Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
RoaringTom
Danzaburou
Level 62
God Stats
5W - 7L
1,458 SR
Queue Stats
61W - 54L
1,553 Elo+
Solo
Loki
Loki
Unatic_Jingo
Loki
Level 118
God Stats
2W - 2L
1,450 SR
Queue Stats
66W - 70L
1,466 Elo+
Solo
Ullr
Ullr
ozy16
Ullr
Level 129
God Stats
6W - 4L
1,692 SR
Queue Stats
137W - 117L
1,637 Elo+
Solo
Janus
Janus
stepbrohelpme
Janus
Level 159
God Stats
0W - 1L
1,524 SR
Queue Stats
327W - 275L
1,564 Elo+
Party 1
Team Averages
Level 115
1,525 SR
1,544 Elo+

VS

Team Averages
Level 50
1,431 SR
1,527 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Disastorp
Artio
Level 63
God Stats
40W - 29L
1,556 SR
Queue Stats
500W - 470L
1,576 Elo+
Party 2
Neith
Neith
KOLEVMAFIA
Neith
Level 19
God Stats
1W - 3L
1,082 SR
Queue Stats
8W - 8L
1,482 Elo+
Party 3
Cthulhu
Cthulhu
Kirodrogata
Cthulhu
Level 1
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 13L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
PurpleHazeQ8
Kukulkan
Level 42
God Stats
28W - 34L
1,518 SR
Queue Stats
402W - 361L
1,576 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
1 / 4 / 5
7,902
718
6,109
15,281
14,061
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
RoaringTom
Danzaburou
14
0 / 6 / 2
7,312
665
7,573
11,150
4,374
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 7 / 4
7,311
665
4,006
9,787
3,124
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Ullr
ozy16
Ullr
16
4 / 1 / 1
8,638
785
9,287
9,687
3,604
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
2 / 4 / 4
7,806
710
8,414
9,236
3,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
17
8 / 3 / 3
9,456
860
14,018
10,214
5,743
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Artio
Disastorp
Artio
14
5 / 1 / 6
8,032
730
8,554
14,446
18,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
15
5 / 2 / 4
8,593
781
8,397
9,723
3,317
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Kirodrogata
Cthulhu
15
2 / 1 / 9
8,261
751
8,378
9,367
9,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kukulkan
PurpleHazeQ8
Kukulkan
16
2 / 1 / 8
8,419
765
9,656
5,870
2,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
52
8
Kills
22
22
Deaths
8
16
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
4
5
0.88
W
Cliodhna
 
Cliodhna
8
3
3
3.17
W
Artio
Disastorp
Artio
5
1
6
8
W
Neith
5
2
4
3.5
W
Cthulhu
Kirodrogata
Cthulhu
2
1
9
6.5
W
Kukulkan
PurpleHazeQ8
Kukulkan
2
1
8
6
L
Danzaburou
RoaringTom
Danzaburou
0
6
2
0.17
L
1
7
4
0.43
L
Ullr
ozy16
Ullr
4
1
1
4.5
L
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,389
Damage
49,003
55,141
Taken
49,620
28,612
Mitigated
39,913
11,845
Healing
13,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
6,109
1,375
2,339
5,869
15,281
14,061
54
7,485
7,279
10,058
0
W
Cliodhna
 
Cliodhna
14,018
4,412
0
1,052
10,214
5,743
0
1,585
8,517
0
42,534
W
Artio
Disastorp
Artio
8,554
323
1,184
5,702
14,446
18,709
33
3,096
11,169
13,924
0
W
Neith
8,397
3,637
0
2,350
9,723
3,317
2,378
4,707
4,928
0
23,542
W
Cthulhu
Kirodrogata
Cthulhu
8,378
421
767
1,688
9,367
9,917
451
2,542
6,763
16,809
0
W
Kukulkan
PurpleHazeQ8
Kukulkan
9,656
332
0
443
5,870
2,227
1,075
2,034
3,720
40,657
0
L
Danzaburou
RoaringTom
Danzaburou
7,573
2,449
0
1,595
11,150
4,374
114
6,702
4,156
0
19,266
L
4,006
1,121
0
906
9,787
3,124
0
2,208
7,481
0
14,752
L
Ullr
ozy16
Ullr
9,287
3,334
0
750
9,687
3,604
0
3,993
5,252
0
41,141
L
8,414
505
0
386
9,236
3,449
0
4,637
4,385
26,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,969
Gold Earned
42,761
191
Minions Killed
212
0
Camps Cleared
0
1,032,517
Distance Traveled
1,139,421
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,902
718
18
2
0
178,797
2
W
Cliodhna
9,456
860
68
6
0
250,631
3
W
Artio
8,032
730
12
1
0
250,158
0
W
Neith
8,593
781
38
3
0
189,199
1
W
Cthulhu
8,261
751
21
2
0
217,690
0
W
Kukulkan
8,419
765
73
7
0
231,743
1
L
Danzaburou
7,312
665
31
3
0
189,391
1
L
Loki
7,311
665
17
2
0
199,708
2
L
Ullr
8,638
785
72
7
0
231,899
6
L
Janus
7,806
710
53
5
0
232,722
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role