Player Matchup

Ares
Ares
Jellish
Ares
Level 122
God Stats
4W - 3L
1,848 SR
Queue Stats
101W - 99L
1,768 Elo+
Party 1
Poseidon
Poseidon
KuroSenshi
Poseidon
Level 143
God Stats
0W - 2L
1,603 SR
Queue Stats
78W - 77L
1,677 Elo+
Party 1
Mercury
Mercury
Stormixia
Mercury
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,676 Elo+
Party 1
Ao Kuang
Ao Kuang
bustncherries
Ao Kuang
Level 160
God Stats
91W - 66L
1,663 SR
Queue Stats
501W - 494L
1,652 Elo+
Solo
Chaac
Chaac
fadinghydra
Chaac
Level 146
God Stats
0W - 2L
1,244 SR
Queue Stats
53W - 61L
1,348 Elo+
Solo
Team Averages
Level 123
1,572 SR
1,624 Elo+

VS

Team Averages
Level 60
1,460 SR
1,563 Elo+
Chaac
Chaac
Fast44Eddie
Chaac
Level 47
God Stats
4W - 2L
1,235 SR
Queue Stats
71W - 53L
1,564 Elo+
Party 2
Jormungandr
Jormungandr
Grimmtastic
Jormungandr
Level 82
God Stats
6W - 3L
1,535 SR
Queue Stats
39W - 22L
1,679 Elo+
Party 2
Artemis
Artemis
MistralEcho
Artemis
Level 22
God Stats
7W - 4L
1,511 SR
Queue Stats
27W - 28L
1,555 Elo+
Solo
Nu Wa
Nu Wa
NJAME
Nu Wa
Level 26
God Stats
8W - 12L
1,475 SR
Queue Stats
20W - 26L
1,507 Elo+
Solo
Zeus
Zeus
Vincentwwws
Zeus
Level 125
God Stats
6W - 4L
1,544 SR
Queue Stats
76W - 54L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Jellish
Ares
16
5 / 4 / 9
9,951
711
12,472
18,077
21,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Poseidon
KuroSenshi
Poseidon
17
3 / 4 / 11
10,333
738
15,585
15,460
6,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mercury
Stormixia
Mercury
18
8 / 5 / 3
10,801
772
13,630
16,431
7,992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ao Kuang
bustncherries
Ao Kuang
15
3 / 2 / 8
9,257
661
6,007
10,968
6,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
1 / 3 / 10
9,530
681
12,184
19,836
23,222
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 3 / 8
11,639
831
11,648
22,464
21,208
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
Grimmtastic
Jormungandr
18
3 / 5 / 10
10,547
753
13,130
23,489
22,641
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Artemis
MistralEcho
Artemis
16
1 / 8 / 10
10,051
718
13,202
14,892
6,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
NJAME
Nu Wa
18
4 / 1 / 5
11,202
800
11,337
7,133
2,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

18
4 / 3 / 7
11,041
789
19,090
8,517
3,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
58
20
Kills
18
18
Deaths
20
41
Assists
40
Player
Kills
Deaths
Assists
KDA
W
6
3
8
3.33
W
Jormungandr
Grimmtastic
Jormungandr
3
5
10
1.6
L
Ares
Jellish
Ares
5
4
9
2.38
L
Poseidon
KuroSenshi
Poseidon
3
4
11
2.13
W
Artemis
MistralEcho
Artemis
1
8
10
0.75
W
Nu Wa
NJAME
Nu Wa
4
1
5
6.5
L
Mercury
Stormixia
Mercury
8
5
3
1.9
W
4
3
7
2.5
L
Ao Kuang
bustncherries
Ao Kuang
3
2
8
3.5
L
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,878
Damage
68,407
80,772
Taken
76,495
66,136
Mitigated
56,394
15,285
Healing
21,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,648
1,790
540
10,330
22,464
21,208
347
10,647
11,658
0
28,649
W
Jormungandr
Grimmtastic
Jormungandr
13,130
2,725
0
4,739
23,489
22,641
1,088
10,055
12,829
31,194
0
L
Ares
Jellish
Ares
12,472
533
0
742
18,077
21,454
0
9,580
7,920
17,554
0
L
Poseidon
KuroSenshi
Poseidon
15,585
2,477
341
2,558
15,460
6,574
0
6,072
9,054
57,372
0
W
Artemis
MistralEcho
Artemis
13,202
6,345
0
2,579
14,892
6,644
1,225
5,922
8,970
0
24,133
W
Nu Wa
NJAME
Nu Wa
11,337
2,996
0
1,091
7,133
2,515
942
1,973
5,134
48,713
0
L
Mercury
Stormixia
Mercury
13,630
5,063
0
1,923
16,431
7,992
0
8,144
7,823
0
40,389
W
19,090
1,862
0
1,909
8,517
3,386
196
4,907
3,448
44,228
0
L
Ao Kuang
bustncherries
Ao Kuang
6,007
1,454
0
2,818
10,968
6,894
0
6,672
3,896
15,248
0
L
12,184
1,467
661
6,242
19,836
23,222
0
10,640
8,522
0
39,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,872
Gold Earned
54,480
243
Minions Killed
245
0
Camps Cleared
0
1,423,286
Distance Traveled
1,497,304
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,639
831
48
3
0
320,392
2
W
Jormungandr
10,547
753
38
3
0
306,671
3
L
Ares
9,951
711
11
1
0
292,111
3
L
Poseidon
10,333
738
84
6
0
294,857
0
W
Artemis
10,051
718
33
2
0
281,769
2
W
Nu Wa
11,202
800
60
4
0
289,156
1
L
Mercury
10,801
772
54
4
0
329,805
2
W
Zeus
11,041
789
66
5
0
299,316
3
L
Ao Kuang
9,257
661
35
3
0
208,984
0
L
Chaac
9,530
681
59
4
0
297,529
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role