Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
AngelesITA
Neith
Level 125
God Stats
1W - 0L
1,300 SR
Queue Stats
17W - 12L
1,489 Elo+
Solo
Raijin
Raijin
HemaWarp
Raijin
Level 60
God Stats
2W - 1L
1,500 SR
Queue Stats
28W - 23L
1,498 Elo+
Party 1
Yemoja
Yemoja
Kyklosclaste
Yemoja
Level 112
God Stats
12W - 7L
1,812 SR
Queue Stats
407W - 424L
1,501 Elo+
Party 2
Ne Zha
Ne Zha
SASHAOK
Ne Zha
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 24L
1,498 Elo+
Party 1
Team Averages
Level 100
1,523 SR
1,497 Elo+

VS

Team Averages
Level 94
1,479 SR
1,431 Elo+
Yemoja
Yemoja
ElSindarin
Yemoja
Level 58
God Stats
1W - 3L
1,285 SR
Queue Stats
312W - 335L
1,390 Elo+
Solo
Artemis
Artemis
GratedQuasar903
Artemis
Level 117
God Stats
0W - 1L
1,575 SR
Queue Stats
82W - 83L
1,501 Elo+
Solo
King Arthur
King Arthur
Sallivan4eg
King Arthur
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 76L
1,489 Elo+
Solo
Osiris
Osiris
UK_TAYLOR888
Osiris
Level 127
God Stats
4W - 4L
1,537 SR
Queue Stats
362W - 384L
1,416 Elo+
Solo
Thoth
Thoth
ZakareLeBarbare
Thoth
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
395W - 428L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
2 / 2 / 14
9,027
903
4,232
15,636
18,467
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Neith
16
7 / 1 / 10
9,633
963
8,289
8,091
4,087
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Raijin
HemaWarp
Raijin
15
6 / 3 / 14
9,898
990
16,045
9,481
5,734
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
14
1 / 1 / 12
8,205
821
3,950
7,004
3,826
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
SASHAOK
Ne Zha
14
5 / 1 / 15
8,911
891
7,296
7,760
4,174
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
ElSindarin
Yemoja
11
0 / 4 / 4
6,956
696
3,174
8,322
6,814
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

14
4 / 6 / 0
8,023
802
11,725
10,381
4,342
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

King Arthur
Sallivan4eg
King Arthur
14
2 / 5 / 4
7,298
730
3,617
14,757
11,178
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Osiris
11
2 / 2 / 1
7,574
757
1,390
3,822
3,412
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
0 / 5 / 3
7,316
732
8,213
9,073
3,377
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
20
21
Kills
8
8
Deaths
22
65
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
2
14
4.5
W
Neith
7
1
10
12
L
Yemoja
ElSindarin
Yemoja
0
4
4
0.5
L
4
6
0
0.67
W
Raijin
HemaWarp
Raijin
6
3
14
4.33
W
Yemoja
1
1
12
7
W
Ne Zha
SASHAOK
Ne Zha
5
1
15
12.5
L
King Arthur
Sallivan4eg
King Arthur
2
5
4
0.8
L
Osiris
2
2
1
1.25
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,812
Damage
28,119
47,972
Taken
46,355
36,288
Mitigated
29,123
23,396
Healing
8,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,232
850
2,536
2,950
15,636
18,467
380
3,337
12,258
0
9,312
W
Neith
8,289
1,758
355
1,330
8,091
4,087
1,327
1,287
6,804
0
26,242
L
Yemoja
ElSindarin
Yemoja
3,174
613
1,612
946
8,322
6,814
0
4,147
4,175
8,341
0
L
11,725
5,545
319
1,756
10,381
4,342
0
3,388
6,993
0
16,147
W
Raijin
HemaWarp
Raijin
16,045
1,900
742
1,179
9,481
5,734
1,637
2,084
7,397
29,771
0
W
Yemoja
3,950
1,574
11,115
1,747
7,004
3,826
860
2,415
4,589
9,640
0
W
Ne Zha
SASHAOK
Ne Zha
7,296
2,390
725
717
7,760
4,174
349
2,264
5,496
0
12,927
L
King Arthur
Sallivan4eg
King Arthur
3,617
358
160
2,908
14,757
11,178
0
7,322
7,435
0
6,688
L
Osiris
1,390
434
0
250
3,822
3,412
0
1,528
2,294
0
4,703
L
8,213
216
239
524
9,073
3,377
0
3,610
5,463
23,850
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,674
Gold Earned
37,167
91
Minions Killed
52
0
Camps Cleared
0
900,755
Distance Traveled
576,559
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,027
903
16
2
0
199,661
1
W
Neith
9,633
963
36
4
0
159,261
0
L
Yemoja
6,956
696
6
1
0
72,050
0
L
Artemis
8,023
802
6
1
0
113,308
3
W
Raijin
9,898
990
24
2
0
177,377
1
W
Yemoja
8,205
821
7
1
0
165,360
0
W
Ne Zha
8,911
891
8
1
0
199,096
0
L
King Arthur
7,298
730
6
1
0
172,722
0
L
Osiris
7,574
757
5
1
0
59,051
0
L
Thoth
7,316
732
29
3
0
159,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role