Player Matchup

Ymir
Ymir
 
Ymir
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
Dethhhh
Yu Huang
Level 160
God Stats
9W - 3L
1,720 SR
Queue Stats
87W - 26L
1,888 Elo+
Party 1
Sun Wukong
Sun Wukong
xxxJRG13xxx
Sun Wukong
Level 85
God Stats
11W - 2L
1,879 SR
Queue Stats
24W - 9L
1,874 Elo+
Party 1
Team Averages
Level 120
1,700 SR
1,754 Elo+

VS

Team Averages
Level 37
1,594 SR
1,801 Elo+
Hun Batz
Hun Batz
MrMcNaasty
Hun Batz
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
41W - 20L
1,782 Elo+
Party 2
Izanami
Izanami
Serahill69
Izanami
Level 16
God Stats
2W - 1L
1,782 SR
Queue Stats
14W - 6L
1,799 Elo+
Party 2
Zeus
Zeus
noobender69
Zeus
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 4L
1,823 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
2 / 3 / 14
9,661
743
5,568
17,954
18,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yu Huang
Dethhhh
Yu Huang
17
14 / 2 / 4
11,184
860
14,619
9,755
3,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
xxxJRG13xxx
Sun Wukong
15
4 / 3 / 14
9,745
750
8,452
11,667
9,988
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
MrMcNaasty
Hun Batz
13
3 / 6 / 5
8,796
677
6,118
10,394
3,374
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Serahill69
Izanami
11
0 / 9 / 7
7,878
606
3,386
11,309
3,332
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
5 / 5 / 3
9,588
738
21,835
9,653
2,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
23
20
Kills
8
8
Deaths
20
32
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
3
14
3
W
Yu Huang
Dethhhh
Yu Huang
14
2
4
8
L
Hun Batz
MrMcNaasty
Hun Batz
3
6
5
0.92
L
Izanami
Serahill69
Izanami
0
9
7
0.39
L
5
5
3
1.3
W
Sun Wukong
xxxJRG13xxx
Sun Wukong
4
3
14
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,639
Damage
31,339
39,376
Taken
31,356
31,967
Mitigated
9,515
8,762
Healing
2,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
5,568
1,001
162
2,424
17,954
18,409
212
9,866
7,506
23,027
0
W
Yu Huang
Dethhhh
Yu Huang
14,619
1,090
0
3,930
9,755
3,570
657
4,431
5,079
47,224
0
L
Hun Batz
MrMcNaasty
Hun Batz
6,118
814
0
522
10,394
3,374
0
6,569
3,825
0
16,887
L
Izanami
Serahill69
Izanami
3,386
1,195
0
747
11,309
3,332
0
8,102
3,207
0
17,797
L
21,835
2,664
0
995
9,653
2,809
0
5,604
4,049
44,149
0
W
Sun Wukong
xxxJRG13xxx
Sun Wukong
8,452
1,069
343
1,903
11,667
9,988
97
6,464
4,758
0
22,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,590
Gold Earned
26,262
157
Minions Killed
126
9
Camps Cleared
2
718,788
Distance Traveled
613,947
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,661
743
29
2
3
237,183
3
W
Yu Huang
11,184
860
90
7
2
217,339
2
L
Hun Batz
8,796
677
28
2
1
216,282
0
L
Izanami
7,878
606
39
3
1
177,141
0
L
Zeus
9,588
738
59
5
0
220,524
3
W
Sun Wukong
9,745
750
38
3
4
264,266
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role