623 SR
Queue Stats
15W - 17L
1,328 Elo+
Party 2
Zhong Kui
Zhong Kui
Dizzle85
Zhong Kui
Level 104
God Stats
0W - 5L
1,363 SR
Queue Stats
247W - 270L
1,382 Elo+
Party 2
Apollo
Apollo
RealDeathleaper
Apollo
Level 58
God Stats
0W - 3L
1,328 SR
Queue Stats
59W - 53L
1,475 Elo+
Party 2
Team Averages
Level 59
1,438 SR
1,395 Elo+

VS

Team Averages
Level 105
1,630 SR
1,623 Elo+
Nox
Nox
DKahler88
Nox
Level 127
God Stats
2W - 2L
1,500 SR
Queue Stats
61W - 80L
1,346 Elo+
Solo
Sylvanus
Sylvanus
DixxonZach
Sylvanus
Level 28
God Stats
34W - 6L
1,890 SR
Queue Stats
88W - 22L
1,786 Elo+
Party 1
Set
Set
TearlessKahn
Set
Level 160
God Stats
4W - 2L
1,500 SR
Queue Stats
357W - 112L
1,737 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CLUTCHDJ
Sun Wukong
9
0 / 5 / 3
6,396
640
4,153
8,069
5,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Zhong Kui
Dizzle85
Zhong Kui
12
4 / 4 / 1
7,586
759
8,540
11,871
8,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
1 / 4 / 2
6,581
658
4,073
9,566
2,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 7
7,837
784
5,479
3,055
1,108
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
DixxonZach
Sylvanus
12
4 / 2 / 7
7,712
771
8,498
8,916
4,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
4 / 3 / 6
7,364
736
10,430
10,067
5,194
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
5
Kills
13
13
Deaths
5
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
CLUTCHDJ
Sun Wukong
0
5
3
0.3
W
5
0
7
8.5
W
Sylvanus
DixxonZach
Sylvanus
4
2
7
3.75
L
Zhong Kui
Dizzle85
Zhong Kui
4
4
1
1.13
L
1
4
2
0.5
W
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,766
Damage
24,407
29,506
Taken
22,038
16,890
Mitigated
10,716
5,093
Healing
8,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
CLUTCHDJ
Sun Wukong
4,153
625
0
773
8,069
5,080
0
4,025
4,044
0
10,215
W
5,479
403
0
581
3,055
1,108
160
1,526
1,491
24,602
0
W
Sylvanus
DixxonZach
Sylvanus
8,498
3,287
2,504
3,412
8,916
4,414
503
3,181
5,537
18,741
3,696
L
Zhong Kui
Dizzle85
Zhong Kui
8,540
350
248
3,083
11,871
8,980
0
3,905
7,966
21,037
0
L
4,073
2,432
0
989
9,566
2,830
0
5,065
4,501
0
27,187
W
10,430
3,730
304
1,849
10,067
5,194
0
3,371
6,264
0
21,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,563
Gold Earned
22,913
111
Minions Killed
110
3
Camps Cleared
5
500,428
Distance Traveled
526,796
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,396
640
19
2
0
151,960
0
W
Nox
7,837
784
47
5
1
186,011
2
W
Sylvanus
7,712
771
35
4
2
155,245
2
L
Zhong Kui
7,586
759
39
4
1
177,259
1
L
Apollo
6,581
658
53
5
2
171,209
2
W
Set
7,364
736
28
3
2
185,540
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role