Player Matchup

Achilles
Achilles
Dizzy_Ik
Achilles
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 21L
1,382 Elo+
Party 3
Fenrir
Fenrir
Flookii11
Fenrir
Level 88
God Stats
21W - 21L
1,438 SR
Queue Stats
120W - 124L
1,384 Elo+
Party 2
Izanami
Izanami
G0ld3nn-_-
Izanami
Level 113
God Stats
35W - 32L
1,545 SR
Queue Stats
225W - 263L
1,372 Elo+
Party 2
Thanatos
Thanatos
giga_0093
Thanatos
Level 67
God Stats
45W - 42L
1,491 SR
Queue Stats
418W - 470L
1,376 Elo+
Solo
Nu Wa
Nu Wa
happytima22
Nu Wa
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 21L
1,382 Elo+
Party 3
Team Averages
Level 74
1,495 SR
1,379 Elo+

VS

Team Averages
Level 84
1,424 SR
1,349 Elo+
Ra
Ra
Gakhk
Ra
Level 65
God Stats
38W - 25L
1,650 SR
Queue Stats
131W - 137L
1,339 Elo+
Solo
Erlang Shen
Erlang Shen
SeeTruth-
Erlang Shen
Level 71
God Stats
10W - 7L
1,226 SR
Queue Stats
292W - 262L
1,414 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
TTVMooN_NinjA_C
Ah Muzen Cab
Level 84
God Stats
8W - 3L
1,565 SR
Queue Stats
382W - 447L
1,427 Elo+
Party 1
Chaac
Chaac
killerboy2468
Chaac
Level 122
God Stats
1W - 0L
1,209 SR
Queue Stats
14W - 29L
1,223 Elo+
Party 1
Chang'e
Chang'e
tsaeri
Chang'e
Level 80
God Stats
50W - 58L
1,472 SR
Queue Stats
383W - 400L
1,341 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Dizzy_Ik
Achilles
17
3 / 5 / 3
10,832
451
9,734
20,836
15,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
Flookii11
Fenrir
15
2 / 4 / 2
10,232
426
4,278
15,846
13,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
G0ld3nn-_-
Izanami
17
1 / 5 / 5
11,172
466
14,573
19,646
5,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
giga_0093
Thanatos
19
5 / 7 / 2
12,296
512
9,188
20,035
6,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
0 / 10 / 4
9,479
395
6,490
12,952
3,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
17
1 / 1 / 8
10,663
444
4,988
9,849
9,300
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Erlang Shen
SeeTruth-
Erlang Shen
20
9 / 3 / 6
13,321
555
13,383
20,126
16,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Muzen Cab
TTVMooN_NinjA_C
Ah Muzen Cab
19
5 / 2 / 4
12,350
515
17,491
16,842
6,068
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

20
6 / 3 / 9
13,693
571
15,507
20,233
24,666
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chang'e
tsaeri
Chang'e
19
10 / 2 / 11
12,673
528
16,471
15,375
5,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
69
11
Kills
31
31
Deaths
11
16
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Achilles
Dizzy_Ik
Achilles
3
5
3
0.9
L
Fenrir
Flookii11
Fenrir
2
4
2
0.75
L
Izanami
G0ld3nn-_-
Izanami
1
5
5
0.7
W
Ra
1
1
8
5
W
Erlang Shen
SeeTruth-
Erlang Shen
9
3
6
4
W
Ah Muzen Cab
TTVMooN_NinjA_C
Ah Muzen Cab
5
2
4
3.5
L
Thanatos
giga_0093
Thanatos
5
7
2
0.86
L
0
10
4
0.2
W
6
3
9
3.5
W
Chang'e
tsaeri
Chang'e
10
2
11
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,263
Damage
67,840
89,315
Taken
82,425
44,115
Mitigated
61,219
28,961
Healing
37,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Dizzy_Ik
Achilles
9,734
2,002
0
4,620
20,836
15,832
0
3,360
17,476
7,109
43,285
L
Fenrir
Flookii11
Fenrir
4,278
523
447
4,423
15,846
13,026
0
4,635
11,211
866
25,541
L
Izanami
G0ld3nn-_-
Izanami
14,573
9,670
0
5,591
19,646
5,540
378
4,319
15,327
0
92,911
W
Ra
4,988
574
5,232
4,216
9,849
9,300
1,147
1,259
8,378
47,297
0
W
Erlang Shen
SeeTruth-
Erlang Shen
13,383
7,532
0
6,951
20,126
16,038
2,118
2,339
17,669
0
114,301
W
Ah Muzen Cab
TTVMooN_NinjA_C
Ah Muzen Cab
17,491
6,383
0
2,813
16,842
6,068
597
406
16,436
0
102,647
L
Thanatos
giga_0093
Thanatos
9,188
1,861
0
13,310
20,035
6,664
0
4,300
15,735
0
81,659
L
6,490
862
0
570
12,952
3,053
151
4,845
8,107
46,926
0
W
15,507
3,176
0
5,478
20,233
24,666
2,985
1,806
17,622
0
94,495
W
Chang'e
tsaeri
Chang'e
16,471
1,013
4,348
8,358
15,375
5,147
2,247
2,758
12,530
70,030
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,011
Gold Earned
62,700
532
Minions Killed
606
0
Camps Cleared
0
1,992,044
Distance Traveled
2,346,639
13
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,832
451
90
4
0
425,304
2
L
Fenrir
10,232
426
57
2
0
385,919
7
L
Izanami
11,172
466
188
8
0
313,529
3
W
Ra
10,663
444
90
4
0
438,966
2
W
Erlang Shen
13,321
555
129
5
0
518,327
11
W
Ah Muzen Cab
12,350
515
147
6
0
444,579
1
L
Thanatos
12,296
512
126
5
0
480,404
1
L
Nu Wa
9,479
395
71
3
0
386,888
0
W
Chaac
13,693
571
152
6
0
476,826
4
W
Chang'e
12,673
528
88
4
0
467,941
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role